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[Plugin] Artemis - The Profile Helper

Lol...at least it is something...=) Hopefully Phelon can tweak the minor problems with 1.4. He made a HUGE difference in upping my gph by making this plugin.
 
testing, i hope i dont get stuck anymore in barrels with dh xD
 
still doesn't enter every time it's there. the problem is the buggy teleport which sometimes glitches and ports us back once. If you don't move, you don't notice the glitch, but the client and the bot know, you are not near enough, so the check if the dungeon is there fails and the profile restarts. You need to adjust the check-radius or make it move even nearer to the dungeon entrance before checking if it's there.

the problem with teleport/vault is also mentioned in http://www.thebuddyforum.com/demonb...uides/55823-zoinx-guide-sarkoth-700k-gph.html
 
It's bugged, not leaving game correclty. It leaves game (10sec) before to even try to cast portal.
 
Just tested it and I found a few bugs so far:

1) It'll TP out when the cellar is there
2) It will leave the game before TPing out to town
 
Only problem I see is the leaving the game when the cellar is there, I think Agnadius describes it really well. I'll definitely be buying you a beer once this profile/plugin is perfected. I can just see the GPH now...
 
quick question: I am a wiz Ive always ran core because it always worked for me best but I am switching to Sarkoth tonight because I have some great loot rules set up. I am a wiz so I am choosing this profile since it seems like the one that works best with teleport. I never used teleport with core but I know it will work good here to get through the mobs at the start. I also plan on using the plug in to skip combat until inside cellar. I will be using wormhole as well.

My question is: What setting in options do I put teleport on? To run when not on cooldown or to run every x seconds? (i forgot what some of the other options are atm) I usually just run generic but might look at the other option tonight as well. It seems like it will teleport when trying to exit game or trying to vendor or salvage if its on one of those settings. Im at work so havent tested it yet just asking now so I can immeditalty get it working right. thanks!
 
1.05 seems broken (why 1.05? and not 1.5?)

says everytime "run is done" .. joins a game "run is done" escapes..

barb leap/charge/sprint isnt working, he trys to use it all the time without fury and isnt moving.
 
I went ahead and edited the new files to match the coords D3Diabolus provided on p2 and it seems to be working fine (Wizard).

x="2032.328" y="2560.219" z="27.1"

Only thing I'm seeing is that occasionally it quits right as it tries to port and ends up with the 10 second countdown as it ports. Not a huge deal but a decrease in GPH =)
 
hah Dartchen, love your edited coordinates :)

But I will continue with 1.4, feedback doesnt sound good right now.
 
sorry they dont work too ^^ the bot wont freeze again and wont enter in the cellar :D. keep the good work !!!
 
Ya...it is bedtime so I'll stick with old reliable tonight. Betting that Phelon has this running perfectly by the time I wake up in the morning.
 
It doesn't work well for my barb.

-teleporting along with leaving the game
-constant use of sprint, even if you dont have required fury
-leaping at the beggining for only 1-2 yards. completely unneccesary
-sometimes bot kills mobs outside cellar with 100% health
-when you leap and kill mobs in few seconds without a single move bot will teleport straight without looting anything

was testing on 103, 118 and 124 with clean artemis profile+plugin on generic and belphegor routine
 
So far it seems to do a very nice job with my DH, only thing I would like to suggest is that.. Can you make it use Preparation when low on discipline(after 4ft time of vaulting or something), so it can continue vaulting the rest of the way (that way we'll get an GPH increase)? And maybe also vault 2 times inside Cellar, so it can vault directly into the doorway and start shooting those lovely Cluster Arrows.

Also I also noticed that sometimes when it doesn't see the Cellar and decides to go back, it'll sometimes start the "leave game" process BEFORE actually being in town.

EDIT: (bug) Noticed that sometimes, it'll leave game even through cellar is up.

View attachment 44338
 
Last edited:
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