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[Plugin] GildaStarryStars - Blue Salt Brotherhood daily quests

Seems to work great, when it tried to portal to gweonid for the first mount quest, it said i didnt have the location in the book, but i do, was wondering what i can do to correct that problem?
 
Could you add a changelog to the OP? Thank you for this baller-ass plugin!
 
Changelog was added after TheEnd's request ;)

any news? :)

I should have more free time in the next few days, might have an opportunity to finish getting what's needed to make the plugin work on east side then.
 
Started creating/leveling an east char to get the data I need (and create a path file for testing), but AB won't update correctly for me at the moment so unsure I will be able to get it done tonight.
 
Started creating/leveling an east char to get the data I need (and create a path file for testing), but AB won't update correctly for me at the moment so unsure I will be able to get it done tonight.
No worries.take your time bro.
 
Also, what's the most popular starting area on the east side to make the default path from? Solis, Vilanelle or Ynystere?
 
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Yeah that seemed like it, shouldn't take too long for anyone to edit the path to connect one of the two other zones (or make a new one from scratch) if they want
 
Solis is probably the most popular, i personally prefer villanelle since thats where im usually at but definintly solis over ynystere
 
Just realised how annoying creating a path without having the quests (and having pretty much no knowledge of these east zones) was going to be, so botting an east char up to 30+ to get it done. Will delay things a bit, but not too much I hope.

And at least I'll be able to test that it works before releasing it ;)
 
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Just realised how annoying creating a path without having the quests (and having pretty much no knowledge of these east zones) was going to be, so botting an east char up to 30+ to get it done. Will delay things a bit, but not too much I hope.

And at least I'll be able to test that it works before releasing it ;)


U have no idea how i'm waiting to use this ahahah Karls u is my hero believe me, u made my money have valor buying AB *o*
 
Works good :) But my mount dont spawning :/ Have a Black arrow :)

But good job bro!!!!
 
Starting to test things on east side after some debugging last night, picking quest & leashes works fine atm, will know for vases in a bit then I just need to finish the pathing for stables to be able to test that.
If all goes well, I'll release an update after the daily reset after doing another full test run (Edit: might even release a beta version within an hour or two, worked quite well on that test run)

Works good :) But my mount dont spawning :/ Have a Black arrow :)

But good job bro!!!!

Even after changing the code line for the mount's name? I should probably have that automatically detected anyway to save the trouble to everyone.
 
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Released a 1.2beta in first post with east continent support:
- Added support for east continent with a default path for that side, feedback for this is needed and appreciated!
- Started adding support for auto-detecting mount (not functional yet, need to sort out a few things)
- Tweaked code a bit for vases/mounts a bit to make it more reliable
- All quest pickups/turnins should correctly check for success to print useful error messages when they fail

Few extra things for now:
- I don't think Palace Cellar's and Anvilton's teleports work at the moment (path must be too far from where you zone, so plugin might not be able to continue from there). I'll have to double check paths (for both east & west) and do a full-teleport run on both sides to be sure everything is right.
- Very interested to now if the rest runs fine for you guys
- When you start the plugin, it will print a list of mounts (and not mounts) with a few IDs, if anything in there is not a mount that the plugin is supposed to use it would be appreciated if you could copy the information here (to get a somewhat complete list of categories to ignore to activate the auto-detection for next update)
 
My feedback until now - not completed all quests yet

Possible mount: White Donkey(level: 23 DEAD) CatID: 92 ItemID: 24794
Possible mount: Blacktail Leomorph(level: 27 DEAD) CatID: 124 ItemID: 19516
MOUNT SELECTED: Black Lilyut Horse

He don't use mount since i don't have the black lilyut '-' and seem he say my mount is dead, but its not. If i summon my mount he jump on that just perfect xD

The Pallace quest he did alright.
The Vases he put the 2 first just fine, but the last one he stopped and stay doing nothing (i put manually and restart the plugin to keep going.
Planting mounts, first one just perfect. The second one perfect too xD

When he finish all he give this msg

Horse raised
Returning to main city to turn in quests
Starting GpsMove to NPC
Error during GpsMove: GpsCantFindNearestPoint
Turning in first mount quest
FAILED: QuestNpcNotFound
Turning in second mount quest
FAILED: QuestNpcNotFound
Turning in pick-up-items quest
FAILED: QuestNpcNotFound
Turning in 'Guerilla Marketing'
FAILED: QuestNpcNotFound

Well, i finish by myself in the NPC's xD
 
You still need to edit the settings area of the Gilda.cs file to set the mount name (and indeed I inverted the DEAD/ALIVE messages in the mount dump), at least until I figure a good way to auto-select a mount while ignoring battle pets/donkeys/cows.

