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[Plugin] Giles Trinity

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WeaponOneHand - Axe 'The Butcher's Sickle'. Score = 54943 {legendary item}
Life Steal %=2. Crit Damage %=53. DPS=813

Armor - Helm 'Andariel's Visage'. Score = 14023 {legendary item}
Intelligence=160. Magic Find %=15. Crit Chance %=4

got these tonight and they stashed ok
I think Giles is working on the drops LOL


Are they worth anything?
 
WeaponOneHand - Axe 'The Butcher's Sickle'. Score = 54943 {legendary item}
Life Steal %=2. Crit Damage %=53. DPS=813

Armor - Helm 'Andariel's Visage'. Score = 14023 {legendary item}
Intelligence=160. Magic Find %=15. Crit Chance %=4

got these tonight and they stashed ok
I think Giles is working on the drops LOL


Are they worth anything?


Giles will always stash legendarys regardless of score. As far as being worth anything, I would say not much, sorry. If andys had a socket then you would be talkin.
 
I really want to use this because I like what you've done with the combat routine but I noticed it didn't pick up Archon Gauntlets more than once. Is there a way to use this combat routine and loot rules for what to keep but to have it pick up everything?
 
Giles Pls!

How can I make it spam rend like twice as much, even more!

Also like others are saying, its Leaping the wrong way a lot lol.
 
Giles Pls!

How can I make it spam rend like twice as much, even more!

Also like others are saying, its Leaping the wrong way a lot lol.

Open up trinity file with notepad and search for Rend, you can edit settings there
 
hey Giles, just a quick thought when readingthis thread and watching my monk.

the avoidance-healthglobe-do nothing situtation. the plugins - as is is right now- gives us all the same wight for avoidance.
maybe there can be added multiplicators, lowering the need for avoiance by using the result of resistance+loh+lifeleech+HP * (the act u are playing) =avoidancemultiplier.

my monk can stand in everything that can happen to be thrown at me in act 1 and 2 ( and most stuff in 3and4 when big mob around me that gets hit cuz lifeleech and high dps) , if it just keeps fighting due to high resi(1170), high LOH(1700),
LifeLeech(2.5%), when mantra/ procs/etc ultra high dodge(from dex/crit/mantra) and bigh health pool(55k)

but sometimes it dies in act1 when arcane+molten+poison (example) and does nothing , trying to avoid, gets hit -avoid- get hit - avoid, gets hit - dead. most champs in act 1 aand 2 die withing 3-5 seconds when playing by hand.

maybe u can implement that too ;D

love your work.
 
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problem with giles trinity... or the combat routine.. as a barb im noticing that the primary attack skill (being frenzy) is almost never used, instead the barb does a non-skill swing, which is ofc useless. this may mean he is trying to use a skill that is on cooldown, which would be revenge in my case, rather than just using the primary skill instead.
 
I used the default settings and he looted everything with the correct ilvl then vendor it all when the bags were full. He only put the gems and the tombs in the bank. Any ideas why.
 
I used the default settings and he looted everything with the correct ilvl then vendor it all when the bags were full. He only put the gems and the tombs in the bank. Any ideas why.

Because none of the items you got met the (I assume) default score requirements, aka they all probably sucked. Really, learn what a plugin does before you install and use it.
 
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I set the stash values down to see if it would work and it filled a page in 2 hrs.


Jewelry - Amulet 'Vile Badge'. Score = 17677
Dexterity=105. Life On Hit=597. Crit Damage %=44

I didn't know you could get 596 loh on an ammy
 
with my bard think to much to attack ... thats ok? or its my bot?
I use gilescombat
 
Got wotb working again, on 100% of the elites...

