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[Plugin] Giles Stash & Loot Rule Replacer

man this is working so perfectly for me now! giles is the man.

Occasionally i see like 3 rares drop and none get picked up and I force the bot back and ..... nope they are all level 55 sorry stashreplacer, I should have trusted you :) hehe
LOL soo true!
 
man this is working so perfectly for me now! giles is the man.

Occasionally i see like 3 rares drop and none get picked up and I force the bot back and ..... nope they are all level 55 sorry stashreplacer, I should have trusted you :) hehe

hahaha, and i thought i was the only one doing that! :D

Giles is the man, no doubt about that!
 
so lets try it out with the new db version.........get ready for lots of headaches giles ;)
 
Hi Giles! how good is looking new DB loot code/modifications?? can we still use the old loot rules from #337 (im using Stove plugin) with new changes??

Thx and greetings!
 
so lets try it out with the new db version.........get ready for lots of headaches giles ;)

Remember: Always backup your old version first! ;)

And I'd suggest less-daring people wait at least 24 hours after any release for myself and the more adventurous to have time to experiment and find any nasty bugs - if in 24 hours there isn't a big red warning on post #1 saying "Not compatible with new version", then you're safe to go ;)

I'm going to be spending today testing the new version and analysing the new item handling to see if it's anything I should bother with or if I should keep doing it my way (which is reliable) :D
 
Yup I agree, new version is fine and fully compatible. I had a look "internally", and the new version doesn't change any of the behavior trees for looting, town-run running or town-run handling, so all my old replacements still replace the right things just fine, and still do the job better! ;)

Guess I can breathe easy and focus on integrating item-drop-stats, pickup-stats, and stash/junk-stats next! :D
 
Still on "old" version. I noticed that its ignoring some stacks of gold around 600+!

Also, why does it keep picking up when the bag is full?
 
So I dont think this is working that good for me. Just now I saw it ignore a ilvl 61 ring which was like 5 yards behind him. Also seem ilvl 61+ items being left on the ground several times. Since Im only getting like 10 rares that are ilvl 61 and higher per hour I suspect this is the problem. Got 175mf without stacks
 
This is getting ridicoulus.. It just walked past 1 62 item and 2 63 items. One of my bots is down to 2 yellows per hour. Something must be rly wrong here. Noone else having these problems?

Is there any other good lootrules I can use instead`?
 
This is getting ridicoulus.. It just walked past 1 62 item and 2 63 items. One of my bots is down to 2 yellows per hour. Something must be rly wrong here. Noone else having these problems?
Is there any other good lootrules I can use instead`?

Can you send me a full logfile? And can you post and list all your plugins, the routine you are running, and whether you are launching DemonBuddy manually or with some sort of relogger/launcher/batch-starter/command-line tool?

Was that only me? It's still not picking up potions and tomes ;(((

Sounds like it's just you yes. Try a clean install of DB, and try going through the compatibility and common problems sections of post #1. Post back with how you get on with that, and if you still have problems, list all your plugins from your plugins page and same questions as above :D
 
This is getting ridicoulus.. It just walked past 1 62 item and 2 63 items. One of my bots is down to 2 yellows per hour. Something must be rly wrong here. Noone else having these problems?

Is there any other good lootrules I can use instead`?

Mine is working perfectly, clean install of DB and plugins works well usually. never copy of old plugin directories, the .cfg that are left behind cause problems.

G
 
Im using your monster priority changer, item pickup stats, world object handler, stash and loot replacer. Also using this http://www.thebuddyforum.com/demonb...ol-antiidle-profile-scheduler-capability.html
Launching db manually and using the latest belphegor routine. Can try get my log aswell

Is it only since updating to newest DemonBuddy, or with older version too? And yes a full log would be great - doesn't have to be a gigantic log... if you just run DB, let it start up with the plugins enabled and watch (hold left-ctrl) the items that drop - if it BLATANTLY ignores some items (ie there's no monsters in range for it to chase, and it just outright ignores loot several times) - then stop the bot and send me the log to that point (rather than sending me 3 hours worth of a log-file :P). It'll help me see what's going on!
 
something is wrong with the 1.8 releases ... since im using them and updated to the actual demonbuddy version .... a few minutes and they stand in town doing nothing ...

maybee this is usefull there is a null pointer in one of ur functions ..

[21:10:47.189 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei GilesStashReplacer.GilesStashReplacer.GetFirstObjectFromLootTargeting(Object ret)
bei Zeta.TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.CommonBot.BotMain.()



Or here the other bot standing still ... and waiting to restart after inactivity timer reached ... no more moves...

