I genuinely appreciate the help and report of more stats/item slots that need tweaking, so that I may further enhance this work in return for you to use. I'm constantly altering things to nudge the peculiar rolls that can generate high scores out into the trash pile and will continue to do so. Already this plugin filters out more rubbish and keeps more worthwhile items than even the most gigantic hand-created loot-rules file could manage, but I'll keep trying to reach closer to perfection!
Just because it has been bothering me from some of your posts though - the sarcasm and tone isn't always necessary, please remember I'm not a developer, I'm not paid, I don't demand or even ask for donations or want them, I don't even ask for thanks, but sarcastic little tones for no reason at all really grate my conscience. If I've misread some of the nature of your posts, apologies, we all know text is useless at conveying intention or tone between people who are otherwise strangers!
Never intended to include any sarcasm or "tone" into any of my posts I appreciate the work you do and am just trying to help with what I can, while learning about some other stuff meanwhile. I guess my english is kinda bad, so I can't be sure which of my posts "offended" you, but I will try to include 200% less "tone" in my future posts
I genuinely appreciate the help and report of more stats/item slots that need tweaking, so that I may further enhance this work in return for you to use. I'm constantly altering things to nudge the peculiar rolls that can generate high scores out into the trash pile and will continue to do so. Already this plugin filters out more rubbish and keeps more worthwhile items than even the most gigantic hand-created loot-rules file could manage, but I'll keep trying to reach closer to perfection!
Just because it has been bothering me from some of your posts though - the sarcasm and tone isn't always necessary, please remember I'm not a developer, I'm not paid, I don't demand or even ask for donations or want them, I don't even ask for thanks, but sarcastic little tones for no reason at all really grate my conscience. If I've misread some of the nature of your posts, apologies, we all know text is useless at conveying intention or tone between people who are otherwise strangers!
Yes Certainly should do! I'll double-check but I'm pretty sure a blue amulet with for example ~40% GF will generate over 13,500 score (I will confirm later though). I do remember trying to tweak it so that this was so.
I have no idea myself :O I know that launching from command-line causes problems with DemonBuddy (DB doesn't let all plugins load before trying to start the routine if launched from command-line - particularly if it has to log D3 client in, too) - but I don't know how Drelogger works. You could test this perhaps by filling your backpack up and putting 1 or 2 items you know have high enough score to be stashed in your backpack, then let derelogger launch Diablo and DemonBuddy and watch - it'll do a town-run the moment the character is logged in, just be quick to hit stop when your character starts running towards the blacksmith - but see if it stashes the items first. If it doesn't stash any items and runs for the blacksmith with all items still in backpack, then the plugin didn't have time to load.
I have no idea myself :O I know that launching from command-line causes problems with DemonBuddy (DB doesn't let all plugins load before trying to start the routine if launched from command-line - particularly if it has to log D3 client in, too) - but I don't know how Drelogger works. You could test this perhaps by filling your backpack up and putting 1 or 2 items you know have high enough score to be stashed in your backpack, then let derelogger launch Diablo and DemonBuddy and watch - it'll do a town-run the moment the character is logged in, just be quick to hit stop when your character starts running towards the blacksmith - but see if it stashes the items first. If it doesn't stash any items and runs for the blacksmith with all items still in backpack, then the plugin didn't have time to load.
Don't worry, I got impatient waiting all these weeks for DemonBuddy to fix it themselves, so Stash Replacer is coming out with an update tonight that replaces item pickups and should prevent this happening again
Don't worry, I got impatient waiting all these weeks for DemonBuddy to fix it themselves, so Stash Replacer is coming out with an update tonight that replaces item pickups and should prevent this happening again
Don't worry, I got impatient waiting all these weeks for DemonBuddy to fix it themselves, so Stash Replacer is coming out with an update tonight that replaces item pickups and should prevent this happening again
Yeah I've NEVER had a good plan pickup so thought/assumed all the exalted were worthless - that list will come in handy (I'll have a look at it later and see if I can spot the obvious pattern in naming, will be easier).
