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[Plugin] Artemis - The Profile Helper

Using the version you just posted on the last page. My monk stops in the middle of the field to check the cellar door even if its open instead of continuing to sprint with temptest rush. if it isnt open.. it exists the game before it TP so i have to wait for the 10 sec countdown and sometimes die. Also when it finishes killing sarkoth and looting it walks all the way to the bottom of the cellar then back to the middle then TP's.
 
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Using the version you just posted on the last page. My monk stops in the middle of the field to check the cellar door even if its open instead of continuing to sprint with temptest rush. if it isnt open.. it exists the game before it TP so i have to wait for the 10 sec countdown and sometimes die.

he is aware of this problem. waiting for it to happen again so I can post the log file, maybe this helps

btw he was just townporting when entering the cellar (standing in the door and then making a town portal)
 
So heres the log from a game where he is leaving although cellar is open:

[16:53:07.114 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[16:53:11.613 D] Joined a game!
[16:53:11.615 D] Joined a game with 302506
[16:53:14.426 N] ###################### REPORT ######################
[16:53:14.427 N] Gold: 302506
[16:53:14.430 N] Blues: 5
[16:53:14.433 N] Yellows: 0
[16:53:14.436 N] Legendaries: 0
[16:53:14.439 N] Set items: 0
[16:53:14.439 N] ####################################################
[16:53:14.597 D] Replaced hook [ProfileOrderBehavior_Hook] 7c07a20a-687e-4ec3-883f-95267f0526d1
[16:53:27.762 D] Replaced hook [ProfileOrderBehavior_Hook] 29af7c1e-aaef-4659-ab59-ddd32f2568b5
[16:53:27.862 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[16:53:35.079 N] Leaving game, reason: Run is done
[16:53:35.079 D] Navigator.Clear
[16:53:35.079 N] Profile completed
[16:53:35.316 N] Loaded profile Artemis - Sarkoth Profile
[16:53:35.316 N] Number of games completed:39
[16:53:35.320 N] Last run acquired 0 gold.
[16:53:35.321 N] Current Gold per Hour: 255989
[16:53:40.151 D] Start/Stop Button Clicked!
[16:53:40.151 N] Stopping the bot.
[16:53:40.151 D] CurrentBot.Stop()
[16:53:40.151 D] Navigator.Clear()
[16:53:40.151 D] Navigator.Clear
[16:53:40.151 D] TreeHooks.Instance.ClearAll()
[16:53:40.151 D] OnStop event
[16:53:40.151 D] OnStop Event Invoking
[16:53:40.151 D] QuestOrderManager.OnBotStop(). Resetting caches.
[16:53:40.151 D] Resetting current behavior.
[16:53:40.151 D] QuestOrderManager.OnBotStop(). Resetting caches.
[16:53:40.151 D] Resetting current behavior.
[16:53:40.151 D] QuestOrderManager.OnBotStop(). Resetting caches.
[16:53:40.321 N] Bot Thread Ended. Was this requested?
 
Problems I've noticed running this for 30 mins. The profile and the plugin only.

-Exit game and TPs at the same time (waiting all the 10 seconds because leave game is pressed before arriving to town).
-Teleporting from start, very smooth, but then runs back a bit before continuing down the cellar door.
-When arriving in cellar, runs back and forth a little bit before continuing to kill Sarkoth.
-After killing Sarkoth and looting, runs back to the door leading on to the room where Sarkoth is before TPing.
-Leaving game even though the cellar door is open. Also TPing after clicking "leave game" here, making the bot wait all the 10 seconds before leaving game.

But when it works, it works damn well! Thumbs up! :D
 
The fact that he goes to the bottom of the cellar then back to the middle to TP when he is done killing sarkoth adds like 7 seconds to my runs :/
 
Problems I've noticed running this for 30 mins. The profile and the plugin only.

-Exit game and TPs at the same time (waiting all the 10 seconds because leave game is pressed before arriving to town).
-Teleporting from start, very smooth, but then runs back a bit before continuing down the cellar door.
-When arriving in cellar, runs back and forth a little bit before continuing to kill Sarkoth.
-After killing Sarkoth and looting, runs back to the door leading on to the room where Sarkoth is before TPing.
-Leaving game even though the cellar door is open. Also TPing after clicking "leave game" here, making the bot wait all the 10 seconds before leaving game.

But when it works, it works damn well! Thumbs up! :D


exact happening with my wiz :)
 
Good job! Filled my bags on purpose just to see how it handled and it was perfect,now i finally can afk farm for real! Epic profile!
 
