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[Plugin] "Item Rules 2" File based scripting language!

I used to use the loot rules from about 1 month ago. Just updated since, well I had to and now all my bots are picking up quite a bit of "junk". I am using hard rules and have the latest giles + Itemrules. Anything I can do to fix this and make it even stricter in what it keeps and what it tosses?

I agree. I used to use soft rules back in early december and it seemed like it done better than the updated hard rules now lol. I tried the soft last month and it was keeping all legendaries which really sux
 
I agree. I used to use soft rules back in early december and it seemed like it done better than the updated hard rules now lol. I tried the soft last month and it was keeping all legendaries which really sux

I wish I knew how to program haha. I could try and fix it myself but I can not do ANY programming I cant stand it. I am a graphic designer so I stick to what I know lol. But I am sure the lootrules work perfectly for someone with say, 1-3 bots. I run 12 though >.< cant spend to much time looking at the loot.
 
Sorry, I shouldn't have told about that offhand that I left in my inventory a while back seems...

Rules got all changed after that lol.

Yeah really picking up quite a bunch of crap actually, stuff that obviously doesn't even worth 100k : /
Even keeping only 2.5m+ my inventory is already filling up, I can't imagine the nightmare for people running 10+ bots.

Most items aren't worth anything and could be sold out.

But in fact, this is just not the main issue.

The real problem is more with "half-good" items, some of those might worth 5-10 million while other barely worth 0.5m.
And then, deciding which of those to keep, you need to spend a very annoying time scanning the AH to forge an estimate.

An effective item keeping selection would in my opinion be more about what level of worth you want to keep than anything else.

like 1m+, 5m+ 10m+ and so on, I don't say that this is easy to do, even less to keep up to date though...
 
I have tweaked myself rare.dis file so it generally keep sellable stuff (like 2-4m+). Iwas really tired of sorting crap out.
However if You find skipping good items, let me know so I can improve it.

I generally focused on Jewelry, shoulders, bracers, gloves, pants cause i don't pick up other RARE armor items.
 

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I have tweaked myself rare.dis file so it generally keep sellable stuff (like 2-4m+). Iwas really tired of sorting crap out.
However if You find skipping good items, let me know so I can improve it.

I generally focused on Jewelry, shoulders, bracers, gloves, pants cause i don't pick up other RARE armor items.

cool,but what mean 2-4m+? it's like Trinity score 2-4m+?
 
[QUALITY] == "Rare" && [TYPE] == "Amulet" # [OFFSTATS] > 2
in ring section change for ring instead amulet


and in my mind as i observed macro section collect a lot of low price items
 
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cool,but what mean 2-4m+? it's like Trinity score 2-4m+?

it means it will collect items that can be sold for at least 2-4kk on AH

zakne11@ - thanks, i copy paste and didm't change that..

i didn't look into macros, i might delete them completly cause they are redundant
 
its good, becouse give more posibility to implement some things, but ehp is not good determinant for price, and offstat and deffstat could be addiction to other rules not single condition
 
@OFFSTAT:=[AS%].dual+[CRIT%].dual+[CRITDMG%].dual+[MINDMG].dual+[MAXDMG].dual
@DEFSTAT:=[VIT].dual+[LIFE%].dual+[ALLRES].dual+[MS%].dual+[LS%].dual+[LOH].dual
@WIZSTAT:=[INT].dual+[ARCONCRIT].dual
@MONSTAT:=[DEX].dual+[RESPHYSICAL].dual+[RESFIRE].dual+[RESCOLD].dual+[RESLIGHTNING].dual+[RESARCAN].dual+[RESPOISON].dual+[RESHOLY].dual+[SPIRITREG].dual
@DEMSTAT:=[DEX].dual+[MAXDISCIP].dual

example:
[QUALITY] == "Rare" && [TYPE] == "Amulet" # [MAXSTATVIT] > 99 && [DMGFACTOR] > 0 && [TOTRES] > 125 && [@OFFSTATS] > 2
without offstat >2
you can gater 100 dex, 5cc, 60fireres, 65allres
and with offstat >2
it must be 3 stats from @OFFSTAT:=[AS%].dual+[CRIT%].dual+[CRITDMG%].dual+[MINDMG].dual+[MAXDMG].dual
so minimal item will get
100 dex, 5cc, 60fireres, 65allres, +min, +max it will be cheepest roll with can be gathered

but if you remove +[MINDMG].dual
from @OFFSTAT:=[AS%].dual+[CRIT%].dual+[CRITDMG%].dual+[MAXDMG].dual
minimal keeped is 100 dex, 5cc, 60fireres, 65allres, +max, (as% or cd%)
so its should be really sellably

concluding
macros help you a lot with implementing rules insted writing all by hand
5cc, 30cd, 5as
6cc, 30cd, 5as etc..
 
