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[Plugin] GearSwap Reloaded

aha sherlock..pls test next time by urself before you spam a whole site in a thread :D
 
Basically, this is what a setup should look like (here I use Arcane, CombatDisabled, Elite, Health globes)

Vw50guU.png
 
Basically, this is what a setup should look like (here I use Arcane, CombatDisabled, Elite, Health globes)

Vw50guU.png

what you equip against elites? i using only immun amulets for swap^^ have no death over 7hours with zerg bounties t6
can you show your full list of managed gear?
 
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Alright, 2 things to point out :

- The build is working fine (have been tested for hours and hours).
- GSR Don't alter trinity... sadly... the problem is on your side.

People use to spit on other people's work, I'm kind of used to it so I let that go ! my DH ran 3 days without issues...



It's not R2G (ready to go) actually you have to use your brain to make it work, not coding tho.

For both of you, I have a solution that may work, or not, depending on your ability to do the things simply :

- Delete your compiled assemblies for both Trinity and GSR
- Delete your gear configuration (xml file) so you can start over.

/EDIT/

I just saw you screenshot Arotished.. you have to check BOTH arcane/lightning if you have BOTH amulets... damn... people lack of logic these days.
And btw, you're running 1.0.3.6, please consider updating.

I did not intend to come off as 'spitting' on your work, I appreciate your enhancements to the original greatly and apologize if I came off as such. I was merely explaining what was going on when I upgraded from v35 and was not blaming you but was acknowledging I would require a fresh install of demon buddy to utilize the newer version of this plugin. Does this require the release version of demonbuddy or the latest beta or will it work with both? There are two specific lines from the combatbase.cs that were different and I am not sure if or what plugin altered the behavior of trinity, just a matter of fact that I will have to figure out. I was also wondering if the shrine type check boxes was only for the GoW and would be ignored by nemesis bracer condition (nemesis will always equip near shrine)?
 
hi,

wanted to test the health globe feature with reaper wrath but i don't see health globe in the priority list?
reaperwrath.webp reaperwrath2.webp
 
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scroll down the list

btw with newest beta(combatbase.cs) bot dont use steed charge OOC
 
And Im having problem with using Vault with Danetta's. When I try to use Vault with DH, it will switch to both Dentta's but after this, the character just stands still and don't do anything and get killed.

[24/08/2014 10:11:25.857] Equipping Illusory Boots - Condition: CombatDisabled
[24/08/2014 10:12:03.627] Equipping Mara's Kaleidoscope - Condition: Poison
[24/08/2014 10:12:08.669] Equipping Squirt's Necklace - Condition : Poison - Reason : Condition no longer valid (Flag : True)
[24/08/2014 10:12:17.403] Equipping Marauder's Treads - Condition: Default - Reason : Marked as Default Gear
[24/08/2014 10:12:17.949] Attempt to equip Danetta's Set - Condition: DemonHunter_Vault

and there it stoppes.
 
I did not intend to come off as 'spitting' on your work, I appreciate your enhancements to the original greatly and apologize if I came off as such. I was merely explaining what was going on when I upgraded from v35 and was not blaming you but was acknowledging I would require a fresh install of demon buddy to utilize the newer version of this plugin. Does this require the release version of demonbuddy or the latest beta or will it work with both? There are two specific lines from the combatbase.cs that were different and I am not sure if or what plugin altered the behavior of trinity, just a matter of fact that I will have to figure out. I was also wondering if the shrine type check boxes was only for the GoW and would be ignored by nemesis bracer condition (nemesis will always equip near shrine)?

scroll down the list

btw with newest beta(combatbase.cs) bot dont use steed charge OOC

The only thing modified with GSR, is CombatBase.cs that checks if we have to handle the skill & stuff related to it, I'll attempt to debug skill usage anyway, but it seems a bit strange.
The shrine selection will also be effective for nemesis, does it have to be changed? If so I'll try to make it happen for GoW only.

hi,

wanted to test the health globe feature with reaper wrath but i don't see health globe in the priority list?
View attachment 139212View attachment 139215

Press Reset to default :) it has been added and your priorities list has been saved so it's not in it ;)


And Im having problem with using Vault with Danetta's. When I try to use Vault with DH, it will switch to both Dentta's but after this, the character just stands still and don't do anything and get killed.