Problems I've noticed running this for 30 mins. The profile and the plugin only.

-Exit game and TPs at the same time (waiting all the 10 seconds because leave game is pressed before arriving to town).
-Teleporting from start, very smooth, but then runs back a bit before continuing down the cellar door.
-When arriving in cellar, runs back and forth a little bit before continuing to kill Sarkoth.
-After killing Sarkoth and looting, runs back to the door leading on to the room where Sarkoth is before TPing.
-Leaving game even though the cellar door is open. Also TPing after clicking "leave game" here, making the bot wait all the 10 seconds before leaving game.

But when it works, it works damn well! Thumbs up! :D

Same here, exactly. But I like the TP + Leave game. TP only might not be enough because he gets killed by some mobs.
 
Apart from the tiny bugs listed above, this is working really well. When the cellar is closed it teleports out pretty much straight away which is a great feature!
Code:
[16:33:01.291 N] Number of games completed:137
[16:33:01.296 N] Last run acquired 0 gold.
[16:33:01.296 N] Current Gold per Hour: 257057
 
"-When arriving in cellar, runs back and forth a little bit before continuing to kill Sarkoth."

Maybe this is intentional. He just did NOT run back and forth -> was standing still in the door for like 2 seconds causing me to die (when waiting for 2 seconds, he is not attacking sarkoth first but some of his mobs and teleporting right to him after like 6 attacks)

-townporting or leaving game inside the cellar (in the door) before attacking Sarkoth happens more often during the last runs.

I hope there will be some fixes on this since this profile is working best for me (even with those known bugs that are decreasing the gph amount)
 
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I'm having a problem when my character dies sometimes. Once the character revives, he will keep walking back and forth between the cellar and the starting point until he dies again. When they die the 2nd time, the bot does not revive or exit the game, meaning the bot pretty much ends there. I have to manually revive and exit the game before the bot kicks in again. The bot isn't ending, it just seems to pause itself.
 
Not sure either is possible...but two minor things if you get bored.

1) Is it possible to turn attack on/expand kill range, so that the bot kills the monsters in range, before trying to hearth if the cellar is closed? I get popped at the last second about 1/10 tries which greatly decreases gph.

2) Is it possible to have it check to see if you have < 3-4 inventory slots free each time you hearth to town? Then, if so...have it run the bags full profile. I tend to lose gph when it collects all the loot after a kill and hearths back to town for the bag full profile. Then it takes the portal back for no reason. Then hearths back to town again to quit out.

Loving these btw...I'm running a 300%gf Wizard w/ build 1.2 plugin and 1.04 profile (modified for wizard waypoints to insta check for open/closed). Getting 400k-450k over 100 or so games. Thanks again for the hard work!
 
I'm running a 300%gf Wizard w/ build 1.2 plugin and 1.04 profile (modified for wizard waypoints to insta check for open/closed). Getting 400k-450k over 100 or so games. Thanks again for the hard work!

I'm running a wiz, only +200%GF, but that should be 66% and instead im getting less than 50% of ^^ at about 190kgph. I can see that there are seconds here and there that could be shaved off (pickup radius would save a few seconds) but I'm not sure what else I'm doing wrong. I would be happy with 300, but at 200 thats over 5 hours per million.. pretty dismal.
 
Not sure either is possible...but two minor things if you get bored.

1) Is it possible to turn attack on/expand kill range, so that the bot kills the monsters in range, before trying to hearth if the cellar is closed? I get popped at the last second about 1/10 tries which greatly decreases gph.

2) Is it possible to have it check to see if you have < 3-4 inventory slots free each time you hearth to town? Then, if so...have it run the bags full profile. I tend to lose gph when it collects all the loot after a kill and hearths back to town for the bag full profile. Then it takes the portal back for no reason. Then hearths back to town again to quit out.

Loving these btw...I'm running a 300%gf Wizard w/ build 1.2 plugin and 1.04 profile (modified for wizard waypoints to insta check for open/closed). Getting 400k-450k over 100 or so games. Thanks again for the hard work!

Do you have the problem (with the 1.2 plugin) that he leaves the game although the cellar is open? If not, do you mind sharing the 1.2 plugin with me?
 
Problems I've noticed running this for 30 mins. The profile and the plugin only.

