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[Plugin] Giles Trinity

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Quote Originally Posted by JoeC View Post
Ok ive been using Trinity v1.1 since its been the smoothest for me even without the avoidance. i seem to only die in nasty packs. i just reverted to v1.3.1 and with a bit of tweaking the avoidance seems to be OK, im leaving it overnight and ill check back and report what i see once i read the logs.

In the meantime, these are issues that I currently see with v1.3.1:

1) Bot does not pickup Health globes % hp specified nor does it pick them up or use the skill in a timely manner. I changed the heal globe % down to 35% and it seems to wait til its about 20% before trying to get one, sometimes it doesnt even try.

2) The bot no longer attacks smoothly, especially with Frenzy. When there 2 or more units within melee distance, it would attack once, wait 1 second then attack again, like hit pause hit pause ..etc. I increased the ticker to 15 max. and still the same issue.

3) After walking away and targeting mobs once loot hits the floor, in v1.1 he would ALWAYS go back and pickup what was left behind, in v1.3.1 it seems that it only venture to a certain distance before continue on its path. I had set my loot radius to 150 just in case and its still happens.

4) Azmodan fight, when running away from the pool, as soon as he pops WOTB, he would go back to fight him ignoring the pools til he dies. also once on azmo, if he uses the pot once or attempt to pickup a health globe, it would not use it again even though the cooldown is fine.
any response to the above giles?

Item 1) definitely occurs for me. Plugins: Trinity, Rads. TPS=15. I also gave D3 and DB their own special processor cores, and above normal priority.

Also, while barbarian is whirlwinding, it does not avoid any AOEs or "avoidance" items on the avoidance list. Example: It will happily whirlwind on top of molten, desecrator, and arcane sentry, as long as the mob is standing near those AOEs.

Another issue with whirlwinding (hurricane rune) is sprint usage during ww channeling. Currently, the barb will cast sprint, then whirlwind into an enemy. This results in a whirlwind at normal walk speed, which, quite frankly, is crap, and renders Sprint useless because at normal walk speed, no tornadoes spawn. And if no tornadoes spawn, insufficient fury is generated to sustain Whirlwind or Sprint, and the barb must stop to use Frenzy to generate fury. My ideas to fix this: a very short wait timer, and a move command past the mob it's going to attack, after Sprint is cast but before Whirlwind is cast. This should generate fury, because the tornado will hit the mob.

Leap on cooldown. I want leap on cooldown, period. The only time I don't want leaping is when in town (sprint is fine), and when trying to cast town portal.

Separate thought
Idea: for whirlwind barbarian, at a given (adjustable in settings) health %, it will sprint away, casting deadly tornadoes behind it (from Sprint's "run like the wind" rune). These will 1) heal the player, who has low health; 2) allow player to escape being killed; 3) do tons of damage to mobs chasing player (my tornadoes do much more damage than the whirlwind skill does).

Also, if barb could sprint around more and use less whirlwind, that would be good. Whirlwind does a little extra damage on top of the large amounts of damage Sprint does with "run like the wind" rune. So anything to maximize sprinting around (and thus generating tornadoes) would go a long way towards speeding up A3 runs and increasing survivability. Simply sprinting past a mob, then immediately backtracking past that mob again while sprinting would be awesome. This is similar to what I suggested above.

Thanks, Giles. I don't know how you find all the time to deal with all these comments.
 
also i noticed my barb not casting WOTB on azmo all the time, even with full fury
 
One other thing I noticed on my barbs, the "Fallen Firemage" mobs in the tower of the dammned do not get focused like the prophets do. My barb will sit there and attack the adds they summon instead of the firemages. The adds they summon are called "Fallen Soldier" Hope that helps :)
 
WD throws the acid cloud behind me though the enemies are in front.
 
Thanks for replying, Giles. I was actually wondering how you would respond to all of the issues/requests posted by users but you did a damn good job of it! :) I have another issue to mention but I will wait to post it as it seems like you've got a lot to reply to once again. Busy, busy man!
 
Love this on my monk / Barb .. just wish it worked for DH :( great job giles donation INcoming next payday
 
anyone know a solution to fix the Frenzy issue, seems not to spam it fast enough.
 
Hey Giles , atm when my barb is fighting Cydea he is prioritizing on killing the small spiders instead of keeping on the boss , and he only swaps back to the boss when all the small spiders are dead. Think you can fix this? Cheers
 
I'm a sad panda bear, since the giles trinity plugin & updates of DB when I load the Silhouettes_START_HERE.xml profile for ACT 3 (created by ciggarc), the bot just doesn't spawn a skill or makes a move.
Tried many clean installs with DB and only Giles Trinity plugin but no success the bot just loads the profile (he just rests near the teleport stone) doing nothing.