[24/08/2014 10:11:25.857] Equipping Illusory Boots - Condition: CombatDisabled
[24/08/2014 10:12:03.627] Equipping Mara's Kaleidoscope - Condition: Poison
[24/08/2014 10:12:08.669] Equipping Squirt's Necklace - Condition : Poison - Reason : Condition no longer valid (Flag : True)
[24/08/2014 10:12:17.403] Equipping Marauder's Treads - Condition: Default - Reason : Marked as Default Gear
[24/08/2014 10:12:17.949] Attempt to equip Danetta's Set - Condition: DemonHunter_Vault

and there it stoppes.

Consider using CombatDisabled for Danetta's, this condition is way more powerful than vault anyway.

And for the Spirit Walk, I don't know what's up, it's working on my side, maybe a modified version of trinity you're using?

/EDIT/

Oh and btw, it works on both release/beta DB build.
 
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Putting the Danettas as "ComebatDisabled" worked better, but I see he sometimes have problem equipping the Quiver. Might have something to do with the Danetta's not bing placed the same way in the inventory as then they were first equiped (or something). The offhand Danettas is getting randomly placed in the inventory.

I have placed some screenshot of my inventoy explaining the problem. here it swaps back and forward 2 times and at the second time, you see that the quiver is getting places one slot to the right for some reason.
77.jpg


As along as I dont pickup anything (I have disabled pickup for everything except legendary) its fine but if I pickup something a legendary and it gets placed between my Illusory Boot and Denetta, the I get the Quiver-not-Equipping problem.


and yes, Im using UnifiedTrinity 0.4.3. But Spirit Walk worked on 1.0.3.6 with this Trinity but after 1.0.3.7 it stopped working but it might be something on my side as you said.
 
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Okey, placing them like this seems to have solved the problem (and yes, I will stop posting in this thread for a while now :p)

88.jpg
 
Okey, placing them like this seems to have solved the problem (and yes, I will stop posting in this thread for a while now :p)

88.jpg

The problem isn't the Danetta's placement, but the QUIVER's place in the Managed gear list, it has to be higher than the weapon, so we switch the quiver before ;)

This is my inventory :

tXZThDX.png


Btw, new GUI coming soon (the current one is kinda big, the new will look like trinity)

Little screenshot :

XMQ4B7X.png
cLQn9JG.png
 
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hey is anyone using GSR with Keybot(plugin version)??

when i enable GSR, keybot becomes stupid ( it doesn`t fight, or using skills)
 
hey is anyone using GSR with Keybot(plugin version)??

when i enable GSR, keybot becomes stupid ( it doesn`t fight, or using skills)

This has nothing to do with GSR, GSR only interacts with inventory :)
 
This has nothing to do with GSR, GSR only interacts with inventory :)

oh i think GSR has some impact on trinity settings, especially on combat set

then i have no idea why I cannot use GSR with Keybot :confused:
 
There are 0 impact :) The only connection is that KeyBot is fucking awsome since toNyx put his nose in it
but, try to explain me wat happens especialy
 
guys im having a trouble making this work.. ok im a really noob using DB yet but since now i havent had any problem config other plugins and i basicly have done what u guys sayed .. i had selected my default gear and add the nemesis bracers with the shrine option! i already have the protection slots working too but it simply catch up the shrine and doesnt swap to the bracers.. it doesnt even show anything on my log when its getting near a shrine so i had surely done something wrong and i dunno what.. this is the settings i have on the moment View attachment shrinebracers.bmp

im just trying to change the bracers to catch the shrines for the moment so if anyone could give me a light it would be helpfull ! tkz
 
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The only thing modified with GSR, is CombatBase.cs that checks if we have to handle the skill & stuff related to it, I'll attempt to debug skill usage anyway, but it seems a bit strange.
The shrine selection will also be effective for nemesis, does it have to be changed? If so I'll try to make it happen for GoW only.

Yes thanks, I would think you would want nemesis bracers used for all shrines but not GoW for all shrines.
 
guys im having a trouble making this work.. ok im a really noob using DB yet but since now i havent had any problem config other plugins and i basicly have done what u guys sayed .. i had selected my default gear and add the nemesis bracers with the shrine option! i already have the protection slots working too but it simply catch up the shrine and doesnt swap to the bracers.. it doesnt even show anything on my log when its getting near a shrine so i had surely done something wrong and i dunno what.. this is the settings i have on the moment View attachment 139287

im just trying to change the bracers to catch the shrines for the moment so if anyone could give me a light it would be helpfull ! tkz

Try increasing range to at least 20 or 25
 
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