That just my personal list of plans worth selling, the rest I tend to vendor. its all legendarys lvl 60+, all 6 property plans and all of the gem patterns.
Ah wicked so it would keep 100 on it and then stash rest or?
That just my personal list of plans worth selling, the rest I tend to vendor. its all legendarys lvl 60+, all 6 property plans and all of the gem patterns.
Ah wicked so it would keep 100 on it and then stash rest or?
Well sadly I had a look at all the internal DemonBuddy data on plan items and currently the ONLY thing I can find to reliably filter them is by the client-side item name (no reliable internalnames or anything) - since DemonBuddy sometimes bugs out with this data, and since this client-side item name changes with different Diablo 3 languages, I have for now just opted to keep to picking up all plans. It's safer. People can learn to vendor those 4 or 5 junk plans until a foolproof and safe method reveals itself
As for the new potion cap - it'll ignore any on the ground if you already have 100, no time wasted picking them up or clogging the stash with the extras!
Going to be uploading the new version within the next 30 minutes. For now, go get the new world object handler plugin, it has a new option to ignore item-rule filtering for item pickups, which while not 100% necessary, will make the new Stash replacer plugin a little faster and more awesome (but I'll provide a new rules-file that does something similar, for those people that don't want to use the world object handler, and people will still be able to make custom loot-rules that work with the stash replacer, I'm trying to accommodate everybody! )
Well sadly I had a look at all the internal DemonBuddy data on plan items and currently the ONLY thing I can find to reliably filter them is by the client-side item name (no reliable internalnames or anything) - since DemonBuddy sometimes bugs out with this data, and since this client-side item name changes with different Diablo 3 languages, I have for now just opted to keep to picking up all plans. It's safer. People can learn to vendor those 4 or 5 junk plans until a foolproof and safe method reveals itself
As for the new potion cap - it'll ignore any on the ground if you already have 100, no time wasted picking them up or clogging the stash with the extras!
Going to be uploading the new version within the next 30 minutes. For now, go get the new world object handler plugin, it has a new option to ignore item-rule filtering for item pickups, which while not 100% necessary, will make the new Stash replacer plugin a little faster and more awesome (but I'll provide a new rules-file that does something similar, for those people that don't want to use the world object handler, and people will still be able to make custom loot-rules that work with the stash replacer, I'm trying to accommodate everybody! )
haha mate i've already got it installed so i don't need loot rules anymore?
Btw thankyou soooooo much for all your work ^^
I do have a very small favour to ask of you Anyway you could set you plugins up in a stv so i can just update it hourly haha ^^ Alot of the old honorbudy developers use them and saves me alot of time (lazy i know). Don't worry if not
is it just me or lately since the inferno essences now are NOT worth selling. Salvage a 1500 Rare for maybe 600d worth of mats? or is it still worth it? just wondering.....
v1.7 Uploaded:
-- Stash & Loot Rule Replacer now also replaces DemonBuddy's item pickup code, and DemonBuddy's decision tree on when to perform a town-run, with new, more stable and customizable completely custom-written routines.
-- Now uses a new, single loot-rule file for all users, rather than many different versions. People can still use their own loot-rules if they wish!
-- Huge new additions to the config window allow you to customize what items get picked up at plugin level, rather than with many different loot-rule files. The new pickup code also allows advanced features, like limiting potions to a max stack of 100, and allowing the pickup of designs, plans, health potions etc. in any client-language of Diablo 3, without needing custom loot-rules for each language.
-- New decision making trees and item pickup code help limit the "Infinite item pickup" bugs users of default DemonBuddy can often suffer from.
-- New features work best in conjunction with Giles World Object Handler v.1.4+ with it's new ability to disable loot-rule filtering at targeting level.
-- Full support for all follower items of all follower types.
-- Major re-work of the scoring systems since v1.6 provides much more intelligent decision making in stash or trash decisions. Further improvements will keep coming to hone this closer to perfection over time.
