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which profile do i have to load on the leader if i want to play manually?
 
combat bot

<Profile>
<Name>Combat Bot</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<Order>
<MoveTo />
</Order>
</Profile>
 
Hello,

I cant get it working correctly. I want to connect with 2 of my friends and team bot. Or is this only for localhost multi botting?
 
Hello,

I cant get it working correctly. I want to connect with 2 of my friends and team bot. Or is this only for localhost multi botting?

1. change localhost (bind address) to static IP of the computer, where leader is on
2. check autofollow plugins
3. restart all db
4. on leader load any profile you need
5. on followers load autofollow profile
6. play and have fun!
7. check for updates to get more afk plugin
 
1. change localhost (bind address) to static IP of the computer, where leader is on
2. check autofollow plugins
3. restart all db
4. on leader load any profile you need
5. on followers load autofollow profile
6. play and have fun!
7. check for updates to get more afk plugin


Current leader doesn't have QuickJoin enabled!
How to solve?_?
PLZ
 
Trying to get this running with 4 saders, they spend 90% of there time running into walls or just splitting up into single/duo groups and going opposite directions.
 
Thanks for your patience with this, between updating Trinity and Adventurer and everything else. Planning to make more progress on this soon.

Added new version, it should be a lot more stable.


1.0.6
  • Leader now requests other bots leave the game when he needs them to.
  • Followers now move to exit marker in greater rifts when leader isn't found.
  • Added settings for Follow Distance and Teleport Distance
  • Fixed leader saying he was teleporting to followers when he wasn't going to.
  • Leader should now wait for followers to stop vendoring before opening new rift portal.
  • Interacting with portals should now fire WorldTransferStart properly
  • Fixed bots entering and exiting portals repeatedly
  • Added task for talking to orek.
  • Added Markers to Data cache
  • Added IsWorldEntryPoint, IsWorldExitPoint and Marker to Interactable object
  • Added RiftQuest object from Adventurer to more easily work with rift quest step ids.
  • Now waits for bots to finish vendoring before starting a rift
  • Bots in town will now try to use hearth portals
  • Bots will not longer try to teleport to players while in greater rift.
  • Bots will no longer try to send invites when party is locked
  • Improved handling of followers' gem upgrade request in greater rift.
  • Fixed an issue preventing events when a follower is the server.
  • Removed some excessive logging.
  • Improved MoveTo to constantly update its going to when its target moves.
  • Added a setting for leaving games that have unknown players in them.
  • Added a setting for distance from leader before attempting to teleport.

Notable Known Issues


  • Currently does not work with YAR.
  • Inputting numbers in settings UI boxes is being weird.
 
Thanks for your patience with this, between updating Trinity and Adventurer and everything else. Planning to make more progress on this soon.

Added new version, it should be a lot more stable.


1.0.6
  • Leader now requests other bots leave the game when he needs them to.
  • Followers now move to exit marker in greater rifts when leader isn't found.
  • Added settings for Follow Distance and Teleport Distance
  • Fixed leader saying he was teleporting to followers when he wasn't going to.
  • Leader should now wait for followers to stop vendoring before opening new rift portal.
  • Interacting with portals should now fire WorldTransferStart properly
  • Fixed bots entering and exiting portals repeatedly
  • Added task for talking to orek.
  • Added Markers to Data cache
  • Added IsWorldEntryPoint, IsWorldExitPoint and Marker to Interactable object
  • Added RiftQuest object from Adventurer to more easily work with rift quest step ids.
  • Now waits for bots to finish vendoring before starting a rift
  • Bots in town will now try to use hearth portals
  • Bots will not longer try to teleport to players while in greater rift.
  • Bots will no longer try to send invites when party is locked
  • Improved handling of followers' gem upgrade request in greater rift.
  • Fixed an issue preventing events when a follower is the server.
  • Removed some excessive logging.
  • Improved MoveTo to constantly update its going to when its target moves.
  • Added a setting for leaving games that have unknown players in them.
  • Added a setting for distance from leader before attempting to teleport.

Notable Known Issues


  • Currently does not work with YAR.
  • Inputting numbers in settings UI boxes is being weird.
FC barb tends to go out of range when running in a group with the new update, maybe its something you can look into? I will bot other char meanwhile. thanks for the hard work
 
Thanks for your patience with this, between updating Trinity and Adventurer and everything else. Planning to make more progress on this soon.

Added new version, it should be a lot more stable.


