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[Plugin] AutoSkilled

Looking for an update, with an opted monk for 1.07.. as a bonus ^^
 
Thanks a bunch Tinnvec! This plugin removes the tedious activity of manually changing skills when lvling new bots! I've been using this from the start (v0.1) and finally with v0.4 it's very stable. Great work :)

Thanks! Glad you've enjoyed it. I wish I had more time to develop this more quickly, but slow and steady wins the race right? In any even I am working on v0.5 still, adding some wait times and double checks. I hope to get account based settings going and loading of default profile by character class soon too. No matter what, I'll make sure it all works right before releasing it.

0.5 posted, have at it!
 
Last edited by a moderator:
Really nice update tin, I wanna make some really thought-through monk and barb and dh builds but I'm wondering if it'll work on russian?
or do I need two seperate xml?
Possibility of implementing numbercode instead of name?
 
Really nice update tin, I wanna make some really thought-through monk and barb and dh builds but I'm wondering if it'll work on russian?
or do I need two seperate xml?
Possibility of implementing numbercode instead of name?

Glad you like the update, but sadly this only works for english right now because I have to have a dictionary for the strings entered in xml to convert them to SNOPowers used by DB. If were able to provide me with translations for the skills (rus -> eng) then I could add the translations to the dictionary and everything would work.

This goes for any language, if you can provide me with translations, I can make it work for that language
 
SafePlayMonk

Made a "Safe Play" build for Monk

made a build mainly for HC leveling.

self-tested, works great for myself, just remember to get new gear here and there.

I would like to give a chance for everyone to test it and point out good and bad news about this build

Elective Mode MUST be enabled


Changed:
Fixed the problem with bad grammar so should work now.
 

Attachments

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Is there a way to troubleshoot problems with a build? I've used my own build - it has selected skills for like first 9 levels, then it stops doing stuff. Also removed my profile - added a safeplaymonk profile above - no effect at all.
 
Glad you like the update, but sadly this only works for english right now because I have to have a dictionary for the strings entered in xml to convert them to SNOPowers used by DB. If were able to provide me with translations for the skills (rus -> eng) then I could add the translations to the dictionary and everything would work.

This goes for any language, if you can provide me with translations, I can make it work for that language

Huh? I've used 0.1 and 0.2 for russian language since day one, or have you changed something in later releases?
 
Roleplayer: the first thing that come to my mind is: enable Elective Mode, if that's not the case then i can't really help
 
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Really curious how you figured out each SNO_Power and Rune cause I am trying to figure out how to Cancel Witch Doctor's Ability Hex with the Rune Angry Chicken. It is the last thing I need to figure out
 
Really curious how you figured out each SNO_Power and Rune cause I am trying to figure out how to Cancel Witch Doctor's Ability Hex with the Rune Angry Chicken. It is the last thing I need to figure out
I actually wrote a short plugin that would just echo the rune id number of the first hotbar slot. Sadly it doesn't sound like that would help much in this situation.
 
Hi,

Feedback by me:
DH worked till lvl 30, afterwards no reaction any more. Found some typos within the xml and fixed it but didn't work out.
WD not working at all.
Barb not working at all.
Wizard working fine.

Code:
[08:53:17.618 N] [AutoSkilled] Initialized
[08:53:17.908 D] Exception while enabling plugin AutoSkilled: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei AutoSkilled.AutoSkilled.ParseBuildFile()
   bei AutoSkilled.AutoSkilled.OnEnabled()
   bei Zeta.Common.Plugins.PluginContainer.set_Enabled(Boolean value)

Translation: "Object reference not set to an instance of an object"

I think thats why AutoSkilled not works sometimes.
Could you check it please?

thanks

Game client = English

the whole logfile:
Code:
[08:53:12.161 N] Demonbuddy v1.0.1370.304 started
[08:53:13.429 N] Logging in...
[08:53:13.565 N] Attached to Diablo III with pid: *****
[08:53:13.568 N] Flashing window
[08:53:13.630 D] Executable Path: C:\***\Demonbuddy.exe
[08:53:13.630 D] OS Architecture: AMD64
[08:53:13.631 D] OS: Windows 7 Service Pack 1 64-bit
[08:53:13.631 D] OS Language: German (Germany)
[08:53:13.636 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[08:53:14.578 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[08:53:17.616 N] [ArcanumClicker] Initialized!
[08:53:17.617 N] [AutoEquipper 1.8.0.4] Initialized.
[08:53:17.618 N] [AutoSkilled] Initialized
[08:53:17.908 D] Exception while enabling plugin AutoSkilled: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei AutoSkilled.AutoSkilled.ParseBuildFile()
   bei AutoSkilled.AutoSkilled.OnEnabled()
   bei Zeta.Common.Plugins.PluginContainer.set_Enabled(Boolean value)
[08:53:18.030 V] [Trinity]Using Trinity Unstucker
[08:53:18.771 V] [Trinity]Reset bot TPS to default
[08:53:18.772 N] [Trinity]ENABLED: Trinity v1.7.2.9 now in action!
[08:53:18.773 N] [QuestTools] Plugin v1.3.3 Enabled
[08:53:18.774 D] There are 9 plugins
[08:53:19.639 N] Current bot set to Order Bot
[08:53:19.639 N] Loaded profile Act 2 by rrrix
[08:53:22.674 N] [AutoSkilled] Disabled   <- I have switched off/on the plugin.
[08:53:23.706 D] Exception while enabling plugin AutoSkilled: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei AutoSkilled.AutoSkilled.ParseBuildFile()
   bei AutoSkilled.AutoSkilled.OnEnabled()
   bei Zeta.Common.Plugins.PluginContainer.set_Enabled(Boolean value)
 
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Hi,

Feedback by me:
DH worked till lvl 30, afterwards no reaction any more. Found some typos within the xml and fixed it but didn't work out.
WD not working at all.
Barb not working at all.
Wizard working fine.