I had to revert the entire code for berzerk:

from 1.4.2:
Code:
                    // Wrath of the berserker, elites only
                    if (!bBuffsOnly && 
                        // If on a boss, only at <= 60% target health
                        ((targetCurrent.bThisBoss && targetCurrent.iThisHitPoints <= 0.60) ||
                        // If *NOT* on a boss, and definitely no boss in range, then judge based on any elites at all within 20 feet
                         (!targetCurrent.bThisBoss && iBossesWithinRange[RANGE_30] == 0 && iElitesWithinRange[RANGE_30] > 0)) &&
                        hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_WrathOfTheBerserker) &&
                        GilesUseTimer(SNOPower.Barbarian_WrathOfTheBerserker, true) && PowerManager.CanCast(SNOPower.Barbarian_WrathOfTheBerserker))

to 1.3.1:
Code:
                    // Wrath of the berserker, elites only
                    if (!bBuffsOnly && targetCheckTarget != null &&
                        // If on a boss, only at <= 60% target health
                        ((targetCheckTarget.bThisBoss && targetCheckTarget.iThisHitPoints <= 0.60) ||
                        // If *NOT* on a boss, and definitely no boss in range, then judge based on any elites at all within 20 feet
                         (!targetCheckTarget.bThisBoss && iBossesWithinRange[RANGE_30] == 0 && iElitesWithinRange[RANGE_30] > 0)) &&
                        hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_WrathOfTheBerserker) &&
                        GilesUseTimer(SNOPower.Barbarian_WrathOfTheBerserker, true) && PowerManager.CanCast(SNOPower.Barbarian_WrathOfTheBerserker))
 
thank god..... no more issues on my end. I'm keeping 1.4 and not changing it. 0 deaths an hour is awesome
 
v1.4.3 uploaded:
- Sliders added to each class combat tab for the Emergency Potion % (% of health to try to use a potion), and Emergency Globe % (% of health to try to collect globes).
- Altered the reduction in target-priority weight for monsters based on Avoids in the area.
- Fixed the "weight" of Avoids in certain circumstances being calculated backwards (being more scared of low priority avoids than high priority).
- Slightly improved accuracy of Avoid movements, and decreased default radius of some Avoids to improve dodging.
- Built in anti-stucker received various improvements and alterations to improve it's unstuck abilities.
- If built in unstucker fails to unstuck you, it will try to teleport to town and restart the currently loaded profile. If stucks continue or teleporting fails, it will exit the game and let DemonBuddy restart it.
- Picking up of crafting tomes now set to disabled by default in config.
- Treasure goblins are now ENTIRELY ignored (as if they do not exist), if you set their priority to ignore in the config.
- Various tweaks to weighting values of all objects for targeting.
- Changed the "unique key" used for item stat logging to a hopefully more reliable data-value for each item.
- Stats file can now update itself up to a MAXIMUM of once every 10 seconds (if there are new items to report), rather than the previous max of once per minute.
- Increased the destruction range for certain destructibles that could cause stucks in Act 3 (eg bone piles, snow barrel)
- Safety added to help prevent running back and forth between 2 items/piles/destructibles over and over that happen to be exactly the same distance each away from you.
- Very slight pause added when no targets of any kind (items or monsters) remain, if a monster was killed within the last 500ms, to aid possible loot-drop pickups.
- If a monster is temporarily blacklisted (because of a possible "stuck"), it is now logged in diagnostics - for error checking to see if this is the cause of some incorrectly ignored point-blank-range elites.
- Monks now treated as range for target-selection if they have fists of thunder on their hotbar.
- Earthquake no longer used against treasure goblins.
- Barbarian overpower tweaked to work more like rend in terms of target-ranges etc.
- Revenge can now be used more frequently if it procs.
- Various abilities like leap, rend, hydra, acid cloud, harpoon, etc. should be a little less prone to targeting incorrect locations.
- Some minor skill alterations to a few other class skills.

IMPORTANT: Updating Plugin Versions:
To minimize or fix problems (random slowdowns, oddities with avoidance settings ignoring certain avoidance types), you should do the following things every time you update Giles Trinity or if you get any problems after updating;
1: Make sure DemonBuddy is closed
2: Go into the DemonBuddy folder, and DELETE the entire "CompiledAssemblies" folder from within the DB folder (this is completely fine and safe to do - DemonBuddy will rebuild this folder!).
3: Go into the /settings/ folder within DemonBuddy - in this folder, delete "GilesTrinity.cfg".
4: Load DB and configure the plugin again
Following these quick, simple instructions will fix a lot of random issues that can crop up between upgrades. The reason for these requirements is largely down to the size and complexity of Giles Trinity.
 
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