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with the new trinity upate i can no longer find the line to disable the legendary.dis
i want it to keep all legs
anyone know how?
 
I have tweaked myself rare.dis file so it generally keep sellable stuff (like 2-4m+). Iwas really tired of sorting crap out.
However if You find skipping good items, let me know so I can improve it.

I generally focused on Jewelry, shoulders, bracers, gloves, pants cause i don't pick up other RARE armor items.

Thanks! I will give these a try and let you know how I liked them or if I see any tweaking that can be done :)
 
legs without socet can have good price too socet = 50 stat, same with armor isnt nececery

[QUALITY] == "Rare" && [TYPE] == "Amulet" # [OFFSTATS] > 2
can keep a lot of craps, add something like statvit in addiction, just 3 factor isnt enoguht

[QUALITY] == "Rare" && [TYPE] == "Amulet" # [MAXSTAT] > 290 && [VIT] > 0 && [TOTRES] > 125
without cc its close unsellable

[QUALITY] == "Rare" && [TYPE] == "Amulet" # [MAXSTATVIT] > 225 && [ALLRES] > 79 && [LIFE%] > 12
same amus without dmg factor is hard to sell

[QUALITY] == "Rare" && [TYPE] == "Chest" # [MAXSTATVIT] > 250 && [ALLRES] > 50 && [SOCKETS] > 1 && ([REGEN] > 450 || [LIFE%] > 9 || [ARMORBONUS] > 300 || ([GF%] >= 25 && [MF%] >= 20))
not all of additional stats are worth, and same like with legs, without socets armors can sell well too

thats my sugestions on quick look
but good work, i still work with my rules each unload
 
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Anyone else unable to salvage legendaries instead of selling them? It salvages fine but then does nothing and remains in town. It doesn't even move to stash, it stays in front of the blacksmith.
 
legs without socet can have good price too socet = 50 stat, same with armor isnt nececery

[QUALITY] == "Rare" && [TYPE] == "Amulet" # [OFFSTATS] > 2
can keep a lot of craps, add something like statvit in addiction, just 3 factor isnt enoguht

[QUALITY] == "Rare" && [TYPE] == "Amulet" # [MAXSTAT] > 290 && [VIT] > 0 && [TOTRES] > 125
without cc its close unsellable

[QUALITY] == "Rare" && [TYPE] == "Amulet" # [MAXSTATVIT] > 225 && [ALLRES] > 79 && [LIFE%] > 12
same amus without dmg factor is hard to sell

[QUALITY] == "Rare" && [TYPE] == "Chest" # [MAXSTATVIT] > 250 && [ALLRES] > 50 && [SOCKETS] > 1 && ([REGEN] > 450 || [LIFE%] > 9 || [ARMORBONUS] > 300 || ([GF%] >= 25 && [MF%] >= 20))
not all of additional stats are worth, and same like with legs, without socets armors can sell well too

thats my sugestions on quick look
but good work, i still work with my rules each unload

i decided to keep all 3 factor items, cause it's very rare that I find one. Maybe once every few days if I'm lucky. I can live with that.

as for 2nd rule I've decided to keep that kind of amu, it's personal selection :)

as for chest, as I said, i didn't tweak chests, cause I don't pick any, only set/legendaries...I'm botting months now and I havn't found any chest that I could sell for more than 5m. Each class has their own armor, it's like 2h weapons and skorn...

as for pants and chst without sockets.. Type 170 str, 170 vit, 60 all res pants...cheapest on ah for 450k..that's nothing, and better one's are depth diggers, which has their own rules in legendary file..

thanks for feedback! that's why I shared this, to find some mistakes and tweak it more, so everyone here can benefit :)

p.s.
another example of chest:
171dex
250vit
63@ res
8% life

and not selling for 4kk..In my opinion, it's pointless to pick up rare chest :)
 
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Don't know what happened, but when my bot returns to town and finishes ID'ing all the items, he just sits there. No stashing/vendoring/salvaging. Can't figure out the problem. If I switch out to regular Trinity he resumes
 
Can someone please explain where to find the translation check bar for newest trinity?
not yet implemented? :O
 
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