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[Plugin] Giles Auto Equipper (Community Version)

It seems to be equipping a shield in place of my offhand even when I check both ignore weapon and ignore offhand.
 
i dont know what it is about this autoequipper, but it let my lvl 30 toon drop from 800 dps on 200 (when puttign on a crappy 2h-sword with less DPS, no INT on my witchdoc - compared to high DPS + INT + socket rare 1h-item+offhand ...)!

dafuq? :D

but maybe checking "ignore wepaon/offhand" solved the problem. we will see
 
Last edited:
i dont know what it is about this autoequipper, but it let my lvl 30 toon drop from 800 dps on 200 (when puttign on a crappy 2h-sword with less DPS, no INT on my witchdoc - compared to high DPS + INT + socket rare 1h-item+offhand ...)!

dafuq? :D

but maybe checking "ignore wepaon/offhand" solved the problem. we will see

Make sure DPSValue is configured correctly in your settings file, i'm currently trying 5:1 atm as 1:1 DPS:EHP seems way to low on dps :)
 
Still doing testing and making improvements to 1H+Offhand, DW, 2H evaluations... As Gniller stated the defaults in the uploaded alpha version are 1:1 which was a type on my part... I meant for it to default to 20:1

Since its an Alpha I haven't yet updated the documentation and config windows labels to make this more intuitive....


Essentially with it set to 20 DPS : 1 EHP, It would trade 19 EHP for 1 DPS increase. Or on a larger scale, 19K EHP for 1K DPS...
 
Last edited:
Ignoring item slots doesn't seem to work with the current alpha.


Also, for the use of level 60 bots (which this setup seems to be very close to be effective on :D) i thought of something that might be of use:

DPS Value could be increasing with the increase of your total EHP. For example any bot would need at least 200k EHP to function properly in act 3 MP0, after this DPS becomes more and more usefull.

Up until 200k EPH i would recommend using a fairly high EHP value, or a low DPSValue. From this point and above DPS becomes more and more valuable and this could be coded into the validation (took a quick look into the code, haven't had the time to try this myself).

My idea would be:

if(TotalEHP > 200000){
CurrentDPSValue = DPSValue * (TotalEHP / 100000);
}

This way you could still configure the values to your likes, but at the 200k limit it would start scaling either way (you could ofcourse make the 200k a setting aswell).


Anyway just sharing some of my brain activity with you, great job so far! :D
 
TMK, Every issue that has been reported to me to-date has now been resolved. All my own testing has gone well.

Have just a few more lose ends to tie up such as:
- fully integrating the GearCheck plugin
- Double/tripple checking that item valuations behave as expected.
etc....

Code:
---------------------------
  Version 1.8.0.3 (Beta)
---------------------------
  - Fixed typo's in BotMain.PauseWhile calls...
  - Fixed InventorySlot Protection
  - More improvements to the CheckPotion method
  - Fixed Config default values and bugs in Config Window
  - Cleaned up the Config Window
  - Once again opens the Inventory Window prior to swapping gear
  - Many other miscellaneous things....
 
The plugin is great. Can you put a option to limit the number of pots?
Like 50?
Thank you!
 
Glad to hear it. Have been steadily beefing up the ConfigWindow. Didn't think to add in the potion #'s.... Will get that in there also...
 
i'm getting network dc-errors, when identifying more than 2 items in a row:

