If you would like to help me out by finding those slow effects and dumping the objects for me, would make it faster to implement.
Looks something like :
[26E7B14C] Type: ServerProp Name: a2dun_Spider_EggSack_Clusters_D-15191 ActorSNO: 172029, Distance: 19.68013 but would be the serverprops of the actual slow things.
Sure..
Desolate Sands
large pool
[254D28FC] Type: ServerProp Name: NoSpawnActor25feet-895 ActorSNO: 80308, Distance: 4.329185
small pool
[254C3CA8] Type: ServerProp Name: NoSpawnActor15feet-549 ActorSNO: 80310, Distance: 38.52411
Diablo
[2569C1DC] GizmoType: DestroyableObject Name: a4dun_Diablo_Bone_Prison-873 ActorSNO: 226087 Distance: 32.50573
But if get caught swapping boots doesn't help. You must equip the boots before gettings caught. Then the cage may spawn beneath you, bo longer affecting you. Diablo isn't even picking you up and slamming to the ground.
Might be better to swap based on world id!?
Phase 1 CurrentWorldId==109561 and CurrentLevelAreaId==109563
Phase 2 CurrentWorldId==153670 and CurrentLevelAreaId==153669
Phase 3 CurrentWorldId==196292 and CurrentLevelAreaId==215235
Fortress gates
[25589638] Type: Monster Name: x1_Fortress_Ring_Hazard-2261 ActorSNO: 330629, Distance: 2.451506
[2557901C] Type: Environment Name: x1_Fortress_Ring_Hazard_Physics-2262 ActorSNO: 376487, Distance: 2.451506
Again Boots won't help if already immobilized. You have to put on before egtting hit. Also not sure how dump the effect from those gate, since they not always active