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Hey Guys.

When i use Autofollow my 2nd copy of D3 seems to disconnect alot, is there any way to prevent that?
it kinda ruins running 2 bots in GR :D

* 2nd copy is also the follower if that changes anything *
 
Last edited:
Latest Release is only Working on Follower. Reverted back to 1.0.19 only for Leader, cuz he was not able to Invite the Toon... Also alot of Disconnect on Toon
 
I also found out that the follower only upgrades the gem in GR, he's not picking up the legendary items/gems. is there any fixes for that :) ?

Other than that, amazing work you've got here, this plugin is awesome! :)
 
I don't know what to do to let the follower run his own way and fight monsters, instead he's like a tail to my other character.. :(
 
Getting 5-10 Times/Hour Discconnect on my Toon only. Leader running fine


-Tested on DB Latest Release+DB Beta
-Latest Plugins/Trinity etc.
-Fresh install
-Windows 10 os 64bit
-Switched between Autofollow Release 1.0.19 and 1.0.23



[Trinity 2.41.42] No longer in game world
[Trinity 2.41.42] Error in HandleTarget: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
bei Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
bei Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal()
bei Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location)
bei Trinity.TrinityPlugin.HandleTarget()
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
bei Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
bei Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal()
bei Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location)
bei Trinity.TrinityPlugin.HandleTarget()
bei Trinity.BotManager.<>c.<MainCombatTask>b__8_1(Object ret)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.Coroutines.CoroutineCompositeExtensions.O$`\[z f FO(jqGq}^BqN/?1I\&.MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
bei Trinity.BotManager.<MainCombatTask>d__8.MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
bei Zeta.Bot.ActionRunCoroutine.'6)4C-j:=^FZ\.:ho|nO2IGD7!.;H6ZJ/hY#KnJ{/X64L$Cbq%P'.MoveNext()
--- Ende der internen Ausnahmestapelüberwachung ---
bei Buddy.Coroutines.Coroutine.‪‪‎‪‬‪*****‫‬**​‪**‬**​*‫‬**‎**(Boolean )
bei Buddy.Coroutines.Coroutine.‎‪‏‫​**‏*‪‪*​‎‎*​‏‬‬‬*‏‏‬​‏‎*(Boolean )
bei Buddy.Coroutines.Coroutine.Resume()
bei Zeta.Bot.ActionRunCoroutine.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector.g~i}uyDT)\\#Qf4$lU|@(>-/>%.MoveNext()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector.g~i}uyDT)\\#Qf4$lU|@(>-/>%.MoveNext()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.BotMain.‎‎*‎‫‪**‎‫***​‏‫‬‪‬‎‫**​‎*​**()
 
How do I setup: Bounty split-farming (multiple bots running bounty profile) ?

Do I load bounties profile on all bots with autofollow loaded?
 
The follower does not attack using the newest version of trinity :) .26 works fine with follower tho :)

Edit : Did a clean install of everything and now it works fine :)
 
Last edited:
Hey thx for this awesome plugin! I have a question , iam playing with a group of 3 Characters atm. Monk (Supporter) , DH (DD) + Barb (Charge). The only problem is, they get stuck sometimes or bug in combat. I Think its a problem with the Catch up range or following range.

Question: Can you tell me the best class as a leader ? (Barb, DH, Monk) ? And maybe settings for the follower range and catch up range ? Thx!

PS: Current Setup is : Leader = DH , Follower Combat Monk + Barb
 
Last edited:
any chance to get the follower to do avoidance? mine will die only in voids -.-
 
I've tried to get followers to empower the rift, but just doesn't work, I added this to Trinity/Coroutines/Resources/GameUI.cs

if (JoinRiftButton.IsValid && JoinRiftButton.IsVisible)
{
if (EmpoweredRiftToggle.IsValid && EmpoweredRiftToggle.IsVisible && Adventurer.Settings.PluginSettings.Current.UseEmpoweredRifts)
{
Logger.Log("Empowering Rift...");
EmpoweredRiftToggle.Click();
System.Threading.Thread.Sleep(1500);
}
Logger.Log("Accepting Rift...");
JoinRiftButton.Click();
}


And also

public static UIElement EmpoweredRiftToggle
{
get { return UIElement.FromHash(0x6CC852143ECBE40F); }
}


It outputs the messages to the log, but does not click it. Any idea?
 
Currently, when the follower bot tries to teleport to leader, it wil not clear the area around it before teleporting. So in almost all cases the follower will just keep on dying, trying to teleport.
 
Is there a reason that when my leader sader drops all items in town my follower saders refuse to pick up the items?

I have "Dont pick up town items" unchecked
 
How to code, that the followers using empowered rift also? I habe now 30b Gold on both of the supporter
 
Is anyone having issues with wizards? I am running two speed wizs and they never use their armors. if i run 1 it works fine but if i try using autofollow they dont use the armor buff
 
I have a problem with the following setting in Trinity:

Min Trash Mob Pack Size: 5.0
Trash Pack Cluster Radius 40.0

Leader: Support Monk
DPS: Twister and Archon Wiz
Support: ZDOC

When I switch it to Min trash size to 1, everytime dies; however it doesn't streamline the GR run higher than 65.

When I use the above Trinity settings, my monk sometimes will attack a group of mob (this happens randomly and I haven't figured out the pattern of the size of mob or a particular type of mob); however, the rest of the 3 followers will be standing there. I have to slightly move the leader (monk) and then the whole group will start reacting to the situation. This sounds very similiar to the previously reported issue where the leader will not open GR unless you move it slightly.

The 4man group runs great and can definitely push higher than 75 with my current setup. Just want to figure out why my followers stand still until the leader moves out of a pack of mob.
 
When bot kills grift boss, at the same time some reason like explosion, when bot dies other bots resurrect the dead one. it's noraml and looks quite fine.

but after resurrection, dead one still lie down and do not accept resurrection and trying to talk to Urshi.
 
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