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[Plugin] Armory

I am no expert, but I think to ignore your level 70 chars just add the following line with a text editor in the "ItemEvaluator.cs" file:

Quick one-line edit:
Code:
 private static bool CalculateUpgrade(float damage, float toughness, float healing)
        {
            bool isUpgrade = false;

[COLOR="#FF0000"]            //manually inserted following line to ignore lvl 70 chars!
            if (ZetaDia.Me.Level== 70) { return false; }[/COLOR]

            if (damage > -0.05 && damage + toughness > 0)
                isUpgrade = true;
            if (damage > -0.15 && damage + toughness > 0 && healing > 0)
                isUpgrade = true;
            return isUpgrade;
        }

This should just return every item you pick up is no upgrade, and leave it in your bags :)



nicer edit:
To get a log notification (and also to not mess with the evaluation), just insert the following code in front of the "if (isUpgrade)", don't use the quick-fix then
Code:
           [COLOR="#FF0000"] //inserted to ignore lvl 70 "upgrades"
            if (isUpgrade && ZetaDie.Me.Level == 70)
            {
                Logger.Log("Armory detected {0} could be an Upgrade! Damage={1:0.0}% Toughness={2:0.0}% Healing={3:0.0}% No changes done, please check manually!", item.Name, damage * 100, toughness * 100, healing * 100);
                return false;
            }
            //inserted to ignore lvl 70 "upgrades"[/COLOR]
 
Last edited:
A nice feature for this would be IF gear is better and level == 70 then stash it instead of trash it so you can manually check for upgrades later! :) would be awesome for level 70's
 
A nice feature for this would be IF gear is better and level == 70 then stash it instead of trash it so you can manually check for upgrades later! :) would be awesome for level 70's
I'm also hoping for some more options for what to do if it finds an potentional upgrade, as some stats don't directly influence sheet value like Legendary effects and Lightning dmg +%
Though this is an awesome idea to work on rixx, you never cease to amaze!
 
1.0.3 posted

Should greatly reduce CPU utilization... apparently reading items from the backpack every tick is bad

UI coming "Soon™" ... I promise :)
 
1.0.3 posted

Should greatly reduce CPU utilization... apparently reading items from the backpack every tick is bad

UI coming "Soon™" ... I promise :)

Sounds awesome!! will you also make this svn / EZUpdater soon too? pleeeeease with cherries on top! :p
 
Its does not work with my monk (61lvl, quest profile) =\

Work with all 70th character.

PS Try to clean install, but no result :(

PSPS Screenshot - for example. Test it with full uneqiup too.

1.webp
 
Fair warning, Armory took items out of my stash today that were upgrades. Good thing I caught it. I play on HC and if I had lost these items, I would have been pretty upset. Unless a particular stash page is implemented or something, I dont think this is a good idea. Please either make this into a workable solution or remove it. I have to disable the plugin until then as I dont trust it to not take my best items, items that I dont want a HC bot having.
 
I have since rolled back to 1.0.2 and it is no longer taking items from my stash.
 
Fair warning, Armory took items out of my stash today that were upgrades. Good thing I caught it. I play on HC and if I had lost these items, I would have been pretty upset. Unless a particular stash page is implemented or something, I dont think this is a good idea. Please either make this into a workable solution or remove it. I have to disable the plugin until then as I dont trust it to not take my best items, items that I dont want a HC bot having.

This intended - except for the trashing part.

I'm working on a GUI for this today :)
 
My armory plugin stopped working, tried a fresh install, but doesnt work - also after i downloaded the Armory .3 when i check in plugin options it still says .2
 
Maybe you added the option "Full DPS" and "Full EPH"?
I think that's good idea, or not? =)
 
My bot un-equippes my Mojo + 1 hander, and replaces it with a 2h whenever one of them is Broken (Red)

is there anyway to force it to not do that? I wake up everyday with 300-500k Damage loss~ =P
 
maybe i missed it but I cant seem to click any of the boxes to change or tick the options
 
the plugin seems to be working but i cannot modify the settings using the UI
 
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