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[Plugin] "Item Rules 2" File based scripting language!

Don't know what happened, but when my bot returns to town and finishes ID'ing all the items, he just sits there. No stashing/vendoring/salvaging. Can't figure out the problem. If I switch out to regular Trinity he resumes

Same problem here.

edit> I solved it pasting two missing files on Demonbuddy/Rules folder
 
Last edited:
I have picking up plans turned off but I still pick up all of the new plans, how do I disable it so I don't pick them up?
 
What kind of rule could I put in so that it only picks up tome of secrets? I don't want demonic essences and the new gem patterns and all that crap. Would appreciate an example rule very much!
 
Hi there.

Since last patch i updated trinity but it look like there is 1 file missing (config.dis if I'am right) where we can set up multiple bots into one rule set.
Where can i set it up now?
 
Another question.
Can i put name of crafting plan into rule list so i can decide exactly witch plan should be keep and wich one should be stash??
If yes, plz put example line of code.

Thx
 
in common.dis
[NAME] == "plan of smth" -> [TRASH]

or to ignore in pickup.dis
[NAME] == "plan of smth" -> [IGNORE]
 
Anyone got the translation to work?
Mine allmost trashed godly inna pants :|
lucky I was monitoring it
 
I am using new gilestrinity 1.7.2.1 with combatroutine Trinity v 1.1. What should I do to have this itemrules in my folder? I dont know what i should do have this itemsrules in my trinity because the trinity here is an old version. sory for my bad english
 
[QUALITY] == "Rare" && [LEVEL] > 57 && [BASETYPE] == "Armor" && [TYPE] == "Gloves"


is [BASETYPE] necessary here??? Does "Gloves" automatically imply "armor"???
 
can someone please post a valid russian pickit/ignore to skipp all those old low level recipe/crafts.
 
What is set.dis doing? Is 0 bytes and doesn't show up in the readme.txt.

Also, is Trinity 1.7.2.1 forcing soft rules on start, no matter what the settings are in the GUI?
 
How can i make to NOT pickup demonic essences but pickup Tomes

// keep demonic essences
[TYPE] == "CraftingReagent" -> [IGNORE]

This picks me both up :/
 
what's the correct way of using ITEMID instead of name? I have russian version, so I use legendary trash rules based on item id, but apparently it doesn't work (items are stashed anyway). Here's an example from log:
201302171102060330.Hero;ERROR;NULL;Не удалось привести тип объекта "System.Single" к типу "System.String".;last use rule: [NAME]=="AgelessMight"||[ITEMID]==436488351#[LS%]==0->[TRASH];tree.Errors = 0;;[KEY]:2021523641;[BASETYPE]:Armor;[TYPE]:MightyBelt;[QUALITY]:Legendary;[D3QUALITY]:Legendary;[ROLL]:0;[NAME]:Вечнаямощь;[LEVEL]:61,00;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:BarbBelt_norm_unique_08-187;[ITEMID]:436488351;[STR]:60,00;[DEX]:63,00;[VIT]:80,00;[WEAPDMGTYPE]:None;[ALLRES]:57,00;[ARMOR]:318,67;[ARMORTOT]:318,00;[PICKRAD]:7,00;[THORNS]:1063,00;[MAXSTAT]:63,00;[MAXSTATVIT]:143,00;[STRVIT]:140,00;[DEXVIT]:143,00;[INTVIT]:80,00;[TOTRES]:57,00;[DEFSTATS]:2,00;[WEIGHTS]:12946,67;

using trinity 1.7.2.0, Items - Item Rules - 'Use Item ID's instead of names' checkbox is checked.

I've been using this method before, but not sure how to integrate it in newest trinity correctly (don't want to break anything when editing the code).
 
Code:
[QUALITY] == "Legendary" && [TYPE] == "CraftingPlan"
[TYPE] == "CraftingReagent"

[QUALITY] == "Legendary"  && [LEVEL] > 57
[QUALITY] == "Legendary"  && [LEVEL] > 50 && [TYPE] == "Jewelry"               

[QUALITY] == "Legendary" && [LEVEL] <= 56 -> [IGNORE]

[QUALITY] == "Rare" && [TWOHAND] == true -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Weapon" && [TYPE] == "Spear"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Weapon" && [TYPE] == "Axe"
[QUALITY] == "Rare"  && [LEVEL] > 57  && [BASETYPE] == "Weapon" && [TYPE] == "Sword"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Weapon" && [TYPE] == "Mace"
[QUALITY] == "Rare"  && [LEVEL] > 57  && [BASETYPE] == "Weapon" && [TYPE] == "Dagger"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Weapon" && [TYPE] == "Wand"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Weapon" && [TYPE] == "HandCrossbow"
[QUALITY] == "Rare"  && [LEVEL] > 57  && [BASETYPE] == "Jewelry" && [TYPE] == "Amulet"
[QUALITY] == "Rare"  && [LEVEL] > 57  && [BASETYPE] == "Jewelry" && [TYPE] == "Ring"
[QUALITY] == "Rare"  && [LEVEL] > 60  && [BASETYPE] == "Armor" && [TYPE] == "Gloves"
[QUALITY] == "Rare"  -> [IGNORE]

[QUALITY] == "Magic" -> [IGNORE]

[TYPE] == "CraftingReagent" <- this loots demonic essence
 
If I turn those off, how do I keep picking up tome of secrets though? That's the only thing I want, they are worth a ton of gold and easy to sell all at once. All these new stupid patterns and demonic essence is destroying me, slows down my gph and iph so much constantly picking those up and stashing. It's horrendous
 
[NAME] == "Tome of Secrets"
[NAME] == "Demonic Essence"

I've given up on picking up plans. You'll get some worth a few mill on occasion but the bot can't seem to determine if a plan is legendary when it is on the ground.
 
Anyone who can share a good translated up-to-par legendary.dis with russian names?
also, how do you make sure the bot only saves high tier tomes? like legendary and rare6ones + new?
 
How can i make to NOT pickup demonic essences but pickup Tomes

// keep demonic essences
[TYPE] == "CraftingReagent" -> [IGNORE]

This picks me both up :/

guess i had this in a wrong file...

common instead of pickup
 
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