No, read OP.Could you add a changelog to the OP? Thank you for this baller-ass plugin!
any news?![]()
No worries.take your time bro.Started creating/leveling an east char to get the data I need (and create a path file for testing), but AB won't update correctly for me at the moment so unsure I will be able to get it done tonight.
solis is the most popular city on the east sideAlso, what's the most popular starting city on the east side to make the default path from? Solis, Vilanelle or Ynystere?
Just realised how annoying creating a path without having the quests (and having pretty much no knowledge of these east zones) was going to be, so botting an east char up to 30+ to get it done. Will delay things a bit, but not too much I hope.
And at least I'll be able to test that it works before releasing it![]()
Works goodBut my mount dont spawning :/ Have a Black arrow
But good job bro!!!!
Possible mount: White Donkey(level: 23 DEAD) CatID: 92 ItemID: 24794
Possible mount: Blacktail Leomorph(level: 27 DEAD) CatID: 124 ItemID: 19516
MOUNT SELECTED: Black Lilyut Horse
Horse raised
Returning to main city to turn in quests
Starting GpsMove to NPC
Error during GpsMove: GpsCantFindNearestPoint
Turning in first mount quest
FAILED: QuestNpcNotFound
Turning in second mount quest
FAILED: QuestNpcNotFound
Turning in pick-up-items quest
FAILED: QuestNpcNotFound
Turning in 'Guerilla Marketing'
FAILED: QuestNpcNotFound
/*** SETTINGS START ***/
const string _MOUNT_NAME = "Black Lilyut Horse";
const bool _USE_QUICK_STEP = true; // use quick step (if available) while on mount
const bool _USE_RUN = true; // use "Run!" skill from mount
const uint _MAX_TELEPORT_DELAY = 60; // maximum time to wait after using a portal/recall
// Teleport/Recall settings
// 0 = Mount up and run to that location
// 1 = Use teleport book to get to that location
// 2 = Use recall to get to that location (with teleport as backup if recall is on cooldown)
// 3 = Use recall to get to that location (with mount as backup if recall is on cooldown)
const int _TELEPORT_NPC_START = 0; // to pickup quests
const int _TELEPORT_ITEMS_PICKUP = 0; // to pick up powder kegs/leash
const int _TELEPORT_WIND_VASE = 0; // to place vases
const int _TELEPORT_FIRST_MOUNT = 0; // to raise first mount (Elk/Leomorph)
const int _TELEPORT_SECOND_MOUNT = 0; // to raise second mount (Horse/Snowlion)
const int _TELEPORT_NPC_END = 0; // to deliver quests
/*** SETTINGS END ***/
You still need to edit the settings area of the Gilda.cs file to set the mount name (and indeed I inverted the DEAD/ALIVE messages in the mount dump), at least until I figure a good way to auto-select a mount while ignoring battle pets/donkeys/cows.
It looks like this:
Code:/*** SETTINGS START ***/ const string _MOUNT_NAME = "Black Lilyut Horse"; const bool _USE_QUICK_STEP = true; // use quick step (if available) while on mount const bool _USE_RUN = true; // use "Run!" skill from mount const uint _MAX_TELEPORT_DELAY = 60; // maximum time to wait after using a portal/recall // Teleport/Recall settings // 0 = Mount up and run to that location // 1 = Use teleport book to get to that location // 2 = Use recall to get to that location (with teleport as backup if recall is on cooldown) // 3 = Use recall to get to that location (with mount as backup if recall is on cooldown) const int _TELEPORT_NPC_START = 0; // to pickup quests const int _TELEPORT_ITEMS_PICKUP = 0; // to pick up powder kegs/leash const int _TELEPORT_WIND_VASE = 0; // to place vases const int _TELEPORT_FIRST_MOUNT = 0; // to raise first mount (Elk/Leomorph) const int _TELEPORT_SECOND_MOUNT = 0; // to raise second mount (Horse/Snowlion) const int _TELEPORT_NPC_END = 0; // to deliver quests /*** SETTINGS END ***/
You most likely only need to put the correct mount name and maybe change some teleport settings if you have your recall somewhere useful (or want to speed up things with hereafter stones)
And where did the final error message happen? Just after raising the second mount? (it means it got too far away from the GPS routes, so something I need to fix if it happened in stables)