What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin] AutoEquip - automatically equip gear/bags [v2.0.3]

no invitation here...pm me your email plz
 
you are on a cracked version
so no help for you

and its a perma ban for you
bye
 
Would it be possible to use the weights for itemstats you select in autoequip to select the best item for your bot when turning in quests with item rewards?
Thinking of a new feature here, i am aware you can't do this atm(atleast not as far as i know).
 
Why is it picking Cloth items for my PROT pally?

Is there a way to force mail over leather and cloth?
 
Why is it picking Cloth items for my PROT pally?

Is there a way to force mail over leather and cloth?

In Settings.xml there is a Ignorelist, just input Cloth and Leather there and AutoEquip wont use it.
 
In Settings.xml there is a Ignorelist, just input Cloth and Leather there and AutoEquip wont use it.

Tried putting it into Item Type.

Can you help me with exactly what I need to put in under which heading (item type or item list)? Much appreciated.
 
Tried putting it into Item Type.

Can you help me with exactly what I need to put in under which heading (item type or item list)? Much appreciated.

BUMP. Can someone please help here. Still can't get this working.
 
Any chance of adding more classes? I'd love to see a holy priest. I'd also be ok with a rough guide on how to make it myself. Thanks for the plugin!
 
Hello. Autoequip don't equip any items. Also quest with choose reward don't work - bot can't choose reward.
Here is a log:
Code:
[15:56:11.9794] [Navigator] Loaded new tiled mesh for map "Azeroth".
[15:56:14:681] Activity: Moving to complete collect-objective for Milly's Harvest.
[15:56:21:346] Activity: Moving to quest turn in at quest giver Marshal McBride.
[15:56:28:26] Activity: Turning in quests at quest giver Marshal McBride
[15:56:28:218] interact: 0x1C1D5E38
[15:56:28:252] interact done: 0x1C1D5E38
[15:56:31:970]  Element o tym samym kluczu został już dodany. - From: mscorlib   w System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   w System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   w Styx.WoWInternals.WoWObjects.ItemInfo.GetItemStats()
   w Styx.Logic.Inventory.WeightSet.EvaluateItem(ItemInfo info)
   w QuestBot.Objectives.ActionSelectReward.Run(Object context)
   w TreeSharp.Action.RunAction(Object context)
   w TreeSharp.Action..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.Sequence..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.DecoratorContinue..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.Sequence..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.DecoratorContinue..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.Sequence..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.Decorator..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.PrioritySelector..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w QuestBot.Actions.PerformQuestObjective..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.Decorator..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.PrioritySelector..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.PrioritySelector..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 7725, offset:130
[15:56:31:977] Changed POI to: Type: None, Loc: <0, 0, 0>
[15:56:32:224] Activity: Turning in quests at quest giver Marshal McBride
[15:56:33:8] interact: 0x1C1D5E38
[15:56:33:41] interact done: 0x1C1D5E38
[15:56:36:327] Changed POI to: Type: None, Loc: <0, 0, 0>
[15:56:36:501] Activity: Turning in quests at quest giver Marshal McBride
[15:56:37:98] interact: 0x1C1D5E38
[15:56:37:114] interact done: 0x1C1D5E38
[15:56:40:661] Changed POI to: Type: None, Loc: <0, 0, 0>
[15:56:43:69] Activity: Turning in quests at quest giver Marshal McBride
[15:56:43:840] interact: 0x1C1D5E38
[15:56:43:873] interact done: 0x1C1D5E38
[15:56:44:218]  TrwaĹ‚o przerywanie w?…tku. - From: mscorlib   w System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
   w QuestBot.Objectives.TurnInQuestObjective.(Object context)
   w QuestBot.Objectives.TurnInQuestObjective.?€(Object ret)
   w TreeSharp.Action.RunAction(Object context)
   w TreeSharp.Action..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.Sequence..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.Decorator..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.PrioritySelector..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w QuestBot.Actions.PerformQuestObjective..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.Decorator..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.PrioritySelector..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w TreeSharp.PrioritySelector..MoveNext()
   w TreeSharp.Composite.Tick(Object context)
   w Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 5036, offset:143
[15:56:44:223] Changed POI to: Type: None, Loc: <0, 0, 0>
[15:56:49:278] Wow exited, Honorbuddy stopped!
 
Info
If you want more information about weight sets, go open some of the actual weight sets - there's a folder called Weight Sets under the AutoEquip folder. Inside that, you will find all default weight sets and a file called WeightSetTemplate.txt. That file contains all possible stats, a few comments and the template for a weight set.

Would love to get my hands on that file :p

Anyway i made a weight set for DK Blood Tank

Code:
<?xml version="1.0" encoding="utf-8"?>
<WeightSet Class="DeathKnight" Spec="Blood" Misc="Tank">
  <DPS>5</DPS>
  <Stamina>1</Stamina>
  <DefenseRating>0.90</DefenseRating>
  <Agility>0.69</Agility>
  <DodgeRating>0.5</DodgeRating>
  <ParryRating>0.43</ParryRating>
  <ExpertiseRating>0.38</ExpertiseRating>
  <Strength>0.31</Strength>
  <ArmorPenetrationRating>0.26</ArmorPenetrationRating>
  <CriticalStrikeRating>0.22</CriticalStrikeRating>
  <Armor>0.18</Armor>
  <HitRating>0.16</HitRating>  
  <HasteRating>0.16</HasteRating>
  <AttackPower>0.08</AttackPower>
</WeightSet>
 
Back
Top