It looks like this:
Code:
        /*** SETTINGS START ***/
        const string _MOUNT_NAME = "Black Lilyut Horse";
        const bool _USE_QUICK_STEP = true; // use quick step (if available) while on mount
        const bool _USE_RUN = true; // use "Run!" skill from mount
        const uint _MAX_TELEPORT_DELAY = 60; // maximum time to wait after using a portal/recall
        // Teleport/Recall settings
        // 0 = Mount up and run to that location
        // 1 = Use teleport book to get to that location
        // 2 = Use recall to get to that location (with teleport as backup if recall is on cooldown)
        // 3 = Use recall to get to that location (with mount as backup if recall is on cooldown)
        const int _TELEPORT_NPC_START = 0; // to pickup quests
        const int _TELEPORT_ITEMS_PICKUP = 0; // to pick up powder kegs/leash
        const int _TELEPORT_WIND_VASE = 0; // to place vases
        const int _TELEPORT_FIRST_MOUNT = 0; // to raise first mount (Elk/Leomorph)
        const int _TELEPORT_SECOND_MOUNT = 0; // to raise second mount (Horse/Snowlion)
        const int _TELEPORT_NPC_END = 0; // to deliver quests
        /*** SETTINGS END ***/

You most likely only need to put the correct mount name and maybe change some teleport settings if you have your recall somewhere useful (or want to speed up things with hereafter stones)

And where did the final error message happen? Just after raising the second mount? (it means it got too far away from the GPS routes, so something I need to fix if it happened in stables)
 
You still need to edit the settings area of the Gilda.cs file to set the mount name (and indeed I inverted the DEAD/ALIVE messages in the mount dump), at least until I figure a good way to auto-select a mount while ignoring battle pets/donkeys/cows.

It looks like this:
Code:
        /*** SETTINGS START ***/
        const string _MOUNT_NAME = "Black Lilyut Horse";
        const bool _USE_QUICK_STEP = true; // use quick step (if available) while on mount
        const bool _USE_RUN = true; // use "Run!" skill from mount
        const uint _MAX_TELEPORT_DELAY = 60; // maximum time to wait after using a portal/recall
        // Teleport/Recall settings
        // 0 = Mount up and run to that location
        // 1 = Use teleport book to get to that location
        // 2 = Use recall to get to that location (with teleport as backup if recall is on cooldown)
        // 3 = Use recall to get to that location (with mount as backup if recall is on cooldown)
        const int _TELEPORT_NPC_START = 0; // to pickup quests
        const int _TELEPORT_ITEMS_PICKUP = 0; // to pick up powder kegs/leash
        const int _TELEPORT_WIND_VASE = 0; // to place vases
        const int _TELEPORT_FIRST_MOUNT = 0; // to raise first mount (Elk/Leomorph)
        const int _TELEPORT_SECOND_MOUNT = 0; // to raise second mount (Horse/Snowlion)
        const int _TELEPORT_NPC_END = 0; // to deliver quests
        /*** SETTINGS END ***/

You most likely only need to put the correct mount name and maybe change some teleport settings if you have your recall somewhere useful (or want to speed up things with hereafter stones)

And where did the final error message happen? Just after raising the second mount? (it means it got too far away from the GPS routes, so something I need to fix if it happened in stables)

I found here the mount, will test again right when the quest become avaliable again , thanks Karls.

Yeap, he just stop when the second mount raise.

U also see about the third vase? He seem not putting it on the place, i made it manually on my first run. Seem he's out of range on quest place to put the vase, then he stop and do nothing.
 
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