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[Plugin] Giles Trinity

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I didnt find any also so dont worry. After new Trinity update my bot stopped avoiding any aoe:( Same with drinking pots
 
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v1.2.1 hotfix uploaded:
- Quick hotfix for not refreshing changed values in the avoidance configurations.
- Wizards in archon form now use archon disintegrate beam for destructibles.

v1.2 uploaded:
- Now features a built in unstucker!
-- Built in unstucker kicks in extremely fast (within a couple of second of your character getting "stuck"), will make up to 10 attempts at different locations at random distances up to about 60 feet out at maximum, after which it will gracefully stop attempting and allow either DB's built in inactivity timer/unstucker to kick in, or any unstucker plugins you have to kick in.
- Plugin now updates DemonBuddy's status bar (the bar of text at the very bottom of the DB window, under the DB log box) constantly while running, telling you what the plugin is currently trying to do.
-- If you find yourself getting "stuck" and not attacking, you can try to monitor this status bar so you can give more helpful feedback to help me track problematic sections down (a screenshot of the situation on-screen, a quick explanation of what was happening, and what the status bar said, will be extremely useful).
- Sped-up avoidance mechanisms for finding and selecting safe-spots around your character.
- Avoidance is now a bit more intelligent - can now find safe-spots better and react a little more sensibly when failing to avoid (still not perfect, but getting better!)
- Huge new set of config options/windows to allow full customization of the radius to run from specific AOE's from, and at what health limit, for each class. To disable specific AOE's, simply lower the health limit of that AOE to 0 for your class.
- Custom loot rule allowance now fully implemented - if you use your own custom loot rules, then your loot-rules now decide which items to pick, stash, salvage and sell.
- Implemented some target caching to help reduce CPU load for all users, and increase speed overall.
- New "advanced tab" added to config. Currently this contains only 1 option;
- New "Ticks-Per-Second" option added to the advanced tab (implemented by "carguy"). If you have CPU problems, you can experiment with reducing this value below 10 - the lower it is, the more "stupid or sluggish" your bot will become, but the less CPU load you will use. WARNING: This is experimental, use at your own risk!
- Giles Trinity now issues a warning into your DB log window if you start the bot without enabling the plugin, incase you forgot to enable it after updating!
- Less priority given to targets based on their distance, to help allow all characters (melee and ranged) to target ranged enemies more easily.
- Various changes/tweaks to a number of skills to fix various issues/improve intelligence based on player feedback.
- Leap now used off-cooldown against elites, and at <= 75% health against greys, or always on ranged targets. Now leaps over the head back-and-forth of whatever the target is - eg against Azmodan, you should leap much further over his head each time.
- WD Acid Cloud and Wizard Hydra now attempt to drop slightly "in-front" of a monster that is at range, should help targeting with these spells.
- Weapons need a little more DPS for high scores in the stashing system. Magic find and gold-find have had their score reduced. Items with a combination of critical chance, critical damage and attack speed get a higher bonus score.
- Various other minor tweaks/changes throughout.

puRtl.jpg

(and now I'm getting 1000+ ping in Diablo, so think I'll stop working on stuff until that clears up! :P)
 
Thanks for the update giles, i am seeing marked improvement in survivability with my monk in act 3, no bugs so far.
 
Wizard User Here,

I noticed with Gile's Trinity and Energy Twister it will simply spam energy twister non stop even without arcane power it does like the animation for it even when theres no arcane power.

It also doesn't use Diamond skin off CD when its off CD from CM procs, I just watched it die with diamond up for like 5 solid seconds while it was spamming a spell it had no AP for...

Basically this is unusable for wizards... unless someone knows of a spec that works? When it archon form is does great but the second its over it might as well be 100% worthless...


e: after reinstall it seems to work okay now with the not attacking thing, but it still doenst use diamond when its off cd and its low. it was at 50% and it was off cd and it didnt pop it... then it did pop it when it was at 100% and 1 mob was there... confusing.
 
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Haha, I was waiting for this update, I had some issues with frenzy on 1.1
Dude, give yourself a brake, and don t eat only junk food :p
 
just noticed also it gets ROFLED when trying to tp and theres a shaman nearby that keeps spawning little guys.... never makes it anywhere cuz it wont kill the shaman and just keeps tping then killing the little guys as they spawn etc
 
"Attempt to collect health glol" ? :D

THANKS GILES!

edit:
is there an issue about recast energy armor when i am infight or is it just because it spams the other spells first and then he has too less ap? maybe it's better to change the priorities, but i am not the advanced sorc player.
 
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How can I get my barb to use ignore pain more frequently? seems in alot of my deaths it isnt being pop'd. Is this because I have rend on a 2000 timer? Is there something I can do (move it up on the priority list if there is such a thing) so it goes off alot of times when I need it? TY!
 