-- You now get a "JunkLog" file for each bot, as well as the "StashLog". The JunkLog logs all items that were salvaged, along with full details on their stats - this allows people experienced in the AH to check for anything missed so they can provide feedback and help improve the plugin further.
-- Many other additions and alterations to help prevent some rare random issues.
Don't forget to grab and load in the new loot-rules file, and checkout the new config option in the latest version of my world object replacer plugin, if you are upgrading!
While the default settings are what I consider best (and you can restore the default settings any time by clicking the new "Defaults" button), there are many new options to play with - here you can select to only pickup items above a certain item level, and a certain quality at plugin level. Note that jewelry of level 59+ is automatically picked up (only the quality filter applies), as are follower items of level 60 (these are inferno level follower items). And regardless of quality settings, blue weapons over a certain DPS are always automatically picked up so they can be analysed for value during the next town-run-stashing-session. Any crafting materials and tomes, all plans and designs and any other miscellaneous items are all also automatically picked up. Only the highest level health potions are picked up, and you can cap these at 100 (so you don't end up with 500 potions if your bot doesn't use many). Only flawless square gems are picked up, and you can select which specific gem-types (if any) you pick up. All legendary items will be automatically picked up and stashed.
NOTE: Be aware that this is quite a major update with lots of new things. If you encounter any major bugs, please first check the new "4. Common problems or worries" section on the first post I have updated - there are some genuine fixes to common problems there. Second, try disabling other plugins and launching DemonBuddy normally, manually, by hand (not with any command-line tools) to see if the problems go away. Finally, if you still have problems, please disable the plugin (or revert to an older version of the plugin which are still available, with the loot rules on post #337), post details of the problem up here, and I'll work on fixing any issues that crop up!
I will re-focus on improving scoring systems to continue to filter out the trash from the stash in a couple of days once any immediate issues people might have with v1.7 are aired and fixed! I will also look at inferno craft mat prices and see if it's worth me re-writing DB's sell routine too and moving to selling & logging the trash rather than salvaging as it currently does (while still keeping the option for those that want mats themselves).
edit: just to be clear we need to tick the disable loot rule filtering in "Giles World Object handler" right? )
edit 2 : also when i config GilesStashreplacer to only loot +62 items only and click save its doesnt save at all.
Giles, again Thanks for this awesome work!
edit: just to be clear we need to tick the disable loot rule filtering in "Giles World Object handler" right? )
edit 2 : also when i config GilesStashreplacer to only loot +62 items only and click save its doesnt save at all.
Yes, tick to disable loot-rule filtering in giles world object handler for best results - this will let the stash replacer have full control over item pickup. You don't need this though! Stash replacer can still control item pickups and can still work in conjunction with custom loot-rules, but this option in world object handler simply smooths things out a bit and prevents DemonBuddy even bothering looking through rules files whenever it spots an item on the ground, so is something I recommend! And by avoiding loot-rules files, this allows my plugin to pickup plans and designs reliably in any client language too, without needing to know what the russian or polish text for "Design:" or "Health Potion" would be or anything!
As for not saving config options - I'd suspect you don't have the plugin in a folder simply called "GilesStashReplacer"? Have you got it in a plugins folder called "GilesStashReplacer v1.7" or something? If so that'll be why - it looks for the .cfg configuration file in the "/plugins/GilesStashReplacer/" folder only. Double-check that, and if that isn't the problem, then try editing the .cfg settings manually (open them in notepad and try change "FilterILvl=61" to "FilterILvl=62") and see if loading Db then loads the new setting or not - also check you have copied plugins & files into any necessary special folders if you are using any custom DemonBuddy relogger application.
Yes! I wanted to leave control of the loot radius with DemonBuddy, and more specifically, the routine/profile creators that can set it differently at different areas!
So far all rings with only one stat on them get a score of 0. Is this a bug? Not sure about amulets but it would be nice if you could fix this so that high MF/GF rings and amulets are kept.