Code:
[08:53:17.618 N] [AutoSkilled] Initialized
[08:53:17.908 D] Exception while enabling plugin AutoSkilled: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei AutoSkilled.AutoSkilled.ParseBuildFile()
   bei AutoSkilled.AutoSkilled.OnEnabled()
   bei Zeta.Common.Plugins.PluginContainer.set_Enabled(Boolean value)

Translation: "Object reference not set to an instance of an object"

I think thats why AutoSkilled not works sometimes.
Could you check it please?

thanks

Game client = English

the whole logfile:
Code:
[08:53:12.161 N] Demonbuddy v1.0.1370.304 started
[08:53:13.429 N] Logging in...
[08:53:13.565 N] Attached to Diablo III with pid: *****
[08:53:13.568 N] Flashing window
[08:53:13.630 D] Executable Path: C:\***\Demonbuddy.exe
[08:53:13.630 D] OS Architecture: AMD64
[08:53:13.631 D] OS: Windows 7 Service Pack 1 64-bit
[08:53:13.631 D] OS Language: German (Germany)
[08:53:13.636 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[08:53:14.578 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[08:53:17.616 N] [ArcanumClicker] Initialized!
[08:53:17.617 N] [AutoEquipper 1.8.0.4] Initialized.
[08:53:17.618 N] [AutoSkilled] Initialized
[08:53:17.908 D] Exception while enabling plugin AutoSkilled: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei AutoSkilled.AutoSkilled.ParseBuildFile()
   bei AutoSkilled.AutoSkilled.OnEnabled()
   bei Zeta.Common.Plugins.PluginContainer.set_Enabled(Boolean value)
[08:53:18.030 V] [Trinity]Using Trinity Unstucker
[08:53:18.771 V] [Trinity]Reset bot TPS to default
[08:53:18.772 N] [Trinity]ENABLED: Trinity v1.7.2.9 now in action!
[08:53:18.773 N] [QuestTools] Plugin v1.3.3 Enabled
[08:53:18.774 D] There are 9 plugins
[08:53:19.639 N] Current bot set to Order Bot
[08:53:19.639 N] Loaded profile Act 2 by rrrix
[08:53:22.674 N] [AutoSkilled] Disabled   <- I have switched off/on the plugin.
[08:53:23.706 D] Exception while enabling plugin AutoSkilled: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei AutoSkilled.AutoSkilled.ParseBuildFile()
   bei AutoSkilled.AutoSkilled.OnEnabled()
   bei Zeta.Common.Plugins.PluginContainer.set_Enabled(Boolean value)

The error you're getting is due to an error in your build file. The ones that are included with the plugin have been tested (except for DH, I have tested that out now, but not when the version that is posted was released). I can confirm that Barb, Wiz, and WD build files (that were included) are 100% working. Monk and DH had a couple typos that are fixed for the next version, but can easily be fixed for your current one.

If you could provide more information about what happened with your barb/wd, I may be able to figure out what's going on. I use this plugin myself, and have (now) successfully leveled at least one of each character class with it, so I can fully confirm that it works.

If you want to try the freshest build files to see if yours just have some typo, you can find them in the development branch of my git repository listed near the end of the first post
 
The thing is, that it does nothing at all. I don't get any error or log file lines. It's very hard to figure out for me if there are no output information. Is it possible to add some status text within the script process so we can see what's going on? I asked a friend of mine to check that plugin too and he got the same issues except one, the WD profile is working now since the last DB patch??
 
I have a question, I must be missing something. It works fine when I use the default wiz xml, however when I try to use DisWiz.xml it does not skill anything. I deleted the default so it cannot read that. Is there something I am missing? There is no error spat out or anything.
 
Any recent updates for this plugin.

No recent updates, but there really shouldn't need to be any, everything works pretty well.
If anyone has build files they'd like to share with the community, however, I'm sure they'll be appreciated and used.
 
I seem to be having issues with the v0.5 zip file available to download. Plugins\AutoSkilled\Builds folder is my location + and i get this message with the latest DB "[AutoSkilled] Enabled. The Zombie Bear Build for WitchDoctor has been loaded" but nothin happens "auto"maticlly in game. help please.
 
I seem to be having issues with the v0.5 zip file available to download. Plugins\AutoSkilled\Builds folder is my location + and i get this message with the latest DB "[AutoSkilled] Enabled. The Zombie Bear Build for WitchDoctor has been loaded" but nothin happens "auto"maticlly in game. help please.

Sounds like its being loaded up just fine, but there are no errors reported? Also it sounds like you're using one of the included builds, which should be fine. Happen to have logs from this? That would be very helpful in determining the problem.
 
re-installed everything & working fine at the moment. thank-you for this great plugin, any issues will be sent with a log next time.
 
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