Does not appear to be using health potions at all
 
Thank you giles , after last updated i said TPS to 5 , the bot runs great while CPU usage is cut by 30-60% :).

Im waiting to sell some stuff then inc donations to u :)!
 
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Thank you giles , after last updated i said TPS to 5 , they bot runs great while CPU usage is cut by 30-60% :).

Im waiting to sell some stuff then inc donations to u :)!

Good to see other people get benefits out of TPS :)
 
Not picking up health globes or using health pots, act 3 barb seems like it does not want to avoid anything as well just stands there in all the crap and dies
 
v1.2.2 uploaded:
- Some more minor fixes to the handling of AOE health percents/distances from the new settings.
- Fixed for some of the new oddities with popping potions/getting health globes/interacting with objects.
- Various SNO's added to the SNO priority lists to improve Act 3 combat.
- Rend will no longer spam quite so frequently if it detects you are still currently focusing on the same target as the last time you used rend.

v1.2.1:
- Quick hotfix for not refreshing changed values in the avoidance configurations.
- Wizards in archon form now use archon disintegrate beam for destructibles.

v1.2 uploaded:
- Now features a built in unstucker!
-- Built in unstucker kicks in extremely fast (within a couple of second of your character getting "stuck"), will make up to 10 attempts at different locations at random distances up to about 60 feet out at maximum, after which it will gracefully stop attempting and allow either DB's built in inactivity timer/unstucker to kick in, or any unstucker plugins you have to kick in.
- Plugin now updates DemonBuddy's status bar (the bar of text at the very bottom of the DB window, under the DB log box) constantly while running, telling you what the plugin is currently trying to do.
-- If you find yourself getting "stuck" and not attacking, you can try to monitor this status bar so you can give more helpful feedback to help me track problematic sections down (a screenshot of the situation on-screen, a quick explanation of what was happening, and what the status bar said, will be extremely useful).
- Sped-up avoidance mechanisms for finding and selecting safe-spots around your character.
- Avoidance is now a bit more intelligent - can now find safe-spots better and react a little more sensibly when failing to avoid (still not perfect, but getting better!)
- Huge new set of config options/windows to allow full customization of the radius to run from specific AOE's from, and at what health limit, for each class. To disable specific AOE's, simply lower the health limit of that AOE to 0 for your class.
- Custom loot rule allowance now fully implemented - if you use your own custom loot rules, then your loot-rules now decide which items to pick, stash, salvage and sell.
- Implemented some target caching to help reduce CPU load for all users, and increase speed overall.
- New "advanced tab" added to config. Currently this contains only 1 option;
- New "Ticks-Per-Second" option added to the advanced tab (implemented by "carguy"). If you have CPU problems, you can experiment with reducing this value below 10 - the lower it is, the more "stupid or sluggish" your bot will become, but the less CPU load you will use. WARNING: This is experimental, use at your own risk!
- Giles Trinity now issues a warning into your DB log window if you start the bot without enabling the plugin, incase you forgot to enable it after updating!
- Less priority given to targets based on their distance, to help allow all characters (melee and ranged) to target ranged enemies more easily.
- Various changes/tweaks to a number of skills to fix various issues/improve intelligence based on player feedback.
- Leap now used off-cooldown against elites, and at <= 75% health against greys, or always on ranged targets. Now leaps over the head back-and-forth of whatever the target is - eg against Azmodan, you should leap much further over his head each time.
- WD Acid Cloud and Wizard Hydra now attempt to drop slightly "in-front" of a monster that is at range, should help targeting with these spells.
- Weapons need a little more DPS for high scores in the stashing system. Magic find and gold-find have had their score reduced. Items with a combination of critical chance, critical damage and attack speed get a higher bonus score.
- Various other minor tweaks/changes throughout.

puRtl.jpg

(apologies for the current bugs/issues - my connection to D3 is completely failed tonight so I can't run any bots or test anything myself, which means patches/hotfixes are having to come from me editing code "blind" without being able to run it myself - just getting people on IRC to quickly test things before I upload them! Fun!)
 
Report for now :
- Sometimes I wonder if it doesnt prioritize gruntz over Shamans, really :p (brought my barb with mouse on a shaman, hit twice and it came back to kill those, happened three times for now)
- Still this kind of issue, using rend when engaging, just before being in range. And sometimes rend maniac, "hit""rend""hit""hit"rend"hit"rend".
- Frenzy works fine for me now.
- Avoidance looks better, need further testing with parameters.
- Something from 1.0.1, I didn t have yet the chance to observe it now : "wotb for a goblin !""Oh yea, I have to ignore them""whatever, wanna kill sthing now!"

EDIT : you just released 1.2.2 in the meanwhile, that was for 1.2.1
 
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doesnt avoid anything in 1.2.2

not using mantras at full spirit either
 
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