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[Plugin] Escape Desecrator \ Arcane

Does this plugin disable the combat routine while doing the escape?
 
Does this plugin disable the combat routine while doing the escape?
Its disable BotMain.PauseFor(System.TimeSpan.FromSeconds(X));

I try find solution now to manyal resume BotMain if successfully moved from affixe.
 
v 0.3 released. Please do more feedbacks and suggestions. And help me test this ^^
 
I was just fighting a champion pack with desecrator affix. My char was just constantly moving and almost not fighting back. Would it be possible to make the plugin only move the char when there is multiple stacks of desecrator? Like for example 1-2 stacks desecrator is fine but when it's stacked 3 times it would move away. Maybe even add an option for this.
 
I was just going to post that it's moving too far away, and then i saw 0.3! Trying now!
 
Could have been a situation where I was in a hallway of sorts (stairs) and couldn't find an open spot?
 
I edited the GUI to dodge frozen/arcane/desecrator at 99% hp - which I think is much more appropriate imo. Should probably be 100%
 
Today i`l try test this on barbs. Also dont forget config GUI before using this plugin.
Also post there, what another option should be further added to config.
 
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When I tested the last version last evening with this settings: only arcane 15 yards 80%. It didn't appear to dodge arcane either. I didn't do much testing though. But I saw him actually standing in arcane and fighting while under 80% hp all the way through 50% and then he won.
 
Does this plugin disable the combat routine while doing the escape?
Its disable BotMain.PauseFor(System.TimeSpan.FromSeconds(X));

I try find solution now to manyal resume BotMain if successfully moved from affixe.

The problem with this is that the bot stops doing any of its survival stuff, like using potions, or overpower or anything that increases its survival... so instead of tanking everything and living, I try to move out and die in the process. And if it can't make the route to get out of the bad stuff it'll just sit there and die.

Instead of pausing can you just make it send the move command until it is completely out? I know it's in efficient, but it's safer and should work if I'm not mistaken.
 
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the problem with this is that the bot stops doing any of its survival stuff, like using potions, or overpower or anything that increases its survival... so instead of tanking everything and living, I try to move out and die in the process.
Ok, i`l try find solution to off only mob targeting for this time.

Btw, look like i need to upload version with logs. To easer track problems. I`m do it ETA 3-5 hours
 
[03:01:56.040 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:56.283 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:56.501 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:56.751 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:56.921 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:57.188 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:57.372 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:57.628 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:57.809 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:58.078 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:58.250 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:58.421 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:58.693 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:58.878 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:59.150 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:59.334 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:59.601 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:01:59.787 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:00.059 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:00.245 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:00.479 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:00.650 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:00.807 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:00.961 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:01.114 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:01.328 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:01.531 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:01.728 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:01.936 N] [DebuffsEvasion 0.4] We need move from affixe, but retryInterval not rdy or we cant move away from current position.
[03:02:02.076 N] Try run from affixe...
[03:02:02.099 N] [DebuffsEvasion 0.4] Pathing succesfull. Moving character from <2457.031, 2183.856, 0.1> to <2471.031, 2193.856, 0.1>, distance beetwen vectors: 17.20465
[03:02:02.099 N] [DebuffsEvasion 0.4] Set KillMonsters to false.
[03:02:02.099 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.159 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.210 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.261 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.312 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.363 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.425 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.488 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.539 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.598 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.662 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.713 N] [DebuffsEvasion 0.4] Moving away...
[03:02:02.765 N] [DebuffsEvasion 0.4] Set KillMonsters to true.
[03:02:02.765 N] [DebuffsEvasion 0.4] Successfully moved away from the affixe.


it won't move away, stands in plague.
only move when mob die
 
Tnx a lot OutSide. Gonna test and experiment with it asap :)
 
[11:39:36.939 D] Exception while pulsing plugin DebuffsEvasion 0.4: System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_Name()
at OutSideDebuffsEvasion.OutSideDebuffsEvasion.IsDebuff(DiaUnit unit)
at OutSideDebuffsEvasion.OutSideDebuffsEvasion.<OnPulse>b__4(DiaObject u)
at System.Linq.Enumerable.Count[TSource](IEnumerable`1 source, Func`2 predicate)
at OutSideDebuffsEvasion.OutSideDebuffsEvasion.OnPulse()
at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[11:39:37.059 V] Using power Barbarian_Frenzy clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2087125223
[11:39:37.859 N] Logging out
[11:39:37.859 N] Player died, Resetting caches.
[11:39:37.859 D] Resetting current behavior.
[11:39:37.859 N] Player died, Resetting caches.
[11:39:37.859 D] Resetting current behavior.
[11:39:37.859 N] Player died, Resetting caches.
 
Thanks. Going looking for this, also start test my barb :p. Cus before i try this only with my wizard

Exception while pulsing plugin DebuffsEvasion 0.4: System.AccessViolationException: Could not read bytes from 00000000 [299]!
Look like this becouse from object list i cant access to Name param of some object. Think its not critical, wait while devs answer for this.

And better, if you log only normal log level. I dont have any debug info in diagnostic or verbose log levels.
 
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Melee needs special rules when fighting ranged mobs otherwise my barb just runs out then right back in then out then in of aoe... because the ranged mob doesn't move.
 
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