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Bit of a bug here, using the svn version.
When leader does a boss, such as urzael, during bounties, there is a box pop up to ask if party members wish to join.
The follower always clicks denied.
There should be an option in the settings....I know this maybe part of split bounties (which also dont work right yet).
 
Bit of a bug here, using the svn version.
When leader does a boss, such as urzael, during bounties, there is a box pop up to ask if party members wish to join.
The follower always clicks denied.
There should be an option in the settings....I know this maybe part of split bounties (which also dont work right yet).
the option exists in trinity: combat > misc > follower boss fight dialogue
 
@ Xzjv - Can you please look into the bot getting stuck on opening rift? if you move one pixel to the right or left, he'll open it, but gets stuck often :(
 
@ Xzjv - Can you please look into the bot getting stuck on opening rift? if you move one pixel to the right or left, he'll open it, but gets stuck often :(
Happens right after "Chop! Chop!" log message and only if leader moves to rift obelisk from blacksmith.
 
I have modified some scripts came up with my own follower split bounty and for the most part it did split bounties. Versions have since changed so here's what I remember. Used parts of the power level script and all of the bounty script. You merge a few lines from plvl to the bottom ish area od bounty script. And you had to change the behavior. I believe adventurer handles bounties and it is already coded to randomly choose bounty so sometimes the bots end up doing the same one but it's rare.


Will give it a shot. I'm far from an expert on scripting. Everything I know is all self-taught through the years.
 
The bot won't invite the other bots to a party if they leave the game, or even in the lobby if I invite them the bot doesn't know that the other bots are in the party.

I have the other bots added real ID, do I need to delete that and add them normally or does that change anything?
 
The bot won't invite the other bots to a party if they leave the game, or even in the lobby if I invite them the bot doesn't know that the other bots are in the party.

I have the other bots added real ID, do I need to delete that and add them normally or does that change anything?

things seem to work better for me when not using realid and just using btags instead for the other bots
 
Yeah changed out with bnet add instead of real I'd and it works now.
 
Bump! Also looking for fix on that, really annoying! Autofollow is almost awesome! :P
 
1.0.23
  • Added support for real-id friends.
  • Added support for inviting friends based on class/level/paragon.
  • Added option to always accept invites from anyone.
  • Fixed a bug with checking names that have spaces in them.
  • Bounty split-farming (multiple bots running bounty profile)
  • Fix for autofollow still running while diablo3 is at the login screen.less
  • Added delay for leaving game due to leader being in a different game to smooth connection lag/drops.


I haven't been able to reproduce the obelisk clicking issue. Try the latest SVN builds of Adventurer and Trinity. There was a similar issue a while back that was to do with followers not ending their town run properly so leader was waiting for them, i suspect that's what you're seeing.

Also, split bounty should be working now with latest AF/Adventurer/Trinity. What you do is load adventurer/bounties.xml file on all bots and they should each run bounties and still coordinate invites/games.
 
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1.0.23
  • Added support for real-id friends.
  • Added support for inviting friends based on class/level/paragon.
  • Added option to always accept invites from anyone.
  • Fixed a bug with checking names that have spaces in them.
  • Bounty split-farming (multiple bots running bounty profile)
  • Fix for autofollow still running while diablo3 is at the login screen.less
  • Added delay for leaving game due to leader being in a different game to smooth connection lag/drops.


I haven't been able to reproduce the obelisk clicking issue. Try the latest SVN builds of Adventurer and Trinity. There was a similar issue a while back that was to do with followers not ending their town run properly so leader was waiting for them, i suspect that's what you're seeing.

Also, split bounty should be working now with latest AF/Adventurer/Trinity. What you do is load adventurer/bounties.xml file on all bots and they should each run bounties and still coordinate invites/games.


Will be testing W/ 4man tonight.
 
It feels like the leader doesn't know it's the leader, does this in cnosole at times

[AutoFollow.Coroutines][<LeaveWhenInWrongGame>d__12] Leader is in a different game, Leave Game!
[AutoFollow.Coroutines][<LeaveWhenInWrongGame>d__12] Leader gameId is different/invalid!

Then tries to leave the game, even mid rift.
 
So, what is the best Grift level with AutoFollow now?
+97 available with simplefollow at this moment.
 
So, what is the best Grift level with AutoFollow now?
+97 available with simplefollow at this moment.

Super low, the 4 man bots don't follow together at all times. You'll get a 200 yard wiz fighting solo while the 3 supports are tanking a group, then the solo dies. Not sure why simple follow keeps the heros 10 yards max follow, but auto follow is definitely not anywhere close to 97.

Btw, are u using the latest trinity? I'm finding the wizard using twister attacks are less efficient than pre .541
 
nothing works it keeps doing

[Adventurer][XPTracker] Starting a new experience tracking session.
[Adventurer][Waypoint] Already near the destination waypoint
[Adventurer][Waypoint] Already near the destination waypoint

and it keeps stucking at the map to join a game it spams this
 
it seems i fixed it i made 4 new chars and lvling them up and they work. worked for abit then stopped again weird
 
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