v0.5 uploaded:
-- New feature: Backtracking. Bot now records your movement while chasing monsters in combat, and then backtracks along them after combat ends before handing control back to DB, to get you back to your last waypoint safely.
-- New config added, enabled by default, to disable backtracking (incase you hate it/it causes issues).
-- Out of combat avoidance and globe-fetching now implemented - for 5 seconds after combat ends, will continue to look for AOE's to try and avoid.
-- After engaging in combat, kill radius is kept at routine/profile kill-radius setting for a few seconds to allow exp bonus from repeat kills etc. instead of instantly ignoring anything slightly out of range.
-- Treasure goblins set to prioritize now get chased more reliably over other monsters.
-- Should no longer interrupt town-portal-return with trying to spam sprint/out-of-combat buffs.
-- Some changes to various avoidance AOE radius and avoid-percents to improve behavior overall (eg larger radius on bee sting avoidance, lower-health before dodging plague pools)
-- Barbarian Rend now set to use every 4.7 seconds *OR* in half that time if you have 85% or more of your max fury (to allow faster spam, helps when more monsters move into range etc.)
-- Barbarian Rend priority now set to higher than revenge/overpower/one or two other things.
-- Barbarian Battle Rage now set to a "slow-use" skill (usually used for abilities with a long animation time), to try and help prevent cast-failures.
-- Barbarian ancient spear set to target an area behind the mob to extend the range of it (hit more targets etc.)
-- Monk mantra spam now lower-prioritized, and only if you have 90% of your max spirit (so if your max spirit is at 150, then only with 135+ spirit). Mantra spam is lower priority than all except "normal" attacks, and is to keep the 3-4 second buff up while fighting elites and with plenty of spirit to spare.
-- Monk sweeping wind/blinding flash only used on greys when at 80%+ max spirit and 3+ greys in range.
-- Monk cyclone/seven-sided/exploding palm all tweaked in use-intelligence slightly.
-- A few other changes here and there I can't remember/forgot to log
^^ Quite a big update with a couple of major new features![]()
By "correctly" - can you clarify? NEVER using them? Using some but not others? Using them then doing nothing for 30 seconds?Newest version my barb just basically runs to his death.. not using abilities correctly
**edit** downgraded to last version works fine again
my bot stops attacking after this new update.. not sure why..
I noticed that since the last versions the bot doesn't attack the wood wraiths (the huge trees) correctly, it starts circling around them and never attacks.. It gets better when I disable the Avoid AOE option..
edit: I think the avoid aoe doesn't really change anything, I don't know why is this happening..
Giles what were your comment about my idea to flee from the mobs for a few seconds until either your health/coldowns get back?
Forexample if your as a monk got blinding flash, health potion, breath of heaven , serenity and got low life I would as a human kite for a bit.
I am aware of that it may be hard to code, but if it is able to work out good then it should be able to safe quite a lot of death in act 2/3.
By "correctly" - can you clarify? NEVER using them? Using some but not others? Using them then doing nothing for 30 seconds?
v0.5 uploaded:
-- New feature: Backtracking. Bot now records your movement while chasing monsters in combat, and then backtracks along them after combat ends before handing control back to DB, to get you back to your last waypoint safely.
-- New config added, enabled by default, to disable backtracking (incase you hate it/it causes issues).
-- Out of combat avoidance and globe-fetching now implemented - for 5 seconds after combat ends, will continue to look for AOE's to try and avoid.
-- After engaging in combat, kill radius is kept at routine/profile kill-radius setting for a few seconds to allow exp bonus from repeat kills etc. instead of instantly ignoring anything slightly out of range.
-- Treasure goblins set to prioritize now get chased more reliably over other monsters.
-- Should no longer interrupt town-portal-return with trying to spam sprint/out-of-combat buffs.
-- Some changes to various avoidance AOE radius and avoid-percents to improve behavior overall (eg larger radius on bee sting avoidance, lower-health before dodging plague pools)
-- Barbarian Rend now set to use every 4.7 seconds *OR* in half that time if you have 85% or more of your max fury (to allow faster spam, helps when more monsters move into range etc.)
-- Barbarian Rend priority now set to higher than revenge/overpower/one or two other things.
-- Barbarian Battle Rage now set to a "slow-use" skill (usually used for abilities with a long animation time), to try and help prevent cast-failures.
-- Barbarian ancient spear set to target an area behind the mob to extend the range of it (hit more targets etc.)
-- Monk mantra spam now lower-prioritized, and only if you have 90% of your max spirit (so if your max spirit is at 150, then only with 135+ spirit). Mantra spam is lower priority than all except "normal" attacks, and is to keep the 3-4 second buff up while fighting elites and with plenty of spirit to spare.
-- Monk sweeping wind/blinding flash only used on greys when at 80%+ max spirit and 3+ greys in range.
-- Monk cyclone/seven-sided/exploding palm all tweaked in use-intelligence slightly.
-- A few other changes here and there I can't remember/forgot to log
^^ Quite a big update with a couple of major new features![]()
Please can people give feedback on those first two points, let me know if it's fixed the issues for you, and if not, please explain in as much detail as possible what appears to happen, how, when, for how long, in what order, etc.!![]()