Code:
[18:33:12.137 N] [AutoEquipper 1.8.0.3] Opening Inventory Window
[18:33:12.290 N] [AutoEquipper 1.8.0.3] Identifying Tassets Quality: Rare4 Level: 47
[18:33:13.650 N] [AutoEquipper 1.8.0.3] Identifying Parashu Quality: Rare4 Level: 47
[18:33:15.666 N] [AutoEquipper 1.8.0.3] Identifying Dire Mace Quality: Rare4 Level: 37
[18:33:17.249 N] [AutoEquipper 1.8.0.3] Identifying Etched Pants Quality: Rare4 Level: 37
[18:33:18.755 N] [AutoEquipper 1.8.0.3] Identifying Gris-Gris Moppet Quality: Rare4 Level: 34
[18:33:21.467 N] Waiting 6.4 seconds before next game...
[18:33:27.945 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:87700 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:1]
[18:33:29.529 N] Waiting 11.7 seconds before next game...
[18:33:38.827 N] GameChanged. Clearing actors
[18:33:38.911 D] [AutoEquipper 1.8.0.3] [**PACK**] Evaluating item 'Heroic Health Potion'
[18:33:38.911 N] [AutoEquipper 1.8.0.3] [**PACK**] Evaluated item 'Heroic Health Potion'[Unknown] (points=0)
[18:33:38.912 D] Parsing parent type table: 167097204
[18:33:38.993 D] [AutoEquipper 1.8.0.3] [**PACK**] Evaluating item 'Page of Blacksmithing'
[18:33:38.993 N] [AutoEquipper 1.8.0.3] [**PACK**] Evaluated item 'Page of Blacksmithing'[Unknown] (points=0)
[18:33:39.069 D] [AutoEquipper 1.8.0.3] [**PACK**] Evaluating item 'Juggernaut Snag'
[18:33:39.069 D] Exception while pulsing plugin AutoEquipper 1.8.0.3: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.EvaluateDamage(ACDItem item, Dictionary`2 equips)
   at AutoEquipper.AutoEquipper.CheckBackpack()
   at AutoEquipper.AutoEquipper.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:39.070 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:41.270 N] Creating new game. Params: [Act:A1 Difficulty:Inferno Quest:87700 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:1]
[18:33:42.881 D] [AutoEquipper 1.8.0.3] [**PACK**] Evaluating item 'Ravin Craft'
[18:33:42.882 N] [AutoEquipper 1.8.0.3] [**PACK**] Evaluated item 'Ravin Craft'[Unknown] (points=0)
[18:33:42.931 D] [AutoEquipper 1.8.0.3] [**PACK**] Evaluating item 'Windfall Kicks'
[18:33:42.932 D] Exception while pulsing plugin AutoEquipper 1.8.0.3: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.EvaluateDamage(ACDItem item, Dictionary`2 equips)
   at AutoEquipper.AutoEquipper.CheckBackpack()
   at AutoEquipper.AutoEquipper.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:42.932 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:42.983 D] Parsing parent type table: 167097204
[18:33:42.998 N] Closing error dialog
[18:33:44.508 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:44.596 D] Navigator.Clear
[18:33:44.596 D] Generating path to questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10 - <2978.699, 2883.767, 40.20266>
[18:33:44.607 D] Successfully generated path from {X=219,Y=225} to {X=241,Y=157} in 00:00:00.0085464 with 216(28) hops
[18:33:44.607 D] Client path generated.
[18:33:44.607 D] Generated path to <2978.699, 2883.767, 40.20266> (questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10) with 28 hops.
[18:33:44.617 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:45.065 D] Navigator.Clear
[18:33:45.065 D] Generating path to questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10 - <2963.407, 2890.103, 39.23668>
[18:33:45.075 D] Successfully generated path from {X=223,Y=220} to {X=242,Y=153} in 00:00:00.0086214 with 212(22) hops
[18:33:45.075 D] Client path generated.
[18:33:45.075 D] Generated path to <2963.407, 2890.103, 39.23668> (questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10) with 22 hops.
[18:33:45.125 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:45.616 D] Navigator.Clear
[18:33:45.616 D] Generating path to questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10 - <2948.714, 2898.584, 38.10689>
[18:33:45.626 D] Successfully generated path from {X=228,Y=214} to {X=242,Y=151} in 00:00:00.0087189 with 206(20) hops
[18:33:45.626 D] Client path generated.
[18:33:45.626 D] Generated path to <2948.714, 2898.584, 38.10689> (questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10) with 20 hops.
[18:33:45.650 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:45.898 D] [AutoEquipper 1.8.0.3] [**PACK**] Evaluating item 'Page of Jewelcrafting'
[18:33:45.898 N] [AutoEquipper 1.8.0.3] [**PACK**] Evaluated item 'Page of Jewelcrafting'[Unknown] (points=0)
[18:33:45.915 D] [AutoEquipper 1.8.0.3] [**PACK**] Evaluating item 'Mortal Stompers'
[18:33:45.915 D] Exception while pulsing plugin AutoEquipper 1.8.0.3: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.EvaluateDamage(ACDItem item, Dictionary`2 equips)
   at AutoEquipper.AutoEquipper.CheckBackpack()
   at AutoEquipper.AutoEquipper.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:45.916 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:46.198 D] Navigator.Clear
[18:33:46.198 D] Generating path to questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10 - <2933.649, 2906.939, 36.82535>
[18:33:46.220 D] Successfully generated path from {X=234,Y=209} to {X=250,Y=141} in 00:00:00.0196370 with 198(19) hops
[18:33:46.220 D] Client path generated.
[18:33:46.220 D] Generated path to <2933.649, 2906.939, 36.82535> (questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10) with 19 hops.
[18:33:46.230 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:46.764 D] Navigator.Clear
[18:33:46.764 D] Generating path to questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10 - <2919.378, 2913.708, 35.49554>
[18:33:46.844 D] Successfully generated path from {X=239,Y=204} to {X=253,Y=135} in 00:00:00.0184335 with 90(18) hops
[18:33:46.844 D] Client path generated.
[18:33:46.844 D] Generated path to <2919.378, 2913.708, 35.49554> (questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10) with 18 hops.
[18:33:46.856 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[18:33:47.549 D] Navigator.Clear
[18:33:47.549 D] Generating path to questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10 - <2904.987, 2919.727, 34.01311>
[18:33:47.569 D] Successfully generated path from {X=245,Y=198} to {X=255,Y=129} in 00:00:00.0182387 with 84(18) hops
[18:33:47.569 D] Client path generated.
[18:33:47.569 D] Generated path to <2904.987, 2919.727, 34.01311> (questId="87700" stepId="-1" x="2837" y="2931" z="24" pathPrecision=10) with 18 hops.
[18:33:47.582 D] Exception while pulsing plugin GearCheck: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.ACD.get_Native()
   at Zeta.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Internals.Actors.ACDItem.get_Name()
   at AutoEquipper.GearCheck.fakeEquip(Dictionary`2 equips, RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.equip(RatoshInventorySlot inventorySlot, ACDItem equip)
   at AutoEquipper.GearCheck.reloadEquipped()
   at AutoEquipper.GearCheck.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
 
