Rambazambah
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- Joined
- Apr 9, 2014
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I am no expert, but I think to ignore your level 70 chars just add the following line with a text editor in the "ItemEvaluator.cs" file:
Quick one-line edit:
This should just return every item you pick up is no upgrade, and leave it in your bags
nicer edit:
To get a log notification (and also to not mess with the evaluation), just insert the following code in front of the "if (isUpgrade)", don't use the quick-fix then
Quick one-line edit:
Code:
private static bool CalculateUpgrade(float damage, float toughness, float healing)
{
bool isUpgrade = false;
[COLOR="#FF0000"] //manually inserted following line to ignore lvl 70 chars!
if (ZetaDia.Me.Level== 70) { return false; }[/COLOR]
if (damage > -0.05 && damage + toughness > 0)
isUpgrade = true;
if (damage > -0.15 && damage + toughness > 0 && healing > 0)
isUpgrade = true;
return isUpgrade;
}
This should just return every item you pick up is no upgrade, and leave it in your bags

nicer edit:
To get a log notification (and also to not mess with the evaluation), just insert the following code in front of the "if (isUpgrade)", don't use the quick-fix then
Code:
[COLOR="#FF0000"] //inserted to ignore lvl 70 "upgrades"
if (isUpgrade && ZetaDie.Me.Level == 70)
{
Logger.Log("Armory detected {0} could be an Upgrade! Damage={1:0.0}% Toughness={2:0.0}% Healing={3:0.0}% No changes done, please check manually!", item.Name, damage * 100, toughness * 100, healing * 100);
return false;
}
//inserted to ignore lvl 70 "upgrades"[/COLOR]
Last edited: