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[Plugin] Armory

Thanks for your reply (and thanks for the Trinity/QT update!) but this don't help. I have tried to set my minimum bloodshard count from 450 to 25 and I still find the bot stuck at taking up shards. Only thing I can see is that when I put it at 25, the bot get less stuck.

I wrote this in another thread:

Problem is that when you hit a double goblin in the community buff (blood theif or something I believe he's called called) you will get so much blood shard that its most likely that you will hit the 500 limit anyway. I have set my minimum shard number to 25 in Armory, which I believe makes the bot spend shards at each town visit after killing rift guardian but I still see that the bot hit the 500 limit before have taken up every blood shard on the ground and than the bot get stuck trying to pick up the remaining shard on the ground. The bot will not teleport to town in the middle of shard pickup sequence
 
Same issue here.
There should be a trigger to spend the shards even during a rift.
 
Im getting the same shitty problem here as with Kadalaspree, when my bt hits 500 shards (due to STUPID GOLBINS) he tried to put them ut even if he dont have space and keep doing it until the unactive timer kicks in.

If I try to disable Shard Pickup in trinity, same problem....still tried to pick them up....

Having the same issue. I've tried setting the blood shard count to a bunch of different amounts ranging for 25-500, no luck.
 
I set shards number to 100, it helped, but sometimes there are a lot of these goblins and bot stucks anyway. How about to make the bot to do a townrun exactly after boss kill and to spend all the bloodshards, also sort of improvement in townrun algorithm such as: if, when in town shardnumber>=200, then buy stuff, or: if shardnumber>=400, do townrun
 
I just config this to a lv 1 char but even when I pick an upgrade armory takes soooooo mutch time to equip the item, why?
 
This doesn't seem to be working. Anybody else having issues? Or maybe my setting are screwed?
 
I have noticed from level 1-55 that it removes equipment and run without some parts. I had shoulded, chest and waist and next time i looked they werent equipped. It also doesnt equip any amuletes at all.
As i said level 1-55 atm, will hit 70 during the night now.
 
can someone help me understand this, i got:
damage or toughness enabled
equip any item where damge is >0%, or damage = 0% and toughness is >0%

basic upgrades enabled
equip items when damage is greater than 0%
and toughness is greater than 0%

Additive damage and toughness enabled
equip items when damage is greater that -5%
and damage + toughness is greater than 0%

healing upgrades enabled
equip items when damage is greater thatn -15%
and damage+toughness is greater than 0%
and healing is greater than 0%

now the bot makes these decisions:
[Armory] Boj Anglers is an Upgrade! Damage=0,8% Toughness=-8,2% Healing=-9,7%
[Armory] Equipping item Boj Anglers in slot Feet

[Armory] Death Negation is an Upgrade! Damage=-6,9% Toughness=8,8% Healing=9,0%
[Armory] Equipping item Death Negation in slot Torso

[Armory] Scale Denial is an Upgrade! Damage=0,7% Toughness=-2,2% Healing=-5,0%
[Armory] Equipping item Scale Denial in slot Waist

[Armory] Reach Harvest is an Upgrade! Damage=1,4% Toughness=-7,5% Healing=-2,7%
[Armory] Equipping item Reach Harvest in slot Hands


what am I doing wrong? these shouldnt be equiped, should they?
 
How i can to do what bot wait for 400 shard and only then buy itmes. Now bot got 50-100 shard from rift and go buy items.
 
any way u can stop a demon hunter equiping things other then a bow? because its quite annoying have it equip an axe XD
 
I have a small problem with trials and stopping them at level 25ish. That doens't seem to work. Even though I have it enabled and set to 25, it just keeps attacking and gets 35 to 40 keys. Does this work for anyone else?

Edited: Sorry, wrong forum.
 
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