That's quite an odd problem..... Have not been able to re-produce myself...

The log clearly shows its pulsing to quickly...... Not really sure how.... Will add a longer delay which should resolve the issue.....
 
Hi how does the new stash-function work?
What triggers it? Or is it dependent on for instance me having lowlvl-Gem-pickup enabled?

Would REALLY love this feature working :)
 
Last edited:
As of right now, it doesn't actually run there on its own or anything. It just waits for the bot to visit the stash on a townrun... Once the stash page is open it pauses the bot and does its thing. Once finished it unpauses the bot and the townrun will continue as normal.

I tend to leave gem pickup enabled so that I know it will visit the stash on townruns.
 
So yours is working right now with current DB?
Mine only deposits the gems and leaves the stash instantly.
Even though there are way better weapons and better armors.

Running the full acts profile with this and autoskiller newest beta DB.
 
The plugin is great. Can you put a option to limit the number of pots?
Like 50?
Thank you!

i'm getting network dc-errors, when identifying more than 2 items in a row:

Both have been addressed in the latest dev copy, see first post.

So yours is working right now with current DB?
Mine only deposits the gems and leaves the stash instantly.
Even though there are way better weapons and better armors.

Running the full acts profile with this and autoskiller newest beta DB.

It was prior to upgrading DB... Think something changed...
 
btw, i always asked myself which ring is acutally left/right ...
is it how we see it or from the characters perspective? :D (important cz of leorics) i guess how we see it, right..
 
Lol ya its from your perspective... Never really occurred to me someone might look at it the other way around....
 
Yeah, but what if you thought the other way around?

So, when I put my Leoric, I block BOTH rings slots.

Good to know the truth though!
 
First post updated.
Code:
---------------------------
  Version 1.8.0.4 (Beta)
---------------------------
  - Added potion configuration to config window
  - Item Identification will no longer causing DCs, Fix by rrrix
  - Spam prevention added for BotMain.PauseWhile calls
  - Now uses static potion cache, DB was returnin the wrong information
  - Will once again check stash for upgrades on TownRuns when enabled.
 
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