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[Plugin] Escape Desecrator \ Arcane

Are you making it so it won't try to run if you are prisoned? Because the combat routines (if coded well) can still attack while prisoned, and if you are trying to run it wont attack.
 
If plugin stoped by frozen\root\stun\etc, or cant move on next pulse - its say that something stop us, and start fight.
 
I only use this for Arcane Enchanted, and it works most of the time, but occasionally I'll see him run through 4 arcane beams to escape 1. Or he'll try to path, and I'll get an error like "setInterval is not ready" and then he just won't move. I'm also unclear on whether I should be using the potion / health globe options with Belphegor Test... does one trump the other, or should I be disabling one of them, or what?

Overall, though, it's coming along very nicely and I look forward to each and every update. Keep up the great work, OutSide.
 
not sure but this doesnt seem to work. It doesnt run and i have all desc etc etc set at 8 yards. Also have it to run at 100% hp just to test it, and it doesnt seem to run away from anything at all. What did i do wrong?
 
not sure but this doesnt seem to work. It doesnt run and i have all desc etc etc set at 8 yards. Also have it to run at 100% hp just to test it, and it doesnt seem to run away from anything at all. What did i do wrong?

Try not having everything checked. Choose only what you absolutely want to avoid and see if it behaves better.
 
I am currently playing Barb, Wizard, and DH. I noticed that 9 out of 10 times it doesn't move out of whatever is on the ground. I am using the plugin with the default configuration.
 
idea: instead of moving from danger (with all these problems)...how about leap?

so when it detects effects within radius it looks for a clear patch and...leaps there!

safe +300% armor = no death
 
Look like nuok release self solution of affixe avoid. So i`l stop update my plugin, until some peoples post here that they need this updates. Thanks all
 
the stuff from nuok is very beta and buggy at the moment.. yours works much better at the moment.

Thanks for your work. I think nuok will get it managed within the next few days.
 
Well I tested your latest version of the plugin for hours on straight and it works splendid I must say. A big big thank you!
The latest version does exactly what I would do if things get too messy :) It runs a way a good deal waits a little for the elites to come to me, recuparate (by attacking some close normal mobs) and goes back into the fight with the elites. GREAT job!

Tnx for your great contribution. I think my total survivability has upped by at least 50% (maybe close to 75% even) wich is imo a very good accomplishment
(playing monk btw)
 
Thanks. Anyway, did you want I have continued to update and improve my plugin?
 
I havent tried nuok's yet, but as far as me goes I think you have gotten pretty much the most out of this plugin (as said as far as me goes). The only times it fails is if the char is stuck in between mobs/background stuff like rocks,bushes etc. Or if it gets walled in. To be able to defeat that would mean for walls you'd have to be able to quickly calculate the best escape path (almost impossible since you would have some kind of logic that can draw the walls like a minimap and then figure out best "waypoints" to walk?)
And in case of locked in by mobs well... there just isnt much you can do except for trying a bunch of directions till one is found in wich you can squeez thru (like you do when playing for real). I dont think thats possible either becoz of the nature of the bot/plugin (it wont let you send many possible escape routes and evaluate every random direction quick enough before death)

Anyways should you continue I'll be ready to test I can assure you :)
Or maybe its a better idea to team up with nuok? Learn from each other? Idk... I'm just a wannabe developer still grasping the basics of c# in perspective of the bot:)
 
Or maybe its a better idea to team up with nuok? Learn from each other?
i`l ask him, but he say that currently they dont need more peoples to the devs team :(
 
for some reason its not avoiding arcane on my guy. I have it in the right spot, its listed and check marked. Im using the latest version. I did not change any of the defaults. But it just stands there in arcane and dies =( any ideas?
 
actually doesnt seem to be avoiding anything. weird. Its loaded but doesnt seem to be working at all. Am I missing something?
 
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