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[Plugin] Escape Desecrator \ Arcane

I think this would be better if you make a modified version on belphegor and let them add to it ...
but anyway nice job so far :) seems to be working and it will get better I guess ...
Problem that belphegor can modify with any DB update. Its hard to check every small change in code :(
 
I've only seen this plugin come into action a few times at this point. I have noticed when it calls for movement it seems to pause combat for a second or two. Which for my barb running A1 it isn't a huge deal but this could potentially break this plugin for some people.


Just came across a Molten+Desecrator, spent more time running out of things than I did fighting. Thank god A1 is pretty easy for the char I'm running right now.

Plagued+Arcane same deal running away more than I'm fighting.

Need something to control how it chooses where to run. Don't run into the pack of mobs if there is a clear spot. Don't run from one desecration into another. Don't run in the same direction that the Arcane orb is spinning in (saw my guy run the arcane "line" for about 10 yards or so). Don''t keep trying to run if the last 3 run attempts failed. Something to control the amount of time running could help too. Maybe if I ran for 5 seconds to fight 1 second i should run further before trying to fight?
 
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I've only seen this plugin come into action a few times at this point. I have noticed when it calls for movement it seems to pause combat for a second or two. Which for my barb running A1 it isn't a huge deal but this could potentially break this plugin for some people.


Just came across a Molten+Desecrator, spent more time running out of things than I did fighting. Thank god A1 is pretty easy for the char I'm running right now.

Plagued+Arcane same deal running away more than I'm fighting.

Need something to control how it chooses where to run. Don't run into the pack of mobs if there is a clear spot. Don't run from one desecration into another. Don't run in the same direction that the Arcane orb is spinning in (saw my guy run the arcane "line" for about 10 yards or so). Don''t keep trying to run if the last 3 run attempts failed. Something to control the amount of time running could help too. Maybe if I ran for 5 seconds to fight 1 second i should run further before trying to fight?

I`l improve all this in future. I cant do pretty good plugin for 1day )
 
I'm not trying to be rude or say it's not good. Just trying to inspire some ideas to help improve it. This is gonna have to be a pretty complex behavior system to work right.
 
works great cept for molten. Bot just runs till death when he gets that affix it seems. Other than that its very good, ty so much!
 
Thank all for feedback. v 0.2 released.

About Molten:
it have 2 stages:
Trail (fire trail behind the monster), and deathstart (bomb exploding after mob death)
I can track only bomb, or add in config checkbox for run from trail.
 
I would be great if you had something that if you got under 70% your char started moving. Because my barb is pretty much 100% HP if i dont get plauge desecrator arcane, then it dips sometimes.
 
I would be great if you had something that if you got under 70% your char started moving.
in v0.2 added ) just change value that you need in config (can be changed for each affixe).
And need more feedbacks how it work now (with hp and distance checks :p)

or you mean move anyway from mob, if hp lower 70%? (no affixes near char)
 
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This thing kind of installs weird. I had to put xaml in a couple different folders to get it to work.
 
This thing kind of installs weird. I had to put xaml in a couple different folders to get it to work.
just all in 1 folder in plugins folder
 
Thanks for the plugin! I have tried it.

Unfortunately very often when the bot moves away from those effects, it takes some damage from monsters' hits, and due to the hitpoints threshold & the bot unable to regain health while moving, it is stuck in a permanent moving loop (even when low health & surrounded by monsters) which eventually leads to death.
 
Yea, today i`l try to add X attempts when it try avoid affixes, also modify time, that bot wait when run, and after this will work about run-pathing, to avoid anothers affixes, looking where better clear spot, etc.
 
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Thanks a lot OutSide, this is a super plugin in the making.
 
If this plugin will work - iI will switch over to DB, because now - there is much buggier but smarter bot doing questing and avoiding of arcane/desecrator.
 
Watched this run from logmein for a while, so maybe there are more problems that i haven't seen yet.
but i found that if i stand between a tree monster and a wall, he drops poison crap - i run away but there is a wall, so he trys move toward the wall and in the end dies of poison due to not attacking and nowhere to move.
 
new release in 1-2 hours.
Will try moving only to walkable positions where no another affixes. If cant move (blocked by mobs, etc) - then next attemp will be after X seconds.
 
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