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[Plugin] Escape Desecrator \ Arcane

Out

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So, its my first test release of this plugin. In near future i`l improve this, if DB devs dont add this in self DB release. Enjoy, and write any bugs and suggestion here

This plugin just simple move away (note that its beta version! ) from tree bombs (poison), desecrators, arcane (if stay near center), etc.

Installation: Just copy this plugin files to your plugin folder (...DemonBuddy\Plugins\DebuffsEvasion\DebuffsEvasion.cs and ...DemonBuddy\Plugins\DebuffsEvasion\DebuffsEvasion.xaml). And enable this ingame.

Known Issues: beta version, some bugs.

P.s. i have many ideas how improve this, but all of this need some time, so i`l made this asap

Changelog
Code:
[B]v 0.1[/B] (small fix)
[B]v 0.2[/B]
- Added optional configuration for each processed affixe (enable\disable, % hp to action, distance to affixe)
[B]v 0.3[/B]
- Reworked AI for moving away from affixes. Now it try to find walkable point where no another affixes. Also added some intervals and attempts for this moves.
[B]v 0.4[/B]
- Added logs (normal priority) to easer debug. With feedbacks please copy this logs.
- Better AI for moving away from affixes.
- Now, when plugin try move away from affixe, it dont turn off combat behaviours. Just make to not attack mobs.
- Now, when plugin cant move away, its no longer try to move, and starting fight with mobs.
- Some anothers small changes.
- Sorry for my "good" h@h@ english :D
[B]v 0.5[/B]
- fixed plugin not move away from arcane enchanted.
- fixed "Exception while pulsing plugin DebuffsEvasion 0.4: System.AccessViolationException: Could not read bytes from 00000000 [299]!"
- added Now molten trail, and molten bomb - divided, each with self configuration.
- added configuration for HP potions usage.
- added configuration for HP globes pickup.
[B]v 0.6[/B]
- fixed major bug in pathfind.
- reworked pathing, now its try first to find closer position near mob, that bot want to attack.
- fixed globes pickup, now its come to globe at distance that enouth to pickup (with bot gold&globes pickup range)
[B]v 0.6.1[/B]
- temporary fix for faster bot attacks. Thanks to [URL="http://www.thebuddyforum.com/members/144885-kane49_2.html"]kane49_2[/URL]
[B]v 0.7[/B]
- small optimization improve.
- default retry interval set to 2 sec (was 7).
- some pathing issues fixed.
- now if this plugin try to find new pos more than 0.5sec - its break;
[B][COLOR="#B22222"]- NEW, BETA!!, if our target stay in affixes and all condisions true (like we have <80% hp, etc), bot try to move somewhere depends on you class (barb/monk/etc) or just wait on safe place, while target still in affixe range. PLEASE, I NEED FEEDBACKS ON HOW IT WORK, BECOUSE ITS HARD TO TRACK THIS SITUATIONS MANY TIMES. Thanks.[/COLOR][/B]

Dont forget, that you can change some options in plugin configuration.
Default config in .zip archive with latest version of plugin.


What i do now?
- Pathing optimization
- New configuration options
- Object Caching & Total Optimization

Please, do more feedbacks and suggestions. Its really hard to me to test all :(

P.s. If you liked plugin and you want to help me, you can donate Here
 

Attachments

Last edited:
Woooooooohoooooo!!!

Many thanks for releasing this.testing ASAP
 
testing on act1 farm, seems to work like a charm, finally the bot got smart :D
 
testing on act1 farm, seems to work like a charm, finally the bot got smart :D
many details have not yet implemented ) But anyway, dont forget reupload alpha after fix. I now testing what radius have each affixe, to better AI in future, how to escape this
 
many details have not yet implemented ) But anyway, dont forget reupload alpha after fix. I now testing what radius have each affixe, to better AI in future, how to escape this

You sir are a godsent!

I've mentioned you in my recent post as i'm so happy/impressed.

This coupled with the picking up health globes in combat has made demonbudis future much brighter and i am currently BOSS'in act 1 with 0 deaths xD

http://www.thebuddyforum.com/demonb...a1-inferno-champion-hunting-4.html#post644540
 
When i move this to my plugins folder, it doesn't appear in the bot, any ideas what i'm doing wrong?
 
with folder? it must be like db folder\Plugins\DebuffsEvasion\DebuffsEvasion.cs
 
When i move this to my plugins folder, it doesn't appear in the bot, any ideas what i'm doing wrong?

Make a folder, I think I saw something that u need a folder with the plugins on the forum some where.
 
Did you create a folder inside the plugins folder? I believe that is required.
Did you restart DB?
 
Hmm one problem not sure if you can fix though, im using the latest belphegor with run to health orbs.
now when there is an arcane close to the health globes it runs back and forth each time one other rule takes control - in the end i die because i attack nothing and just run to and from the arcane+healthorbs.
 
anyway to avoid only arcane? if there ranged mob with plague, bot wont kill it
 
Hmm one problem not sure if you can fix though, im using the latest belphegor with run to health orbs.
now when there is an arcane close to the health globes it runs back and forth each time one other rule takes control - in the end i die because i attack nothing and just run to and from the arcane+healthorbs.


I just noticed this on my guy aswell, shame but lucky mine doesn't seem to die and my passive round me (sweeping winds) managed to kill em :P

Would love a work around for it though ^^
 
Ive noticed if the toon gets blocked and surrounded by all kinds of shit it just sits there slowly dying and doesnt use any skills.
 
Good idea, thanks for working on this, but for me the benefits of this plugin for now are less than setbacks. Causes the bot stutter and run around like an idiot vs simple affixes like molten, frozen (which I can ignore and stand in with no damage) making a fight vs ranged + any affix a nightmare -_-

Some feedback:
1) Should add configuration as to which debuffs player wants to avoid. I personally would only set it on arcane and maybe desecrator (but I can tank it most of the time so prolly not).
2) This really should be integrated in the combat routine if possible. Them 2 fighting over who decides where the bot goes equals dead bot
 
anyway to avoid only arcane? if there ranged mob with plague, bot wont kill it

tomorrow i add config for each affixe (run away or not, distance to run, distance, where look for affixe, % hp when to try avoid it, etc etc)
 
The bot seems to get confused while trying to run away from molten, it's better if it doesn't run from molten.
 
The ability to toggle which affixes you want would be fantastic. I think most Barbs only have to worry about Arcane.

Keep up the great work, OutSide!
 
New release in 1 hour. Added options for check distance, which affixes check and hp % for each of affixes.
 
I think this would be better if you make a modified version on belphegor and let them add to it ...
but anyway nice job so far :) seems to be working and it will get better I guess ...
 
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