Ok ive been using Trinity v1.1 since its been the smoothest for me even without the avoidance. i seem to only die in nasty packs. i just reverted to v1.3.1 and with a bit of tweaking the avoidance seems to be OK, im leaving it overnight and ill check back and report what i see once i read the logs.
In the meantime, these are issues that I currently see with v1.3.1:
1) Bot does not pickup Health globes % hp specified nor does it pick them up or use the skill in a timely manner. I changed the heal globe % down to 35% and it seems to wait til its about 20% before trying to get one, sometimes it doesnt even try.
2) The bot no longer attacks smoothly, especially with Frenzy. When there 2 or more units within melee distance, it would attack once, wait 1 second then attack again, like hit pause hit pause ..etc. I increased the ticker to 15 max. and still the same issue.
3) After walking away and targeting mobs once loot hits the floor, in v1.1 he would ALWAYS go back and pickup what was left behind, in v1.3.1 it seems that it only venture to a certain distance before continue on its path. I had set my loot radius to 150 just in case and its still happens.
4) Azmodan fight, when running away from the pool, as soon as he pops WOTB, he would go back to fight him ignoring the pools til he dies. also once on azmo, if he uses the pot once or attempt to pickup a health globe, it would not use it again even though the cooldown is fine.