amazing work with this xzjv, currently running a 4man team @ 80-85s 200+ bil xp/h (Twister wiz, zdps monk/barb/wd)
Few issues I've encountered are (most of posted in this thread already but i'll list them anyways):
-My biggest issue currently is if my wizard dies, the rest of my team keeps going and the wiz falls behind and ends up just constantly dying to 1 or 2 trash mobs left behind due to the difficulty being so high and him not being in range of the group buffs. This creates a bad scenario which is rarely recovered from. (i've lowered the min trash pack mob size to help with this issue a bit but that just slows down the overall speed of my runs) If you could implement an option to make sure the leader doesn't run off until the group is all alive and together that would help a lot.
-Same thing happens sometimes while zoning into new maps
-Next issue is sometimes one of the bots just goes full retard mode where he stays back attacking a mob and doesn't follow the leader and ends up falling way behind, not sure if trinity issue or settings but I'm pretty good with the settings and this rarely happens (every few hours)
-Or full retard mode where a bot just doesn't attack or use any abilities at all whatsoever for some reason not sure what causes that, normally just manually clicking on the screen somewhere fixes the issue
Some sort or better full recovery options would be nice. What generally happens is one of the bots ends up going back to the menu and leaves the game (if he gets left behind dies too much or idk what causes it) and that leaves just some zdps toons inside the rift who stay there endlessly not killing any mobs) Although I do have trinity gold and xp inactivity timers set on all dbs they don't seem to do anything. Some sort of option that if the bots are in the same rift for too long or if one or more bots have left the game that the leader backs out to the menu, reinvites everyone and creates a new game would make this much more afkable. Right now I can't let it go for more than a few hours before something fucks up
Anyways thanks for all the work so far, look forward to future updates
Few issues I've encountered are (most of posted in this thread already but i'll list them anyways):
-My biggest issue currently is if my wizard dies, the rest of my team keeps going and the wiz falls behind and ends up just constantly dying to 1 or 2 trash mobs left behind due to the difficulty being so high and him not being in range of the group buffs. This creates a bad scenario which is rarely recovered from. (i've lowered the min trash pack mob size to help with this issue a bit but that just slows down the overall speed of my runs) If you could implement an option to make sure the leader doesn't run off until the group is all alive and together that would help a lot.
-Same thing happens sometimes while zoning into new maps
-Next issue is sometimes one of the bots just goes full retard mode where he stays back attacking a mob and doesn't follow the leader and ends up falling way behind, not sure if trinity issue or settings but I'm pretty good with the settings and this rarely happens (every few hours)
-Or full retard mode where a bot just doesn't attack or use any abilities at all whatsoever for some reason not sure what causes that, normally just manually clicking on the screen somewhere fixes the issue
Some sort or better full recovery options would be nice. What generally happens is one of the bots ends up going back to the menu and leaves the game (if he gets left behind dies too much or idk what causes it) and that leaves just some zdps toons inside the rift who stay there endlessly not killing any mobs) Although I do have trinity gold and xp inactivity timers set on all dbs they don't seem to do anything. Some sort of option that if the bots are in the same rift for too long or if one or more bots have left the game that the leader backs out to the menu, reinvites everyone and creates a new game would make this much more afkable. Right now I can't let it go for more than a few hours before something fucks up
Anyways thanks for all the work so far, look forward to future updates
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