1.0.6
  • Leader now requests other bots leave the game when he needs them to.
  • Followers now move to exit marker in greater rifts when leader isn't found.
  • Added settings for Follow Distance and Teleport Distance
  • Fixed leader saying he was teleporting to followers when he wasn't going to.
  • Leader should now wait for followers to stop vendoring before opening new rift portal.
  • Interacting with portals should now fire WorldTransferStart properly
  • Fixed bots entering and exiting portals repeatedly
  • Added task for talking to orek.
  • Added Markers to Data cache
  • Added IsWorldEntryPoint, IsWorldExitPoint and Marker to Interactable object
  • Added RiftQuest object from Adventurer to more easily work with rift quest step ids.
  • Now waits for bots to finish vendoring before starting a rift
  • Bots in town will now try to use hearth portals
  • Bots will not longer try to teleport to players while in greater rift.
  • Bots will no longer try to send invites when party is locked
  • Improved handling of followers' gem upgrade request in greater rift.
  • Fixed an issue preventing events when a follower is the server.
  • Removed some excessive logging.
  • Improved MoveTo to constantly update its going to when its target moves.
  • Added a setting for leaving games that have unknown players in them.
  • Added a setting for distance from leader before attempting to teleport.

Notable Known Issues


  • Currently does not work with YAR.
  • Inputting numbers in settings UI boxes is being weird.
Thanks a lot for your hard work. It is highly appreciated!
 
Hey, does this plugin work if your in a clan?

Ive started it up and i cant get the follower to accept the invite. Im getting this issue here:

"[AutoFollow.Coroutines][<RequestPartyInvite>d__2a] Party invite is from '<CLAN> CHARACTERNAME' who is not our leader, ignoring"

The leader is sending the invites... the follower just doesn't want to accept.
 
I use 1.0.6, and follower ignored common item(include blue&yellow equipment), it just pick up legendary equipment.
 
Thank you for the update.
Bot no more stuck.
Sometimes bot stand alone, but just few seconds.
 
ive noticed that if i change min trash pack size to anything above 1 when the follower encounters and is "blocked" even in the slightest by a quantity of mobs less than the minimum it wont do anything, it'll just stand there getting attacked. so if follower runs into a group of 3 mobs with min trash pack size set to 4 it will just stand there, wont go around to continue following leader won't attack etc.
 
ive noticed that if i change min trash pack size to anything above 1 when the follower encounters and is "blocked" even in the slightest by a quantity of mobs less than the minimum it wont do anything, it'll just stand there getting attacked. so if follower runs into a group of 3 mobs with min trash pack size set to 4 it will just stand there, wont go around to continue following leader won't attack etc.


I think this is the same issue I'm having, bots tend to get split up all over the place because of it but if I move one on my own just ever so slightly it will start heading towards leader
 
I think this is the same issue I'm having, bots tend to get split up all over the place because of it but if I move one on my own just ever so slightly it will start heading towards leader
There lots of update today(DB 443, Adventuer for plugins and profile, autoFollow). Currently T10 perfectly works. Try newly install everything.
 
There lots of update today(DB 443, Adventuer for plugins and profile, autoFollow). Currently T10 perfectly works. Try newly install everything.


Do you mind posting or pming your trinity settings? I have a fresh install and my group doesn't stay together well at all
 
Hey xzjv, well done plugin! its running very smooth. there's just one point thats bad in my opinion. in my party the bots are randomly opening the rift, sometimes bot b sometimes bot c etc. AND they are opening a greater rift one while iam on my leader with an empty profile. they should stop doing there own stuff there. keep up your good work!
 
Hi xzjv

Very nice work for this amazing plug in. I would like to report one thing and make one suggestion:

1. The leader bot isn't inviting my follower bots which has same name. It seems to get confused when all bots has the same name.
2. Can I suggest you to implement to allow leader bot to drop legendary to follow bot (already achievable by Trinity) but after follower bots ID the legendary, drop it back to leaderbot to pick up so we don't need to manually move them around every 2 hours.
3. atm the party seems to be quite spread and so it won't be good in greater rift. Anyway to make them stick to leaderbot as close as possible, or disable combat when they are certain yards away from leaderbot?

Thanks again for the hard work.
 
Last edited:
Hi xzjv

Very nice work for this amazing plug in. I would like to report one thing and make one suggestion:

1. The leader bot isn't inviting my follower bots which has same name. It seems to get confused when all bots has the same name.
2. Can I suggest you to implement to allow leader bot to drop legendary to follow bot (already achievable by Trinity) but after follower bots ID the legendary, drop it back to leaderbot to pick up so we don't need to manually move them around every 2 hours.
3. atm the party seems to be quite spread and so it won't be good in greater rift. Anyway to make them stick to leaderboard as close as possible, or disable combat when they are certain yards away from leaderbot?

Thanks again for the hard work.


#1 & #2 are the same issues I've ran into
 
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