[21:14:29.213 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:29.329 D] item rule has no stats. Attempting name match.
[21:14:29.329 D] Rule matched Gold by name.
[21:14:29.329 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:29.451 D] item rule has no stats. Attempting name match.
[21:14:29.451 D] Rule matched Gold by name.
[21:14:29.451 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:29.598 D] item rule has no stats. Attempting name match.
[21:14:29.598 D] Rule matched Gold by name.
[21:14:29.598 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:29.602 V] Using power UseStoneOfRecall clickPos:<900.2549, 1228.69, 196.8707> worldDynamicId:1999568897 targetACDGuid:-1
[21:14:29.770 D] item rule has no stats. Attempting name match.
[21:14:29.770 D] Rule matched Gold by name.
[21:14:29.770 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:29.774 V] Using power UseStoneOfRecall clickPos:<900.2549, 1228.69, 196.8707> worldDynamicId:1999568897 targetACDGuid:-1
[21:14:29.907 D] item rule has no stats. Attempting name match.
[21:14:29.907 D] Rule matched Gold by name.
[21:14:29.907 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:29.912 V] Using power UseStoneOfRecall clickPos:<900.2549, 1228.69, 196.8707> worldDynamicId:1999568897 targetACDGuid:-1
[21:14:30.042 D] item rule has no stats. Attempting name match.
[21:14:30.042 D] Rule matched Gold by name.
[21:14:30.042 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:30.046 V] Using power UseStoneOfRecall clickPos:<900.2549, 1228.69, 196.8707> worldDynamicId:1999568897 targetACDGuid:-1
[21:14:30.181 D] item rule has no stats. Attempting name match.
[21:14:30.181 D] Rule matched Gold by name.
[21:14:30.181 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:30.185 V] Using power UseStoneOfRecall clickPos:<900.2549, 1228.69, 196.8707> worldDynamicId:1999568897 targetACDGuid:-1
[21:14:30.317 D] item rule has no stats. Attempting name match.
[21:14:30.317 D] Rule matched Gold by name.
[21:14:30.317 D] Rule has no stats to match, assuming base types were defined and returning a successful match!
[21:14:30.323 V] Using power UseStoneOfRecall clickPos:<900.2549, 1228.69, 196.8707> worldDynamicId:1999568897 targetACDGuid:-1
[21:14:30.744 V] Using power UseStoneOfRecall clickPos:<308.2124, 273.393, 0.1000003> worldDynamicId:1999503360 targetACDGuid:-1
[21:14:31.272 D] Replaced hook [ProfileOrderBehavior_Hook] 83d1539f-6137-43e2-8c8c-30a329873af3
[21:14:31.404 D] [GilesStashReplacer 1.8.5] GSDebug: Sell routine started.
[21:14:31.434 V] Using power Walk clickPos:<292.7176, 171.579, -1.637318> worldDynamicId:1999503360 targetACDGuid:-1
[21:15:30.773 N] Inactivity timer tripped! Leaving game
[21:15:30.773 N] Leaving game
[21:15:30.790 D] Navigator.Clear
[21:15:30.791 N] Last run acquired 0 gold.
[21:15:35.791 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei GilesStashReplacer.GilesStashReplacer.GilesOptimisedSell(Object ret)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Sequence..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..MoveNext()
bei (Object )
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.CommonBot.BotMain.()
[21:15:35.891 N] Waiting 7.8 seconds before next game...
[21:15:43.692 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:74128 QuestStep:54 ResumeFromSave:True IsPrivate:True>
[21:15:48.895 D] Joined a game!
[21:15:48.898 N] Game joined, Reloading profile.
[21:15:49.228 N] Loaded profile City of Blood leveling - Inferno - Written by Farix
[21:15:49.233 N] ###################### REPORT ######################
[21:15:49.235 N] Gold: 5917010
[21:15:49.237 N] Blues: 7
[21:15:49.240 N] Yellows: 3
[21:15:49.243 N] Legendaries: 0
[21:15:49.245 N] Set items: 0
[21:15:49.245 N] ####################################################
[21:15:49.276 V] Using power Monk_MysticAlly clickPos:<0, 0, 0> worldDynamicId:1999568897 targetACDGuid:-1
[21:15:49.394 D] Replaced hook [ProfileOrderBehavior_Hook] 3013a7c6-ab51-4677-85d5-79cf763f6fbb
[21:15:49.958 V] Using power UseStoneOfRecall clickPos:<899.286, 1222.245, 196.8707> worldDynamicId:1999568897 targetACDGuid:-1
[21:15:55.293 V] Using power UseStoneOfRecall clickPos:<308.2124, 273.393, 0.1000003> worldDynamicId:1999503360 targetACDGuid:-1
[21:15:55.824 D] Replaced hook [ProfileOrderBehavior_Hook] 57390405-5d1d-46c2-9098-9f8fc7751806
[21:15:55.955 D] [GilesStashReplacer 1.8.5] GSDebug: Sell routine started.
[21:15:55.987 V] Using power Walk clickPos:<292.7176, 171.579, -1.637318> worldDynamicId:1999503360 targetACDGuid:-1
 
Last edited:
something is wrong with the 1.8 releases ... since im using them and updated to the actual demonbuddy version .... after a few minutes they stand in town downing nothing ...

Using latest 1.8.5 of stash replacer? And have you been through the compatibility and common problems section of post #1, and done a clean install of DB (rather than just upgrading over old folder)? And are you using any kind of relogger/batch starter etc. etc.?
 
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