-Exit game and TPs at the same time (waiting all the 10 seconds because leave game is pressed before arriving to town).
-Teleporting from start, very smooth, but then runs back a bit before continuing down the cellar door.
-When arriving in cellar, runs back and forth a little bit before continuing to kill Sarkoth.
-After killing Sarkoth and looting, runs back to the door leading on to the room where Sarkoth is before TPing.
-Leaving game even though the cellar door is open. Also TPing after clicking "leave game" here, making the bot wait all the 10 seconds before leaving game.

But when it works, it works damn well! Thumbs up! :D

Same here, couldnt really fix this so far, but tweaks on this would safe 2-4secs
 
These are the files I use. I take no credit or responsibility for either of them as I am a total noob and just used information provided by others. The 1.4 plugin was giving me issues so I downgraded back to 1.2 until Phelon had time to tweak it.

The build I'm currently running is -

1) Electrocute - Chain Lightning
2) Arcane Orb - Celestial Orb
3) Diamond Skin - Prism
4) Energy Armor - Force Armor
5) Teleport - Wormhole
6) Magic Weapon - Force Weapon

Blur
Astral Presence
Glass Cannon

I'm always open to suggestions from the pros out there if some of these are bad choices.

btw - I run on the .103 since .118 gave me issues with these profiles.
 
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These are the files I use. I take no credit or responsibility for either of them as I am a total noob and just used information provided by others. The 1.4 plugin was giving me issues so I downgraded back to 1.2 until Phelon had time to tweak it.

The build I'm currently running is -

1) Electrocute - Chain Lightning
2) Arcane Orb - Celestial Orb
3) Diamond Skin - Prism
4) Energy Armor - Force Armor
5) Teleport - Wormhole
6) Magic Weapon - Force Weapon

Blur
Astral Presence
Glass Cannon

I'm always open to suggestions from the pros out there if some of these are bad choices.

btw - I run on the .103 since .118 gave me issues with these profiles.


I use teleport and archon, with 17k unbuffed dps (pretty much just the cheapest int+gf gear i could find on the AH, sarkoth dies in 2-3 seconds. None of my other abilities matter in the slightest
 
These are the files I use. I take no credit or responsibility for either of them as I am a total noob and just used information provided by others. The 1.4 plugin was giving me issues so I downgraded back to 1.2 until Phelon had time to tweak it.

The build I'm currently running is -

1) Electrocute - Chain Lightning
2) Arcane Orb - Celestial Orb
3) Diamond Skin - Prism
4) Energy Armor - Force Armor
5) Teleport - Wormhole
6) Magic Weapon - Force Weapon

Blur
Astral Presence
Glass Cannon

I'm always open to suggestions from the pros out there if some of these are bad choices.

btw - I run on the .103 since .118 gave me issues with these profiles.

ty

will be trying this and give some feedback (also wiz)

edit: waaa, townporting after killing sarkoth without looting his items. 3times in a row. gonna go back to 1.04 and 1.4

edit2: now trying your edited profile with plugin 1.4 which seems to be working. not a single open cellar left out yet

edit3: damn, still left game though cellar is open. but im gonna keep it running
 
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Might try it with my build to see if it loots. I know it acted flaky when I used Archon. This is my favorite bot time, when nothing works the same in two places =)

Also check your loot radius - I keep mine at 45.

This is my current run so I know I'm not totally crazy...

[17:45:12.578 N] Path with 5 hops received (partial: False)
[17:45:12.802 N] Path with 5 hops received (partial: False)
[17:45:16.622 N] Interacting with object g_Portal_Square_Blue-240
[17:45:17.590 N] Path with 5 hops received (partial: False)
[17:45:17.817 N] Path with 5 hops received (partial: False)
[17:45:38.143 N] Leaving game, reason: Run is done
[17:45:38.143 N] Profile completed
[17:45:38.473 N] Loaded profile Artemis - Sarkoth Profile
[17:45:38.473 N] Number of games completed:99
[17:45:38.476 N] Last run acquired 5161 gold.
[17:45:38.477 N] Current Gold per Hour: 401167
[17:45:43.978 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[17:45:51.213 N] ###################### REPORT ######################
[17:45:51.214 N] Gold: 5835547
[17:45:51.220 N] Blues: 17
[17:45:51.228 N] Yellows: 1
[17:45:51.235 N] Legendaries: 0
[17:45:51.241 N] Set items: 0
 
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I got now 300k gph after 50 runs, which is 50k more than before (using now your edited profile and 1.4 plugin).

260% gf, 25ms, 10pr, 17k dps (unbuffed). so I already improved :)

Yea and really weird that its working for you and not for me... :D
 
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