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amazing work with this xzjv, currently running a 4man team @ 80-85s 200+ bil xp/h (Twister wiz, zdps monk/barb/wd)

Few issues I've encountered are (most of posted in this thread already but i'll list them anyways):

-My biggest issue currently is if my wizard dies, the rest of my team keeps going and the wiz falls behind and ends up just constantly dying to 1 or 2 trash mobs left behind due to the difficulty being so high and him not being in range of the group buffs. This creates a bad scenario which is rarely recovered from. (i've lowered the min trash pack mob size to help with this issue a bit but that just slows down the overall speed of my runs) If you could implement an option to make sure the leader doesn't run off until the group is all alive and together that would help a lot.
-Same thing happens sometimes while zoning into new maps

-Next issue is sometimes one of the bots just goes full retard mode where he stays back attacking a mob and doesn't follow the leader and ends up falling way behind, not sure if trinity issue or settings but I'm pretty good with the settings and this rarely happens (every few hours)
-Or full retard mode where a bot just doesn't attack or use any abilities at all whatsoever for some reason not sure what causes that, normally just manually clicking on the screen somewhere fixes the issue

Some sort or better full recovery options would be nice. What generally happens is one of the bots ends up going back to the menu and leaves the game (if he gets left behind dies too much or idk what causes it) and that leaves just some zdps toons inside the rift who stay there endlessly not killing any mobs) Although I do have trinity gold and xp inactivity timers set on all dbs they don't seem to do anything. Some sort of option that if the bots are in the same rift for too long or if one or more bots have left the game that the leader backs out to the menu, reinvites everyone and creates a new game would make this much more afkable. Right now I can't let it go for more than a few hours before something fucks up

Anyways thanks for all the work so far, look forward to future updates
 
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So I'm running this on 4 accounts and just realized that ALL accounts (whether the leader or the follower) are accepting invites from ANYONE and leaving the game. I realized this last night when a non-botter friend ninja invited me. The result was that my leader account accepted this random invite, and then started inviting its followers to that same game until the game filled. Something doesn't seem right about this.

The log text when this happens (from the leader's bot) is as follows:

[AutoFollow.Coroutines.Resources][GameUI] Pausing bot - waiting for button timer 1691ms
[AutoFollow.Coroutines.Resources][GameUI] Clicking Party Invite button
[AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!


Any thoughts?

Thanks in advance, and as always thanks for the plugin!
 
So I'm running this on 4 accounts and just realized that ALL accounts (whether the leader or the follower) are accepting invites from ANYONE and leaving the game. I realized this last night when a non-botter friend ninja invited me. The result was that my leader account accepted this random invite, and then started inviting its followers to that same game until the game filled. Something doesn't seem right about this.

Yeah. It should be reading the name of the person on the invite and acting accordingly. It turns out in the Resources\GameUI.cs 574-575 it's accepting any invite. Comment/Delete that. Thnx.
 
Yeah. It should be reading the name of the person on the invite and acting accordingly. It turns out in the Resources\GameUI.cs 574-575 it's accepting any invite. Comment/Delete that. Thnx.

Thanks for the reply. Sorry, what version is it you're referring to? I'm using 1.0.10 and I assume the lines you're referring to are 564-565 in this version rather than 574-575. Testing that change now.



Edit: Yeah that fixed my issue, although the code was on slightly different lines than you mentioned. I assume you are referring to the latest one on your SVN, while I'm using 1.0.10 currently.


Thanks!
 
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About the power leveling: would be great if it would actually teleport to the leader as soon as the GR boss is dead - to pick up loot and upgrade gems. For now I switched to the "combat" profile and set all Trinity combat stuff to ignore so it kinda works, but only because the char already has 20 mio toughness.
 
Will this only work on Local Area Networks, or can 2 people from different areas use it? Like if he has to run an errand, can he load up AutoFollow and just have it follow me?
 
Hi, with 4 LoN crusaders, the other crusaders just walk around, so they get left very far behind. I think some other people mentioned this as well. I am using the latest SVN version now and still have the followers not using the horse issue.

If I just run 4 of them without the plugin, they all go around on the horse.
 
First of all, I really thanks to your effort.

I wish "Empowered Greater Rift Enabled option in Followers" & reset button.

:o :o :o :o :o :) :) :) :o :o :o :cool: :cool: :cool: :rolleyes: :rolleyes: :rolleyes: :rolleyes:

Thanks.
 
Is this working on computers on different networks, or do the clients have to be ran on 1 machine ?
 
follower bots dont do movement skills...

plz update

Do you have the movement skills to use out of combat?

In your Trinity > Config window, go to the combat page for the class you're using and turn the skill's OOC (Out of Combat) on.

IE: in the Monk combat tab, click the checkbox next to Use Dashing Strike OOC


Sometimes the followers will get behind and won't use the movement skills when trying to catch up.
 
Followerbot stuck in town...
Spaming logfile endlessly with this:

Forced townrun initiated! Reason:Townrun with Leader
[Trinity 2.14.39] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] TownRun complete
Forced townrun initiated! Reason:Townrun with Leader
[Trinity 2.14.39] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] TownRun complete
Forced townrun initiated! Reason:Townrun with Leader
[Trinity 2.14.39] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity 2.14.39] [UseCraftingRecipes] Finished!
[Trinity 2.14.39] TownRun complete
 
Do you have the movement skills to use out of combat?

In your Trinity > Config window, go to the combat page for the class you're using and turn the skill's OOC (Out of Combat) on.

IE: in the Monk combat tab, click the checkbox next to Use Dashing Strike OOC


Sometimes the followers will get behind and won't use the movement skills when trying to catch up.

for my barb, movement speed is from warcry (with chilanik's chain belt) but autofollow doesn't treat warcry as a movement skill...
 
Is there any way, to use part of this script? Like, so you have 4 chars in same game using trinity and fighting in the rift, but, so that if 1 char gets stuck, then he TP's on another char in the group? This could both be if stuck in town or in the rift.

Please, let me know, if this is possible !! I would donate so much for someone who else make this possible. :)
 
I guess follower bots don't use ooc skills problem in greater rift is happened when distance between follower and leader is far away than teleport distance setting in autofollow plugin, regardless of trinity setting.

What do you guys think about?

Sorry for my bad English :)
 
This is very close to beating out Simple Follow.

1. My Crusaders Aren't casting ablilities while catching up to my leader (4manning crusaders). It Should be Iron Skinning/Steed when running through packs of mobs trying to catch up. Yes use movement abilities out of combat is enabled.
2. Sometimes they get separated (different levels of a GR)
 
Getting a channeling pylon really fucks it up for Crusaders, only the leader is casting steed like crazy and all the followers are left behind, observed them being 2 levels behind even.
 
Hello. Thanks for this plugin. Its amazing to see how 4 bots handle the game so damn good.
But i have a problem while do Nephalium Rifts. After the Rift Gurdian is dead, sometimes the bot dont collect all loot and port to town.
Later he port back to collect the last item, but often there are still 2-3 mobs.
My Leader ist the Monk who dont do any damage. Full Support. The other 3 Members waiting for the Leader in Town und dont want to help the Leader fighting againgst the monster.
So the 3 Menbers waiting 10min until the monk maybe finished the monster.... what can i do against this?
Thanks for help.
 
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