Never had this issue before with the old plugins. Can please someone point me to the right direction?
So DB v 222, GilesTrinity_v1.3.1 plugin & combat, and Act 3 latest profiles from ciggarc. The folder structure is correct done as in the installing instructions.

Please see the attached log file & screenshot

LE: Was missing RAD's profile manager :/
 

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I'm a sad panda bear, since the giles trinity plugin & updates of DB when I load the Silhouettes_START_HERE.xml profile for ACT 3 (created by ciggarc), the bot just doesn't spawn a skill or makes a move.
Tried many clean installs with DB and only Giles Trinity plugin but no success the bot just loads the profile (he just rests near the teleport stone) doing nothing.

Never had this issue before with the old plugins. Can please someone point me to the right direction?
So DB v 222, GilesTrinity_v1.3.1 plugin & combat, and Act 3 latest profiles from ciggarc. The folder structure is correct done as in the installing instructions.

Please see the attached log file & screenshot




Attachment: View attachment 53210

I think that you need RadsProfileManager plugin enabled to change profiles.
 
Plugin still won't give a shit about those annoying Prophets, or is it only me?
 
Prophets, even with high dps are a huge issue. The only priority over them should be elite packs.
 
Prophets, even with high dps are a huge issue. The only priority over them should be elite packs.

Giles answered this problem a few pages back. He is aware it is a problem/bug and will obviously try and fix it. Until then you will just have to wait I doubt there is any quick fix
 
For those of us with extremely defensive barbs, why not add an option to only attack elites?

Just have bot run past normal mobs, who cares if they follow, the barb ability revenge is godly with many mobs hitting him.

Half the time is spent killing fallen prophets and the mobs they spawn anyway.

Like this if you agree
 
Still having problems with frenzy attacking slowly. Seems to happen most often in Skycrown/Stonefort (at least I've never seen it happen in towers), but that could be bias because I spend more time in those zones than others. Raised tps to 15, which helps a little, but it'll still be attacking normally one minute, then slowly the next. I notice it happens most when I'm surrounded by a lot of mobs. Could it be related to Revenge? I'm not sure how the skill priorities are coded, the bot almost looks like it's waiting for Revenge to come off cooldown, and not attacking in the meantime.
 
I think you are exactly right. I think I only have the SNO's for the "unexploded tree pods" - not the ACTUAL gas that appears when they detonate. I'm not even sure if those clouds have their own SNO's. Could somebody try and find it for me? You'll have to have DB stopped, and use the Dump Ractors button in the info dumping tab when close to tree pods that have detonated. See if you can find a unique SNO/unique object for the actual gas cloud.

This is what was in the dump log, it had some unpopped plants and a couple that had become clouds when I hit the dump.

[17:10:43.745 N] [268224A0] Type: Unit Name: Spore-7169 ActorSNO: 5482, Distance: 12.00361
[17:10:43.864 N] [26819328] Type: Unit Name: Spore-7162 ActorSNO: 5482, Distance: 20.53343
[17:10:43.994 N] [26820788] Type: Unit Name: Spore-7150 ActorSNO: 5482, Distance: 23.5578
[17:10:44.120 N] [26821828] Type: Unit Name: Generic_*****-7220 ActorSNO: 4176, Distance: 23.5578
[17:10:44.243 N] [26808928] Type: Unit Name: Generic_*****-7222 ActorSNO: 4176, Distance: 27.33979
[17:10:44.368 N] [2681D180] Type: Unit Name: Spore-7156 ActorSNO: 5482, Distance: 27.33979
[17:10:44.368 N] [268014C8] Type: ServerProp Name: WoodWraith_sporeCloud_emitter-7221 ActorSNO: 6578, Distance: 28.64376

Is the cloud Generic_*****?

hmm the ***** is P r o x y guess that is a bad word :)
 
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For those of us with extremely defensive barbs, why not add an option to only attack elites?

Just have bot run past normal mobs, who cares if they follow, the barb ability revenge is godly with many mobs hitting him.

Half the time is spent killing fallen prophets and the mobs they spawn anyway.

Like this if you agree

In guielks trinity sent non-elite combat to a radius of... 8-12, but your bot will activate wotb once there are like 20+ white mobs chasing after him.
 
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