borderjs
Community Developer
- Joined
- Mar 17, 2014
- Messages
- 248
- Reaction score
- 1
Not yet, I will set one up.is there a SVN fro this plugin
Not yet, I will set one up.is there a SVN fro this plugin
I think last version have some bug. When plugin enabled bot constantly stuck for about 0.5 sec(when fighting mobs usually, not sure were else). When plugin disabled run as usual. On version 0.8 this was not happend.
I test it now. What versions of QT,Trinity and DB you recommend to use with plugin. Mb problem in it.There were very minimal changes from version 8 to current version. Only thing added was the config menu and a minor change to 3enemies and 5enemies calculation. Could the game just have been laggy for you yesterday? I am not experiencing any delay when enabling the plugin myself. I will test some more to be sure.
I test it now. What versions of QT,Trinity and DB you recommend to use with plugin. Mb problem in it.
I test it with QT 5.45, Trinity 24, DB release and 394 beta. Don't know what cause stuck problem...I use Trinity 1.8.22 and the current release of DB (non beta)
I test it with QT 5.45, Trinity 24, DB release and 394 beta. Don't know what cause stuck problem...
UPD: Version 0.8 and DB 394 no stucks. Something in SVN3 version.
A1 bountys. Can this be because it try over and over again to check 3-5 mobs around?What profile are you running? I am running a long adventure type one and i do not see any "stuck" issues. Seems to be doing well.
A1 bountys. Can this be because it try over and over again to check 3-5 mobs around?
if ((obj.ActorType == ActorType.Monster) && (obj.Distance < 12) && (obj.MonsterInfo.MonsterType != MonsterType.Ally))
{
enemyCount++;
}
It always checks all the enemies. We didn't really change anything about that. If you want to remove that part of the code just find
in functions.cs and delete it.Code:if ((obj.ActorType == ActorType.Monster) && (obj.Distance < 12) && (obj.MonsterInfo.MonsterType != MonsterType.Ally)) { enemyCount++; }
This will remove basically the only code that is different between the 2 versions. Try that and let me know the results.
Yes it fixed stucks. Run normally without this lines.
So what i must do now, run 0.8 or SVN3 without lines?I will try this as well with mine to see if there is a difference.
So what i must do now, run 0.8 or SVN3 without lines?
Great work borderjs! I already love this awesome plugin
Ice Climbers also grant immunity to slow effects (those oil lakes in act 2 deserts), jailer elites, those lightning gates in Act 5 fortress and even diablo's cages. Maybe you want to add those conditions too!?