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[Plugin] Giles Combat Replacer

The issue I was having with the Frenzy barb not attacking appears to be resolved. It seems to be failing to pop WotB along with Earthquake on most of the elite packs it comes across when both are off cooldown, however. It will use one or the other, but rarely both (always at full fury). No noticeable micro-stuttering during combat.

Yep my barb with Earthquake does not use it at all. Changed skill to rend and will post back with results, but i quite liked using Earthquake and WotB against elites as it would usually rape them quite fast.
 
with 0.5.1 it's still spamming mantras too frequently, I don't think the 90% rule is in effect
 
Is it possible to use Leap only when there is monster? It current only use leap when there is no monster. Hardly see it use it on monster.

Thanks
 
just found out it doesn't attack that other huge monster, I think it's savage beast (?).. it keeps circling it.. very weird.

mistery solved: after changing to Fists of thunder again, it stopped that strange behavior.. It's broken when using way of the hundred fists!
 
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Just curious,tonado barb users,are u guys running dual wield? Ideal weapon for tonado barb or running one with a shield?I have about 10 deaths usin dual wield,when by Hand I get 0. It used to have 0 deaths when I was using a sword and shield without Nado build
 
I think Giles is updating at the moment as I see files disappearing. I'll sit here and stare at that Demon Bear blowing milk out it's curiously shaped like a nipple nose until the files re-appear.

Edit: I'll go ahead and post this (and I thought I did but I must never have submitted it). With 0.5.1 I was seeing my barb do a lot of backtracking to the loot pile. Kill, run away, run back, loot one item. Run away, run back, loot one item. Rinse, repeat.

I've disabled the backtracking option and it seems to be working better but now I'm wondering if I'm leaving stuff on the ground I shouldn't be without it backtracking?

Edit 2: Nope. It's still running to the loot pile back and forth even with backtrack after elite disabled. Oh well. Not that big a deal.
 
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v0.5.1.1 uploaded:
-- Various minor tweaks to avoidances and skill uses.
-- Rend, revenge, leap etc. etc. in combat now more reliable once again.
-- Barbarian whirlwind should WW along a slightly longer line.
-- Critical Mass Wizards have had a number of changes to their combat mechanics to cause them to get into closer range more often and spam the main spells more, etc.
-- Wizards now avoid AOE stuff at much higher health (often full health for nastier AOE stuff).
-- (v0.5.1.2) Increased sensitivity of detecting groups of trash mobs close to you for rend-triggering etc.

I think Giles is updating at the moment as I see files disappearing. I'll sit here and stare at that Demon Bear blowing milk out it's curiously shaped like a nipple nose until the files re-appear.
Edit: I'll go ahead and post this (and I thought I did but I must never have submitted it). With 0.5.1 I was seeing my barb do a lot of backtracking to the loot pile. Kill, run away, run back, loot one item. Run away, run back, loot one item. Rinse, repeat.
I've disabled the backtracking option and it seems to be working better but now I'm wondering if I'm leaving stuff on the ground I shouldn't be without it backtracking?

The looting while backtracking is still being played with atm to see if I can make looting-while-backtracking better, but currently I would suggest living with it as it is and keeping backtrack. Backtrack will seriously be beneficial even with it's current "back and forth at times" - it prevents a whooooole load of places the bot would usually get stuck because it started darting from one mob group to the next (or chased a goblin/fast range elite) for a long time and then DB tried to make it go direct back to the last waypoint causing a stuck... it'll also ensure you go past any points you might have killed monsters in your killing spree, so no loot will be missed (which was very possible before if you chased a monster far away, killed it, chased another monster away, killed that - you'd then go straight back to the WP, rather than back to kill spot #1 first).
 
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when the giant tree spawns plant that explode into acid onto the floor,the bot will keep going to and fro from it and another acid spot till it dies.
Edit: this only happens if there are at least 2 piles of acids. Also, mind adding more piroty for returned summoners?keeps getting kited by them in crypt of the ancients
 
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backtracking is a nice feature for people having issues with stucks from chasing goblins etc, but man oh man does it look sus and bottish as hell lol i disabled it as i never have issues.
 
please allow us to change the hp values of dodging certain ground effects and set which ones we want to dodge.

Thats the only reason im not moving over from Belpegor D:

My custom dodging settings will allow me to farm faster.
 
Just wanted to say I finally decided to make the move over to your combat replacer after 215 came out. Previously using belph my monks used to die semi often about 2~ an hr on bad runs. Now I know there was a nerf to mobs but its been a good 15hrs~ botting and there has been 0 deaths on any of my bots. They are also way more efficient! Soo just wanted to jump in on the giles love <3
 
If after death, war cry is on cooldown, it will try to cast it and fail, then wait an entire 30s to recast it. Possible to read cooldown and cast asap?

Thanks
 
not sure if anyone experience this
it often get stuck on the poison tree with the newest db and plugin
it looks like trying to interact with the tree and it doesn't move, if i move it manually , the attack will resume
 
Trying this with the new stash replacer plugin. Hopefully it will pick up all loot correctly instead of one at a time!
 
Hi Giles,
with the latest update 5.1.2 the CM wizard build seems to stop detecting enemies around(with the closer range changes) and stops casting spells all together. The last stable build was 5.1 for CM built wizard
Not too sure what I can do to help, please advise I'd provide a log and SS if need be
 
Hey Giles. My log is attached. If you look through it I'm seeing all kinds of exceptions being thrown from the combat replacer plugin, from Worldobjecthandler, from DB itself. End of log is where D3 crashed. This may very well be a DB issue but thought I'd post it up so you could look through it.

Completely fresh install.
 

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