v1.4.3 uploaded:
- Sliders added to each class combat tab for the Emergency Potion % (% of health to try to use a potion), and Emergency Globe % (% of health to try to collect globes).
- Altered the reduction in target-priority weight for monsters based on Avoids in the area.
- Fixed the "weight" of Avoids in certain circumstances being calculated backwards (being more scared of low priority avoids than high priority).
- Slightly improved accuracy of Avoid movements, and decreased default radius of some Avoids to improve dodging.
- Built in anti-stucker received various improvements and alterations to improve it's unstuck abilities.
- If built in unstucker fails to unstuck you, it will try to teleport to town and restart the currently loaded profile. If stucks continue or teleporting fails, it will exit the game and let DemonBuddy restart it.
- Picking up of crafting tomes now set to disabled by default in config.
- Treasure goblins are now ENTIRELY ignored (as if they do not exist), if you set their priority to ignore in the config.
- Various tweaks to weighting values of all objects for targeting.
- Changed the "unique key" used for item stat logging to a hopefully more reliable data-value for each item.
- Stats file can now update itself up to a MAXIMUM of once every 10 seconds (if there are new items to report), rather than the previous max of once per minute.
- Increased the destruction range for certain destructibles that could cause stucks in Act 3 (eg bone piles, snow barrel)
- Safety added to help prevent running back and forth between 2 items/piles/destructibles over and over that happen to be exactly the same distance each away from you.
- Very slight pause added when no targets of any kind (items or monsters) remain, if a monster was killed within the last 500ms, to aid possible loot-drop pickups.
- If a monster is temporarily blacklisted (because of a possible "stuck"), it is now logged in diagnostics - for error checking to see if this is the cause of some incorrectly ignored point-blank-range elites.
- Monks now treated as range for target-selection if they have fists of thunder on their hotbar.
- Earthquake no longer used against treasure goblins.
- Barbarian overpower tweaked to work more like rend in terms of target-ranges etc.
- Revenge can now be used more frequently if it procs.
- Various abilities like leap, rend, hydra, acid cloud, harpoon, etc. should be a little less prone to targeting incorrect locations.
- Some minor skill alterations to a few other class skills.
IMPORTANT: Updating Plugin Versions:
To minimize or fix problems (random slowdowns, oddities with avoidance settings ignoring certain avoidance types), you should do the following things every time you update Giles Trinity or if you get any problems after updating;
1: Make sure DemonBuddy is closed
2: Go into the DemonBuddy folder, and DELETE the entire "CompiledAssemblies" folder from within the DB folder (this is completely fine and safe to do - DemonBuddy will rebuild this folder!).
3: Go into the /settings/ folder within DemonBuddy - in this folder, delete "GilesTrinity.cfg".
4: Load DB and configure the plugin again
Following these quick, simple instructions will fix a lot of random issues that can crop up between upgrades. The reason for these requirements is largely down to the size and complexity of Giles Trinity.