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[Plugin] AdvancedItemFilter RELOADED !

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Version: 1.0.1.2

Logfile:

Relevant Logfile Stuff: I didn't see logs cache item locations at all.

Tried the new version and it basically picked no Rares/Maps/Currencies until I made an appropriate rule for them. I was late for class so all I did for Rares was item.IsRare and it basically filled my stashes up lel.

But yeah, seems to ignore currencies/maps/rares unless you make a specific custom rule for them on the new one. Too lazy to filter out rares so I'm gonna go use the .1 for now.

Initially I thought it was GrindBot or MapRunner behavior as it would focus on killing enemies but it just went looking for more after killing the pack instead of returning and picking items up from cached locations (didn't monitor if it even cached items, sorry. [Went through the log, didn't cache items.]).

Don't mind the Item.IsCurrency to item.IsCurrency, I was dazed af. Hahaha.

Also doesn't seem to be picking up Uniques as none of my stash tabs got them and I didn't consider before leaving that they wouldn't be picked up.

More info:
Scraps are only set to gather 1, lel.
Recipes are off.
Did some more testing with it, not picking up RGB items or Quality Gems, either.

Update: Works fine when a Recipe is on (picks up Maps and Currencies, not just Rares), but I farm for Rares that at a certain mod threshold are kept instead of sold so not useful for me. Went back to last version.
Update 2: I was wrong. Maps and Currencies are once again picked up but not all Rares are. It picked up a Circlet and a Body Armor but ignored everything else (Belts, and a couple of Rings from what I saw.). 1.0.1.2
 
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Never Id items - what is it for ?
and where i can find new file with new Available Data for CustomRules
 
Never Id items - what is it for ?
and where i can find new file with new Available Data for CustomRules

I assume it's to store every Rare as unID'd so it can sell them for Chaos later (as they need to be unidentified if I remember my recipes correctly.)
 
yes, allready try this version
it not work with standart item filter
so need full remake rules
and i cant do it before i can use attack speed rule
 
Version: 1.0.1.2

Logfile:View attachment 180668

Relevant Logfile Stuff: I didn't see logs cache item locations at all.

Tried the new version and it basically picked no Rares/Maps/Currencies until I made an appropriate rule for them. I was late for class so all I did for Rares was item.IsRare and it basically filled my stashes up lel.

But yeah, seems to ignore currencies/maps/rares unless you make a specific custom rule for them on the new one. Too lazy to filter out rares so I'm gonna go use the .1 for now.

Initially I thought it was GrindBot or MapRunner behavior as it would focus on killing enemies but it just went looking for more after killing the pack instead of returning and picking items up from cached locations (didn't monitor if it even cached items, sorry. [Went through the log, didn't cache items.]).

Don't mind the Item.IsCurrency to item.IsCurrency, I was dazed af. Hahaha.

Also doesn't seem to be picking up Uniques as none of my stash tabs got them and I didn't consider before leaving that they wouldn't be picked up.

More info:
Scraps are only set to gather 1, lel.
Recipes are off.
Did some more testing with it, not picking up RGB items or Quality Gems, either.

Update: Works fine when a Recipe is on (picks up Maps and Currencies, not just Rares), but I farm for Rares that at a certain mod threshold are kept instead of sold so not useful for me. Went back to last version.
Update 2: I was wrong. Maps and Currencies are once again picked up but not all Rares are. It picked up a Circlet and a Body Armor but ignored everything else (Belts, and a couple of Rings from what I saw.). 1.0.1.2

Basically, if Custom Rules are enabled in 1.0.1.2, those are used EXCLUSIVELY, the default item filters (static) are not used in the process.

Never Id items - what is it for ?
and where i can find new file with new Available Data for CustomRules

Specific handling for some users with high IIR/IIQ, to use this you obviously need custom rules. Since you'll have to sell unid if you want to

The only thing that got added was IncreasedAttackSpeed (or something like that) and IsRecipeItem for security purposes. You can find all that info in the /Classes/EvaluableItem.cs file ;) that's all you can use for CRules.

I assume it's to store every Rare as unID'd so it can sell them for Chaos later (as they need to be unidentified if I remember my recipes correctly.)

Sort of, but not only.

yes, allready try this version
it not work with standart item filter
so need full remake rules
and i cant do it before i can use attack speed rule

It is working with default (static) item filters. Just an information : If you're using custom rules, they won't get used. Default item filters are used only when processing without custom rules.
Attack speed has been added in this version. a bit of understanding about c# could save you lot of time ;)

I have generic AIO rules file myself, usable for any char, whenever I want. i never have to rewrite them or whatever since nothing changes pretty much.
 
I'm a little confused
I had everything set up, and now to remake

How to make so that it pick only items 1x3, 1x4, 2x2 slots RGB for chrome? I dont want to pick any 2x3 and 2x4 items?
How can i pick up all rares but no big ones like 2x4, only some for chaos?

If i have rule like
1. Sell all rares/uniques
2. Keep rare with +10% speed or keep with name (mjolner)

it will keep it right?
 
That... explains everything actually. Do Keep rules override Sell rules? I.e. if I use [item.OverallResistancesPct >= 70] on Keep will it override [item.Rare and not item.IsMap] on Sell?

You should also probably put that on the first post. That's kinda big information. :P
 
How to make so that it pick only items 1x3, 1x4, 2x2 slots RGB for chrome? I dont want to pick any 2x3 and 2x4 items?
How can i pick up all rares but no big ones like 2x4, only some for chaos?

You cant, the way aif is designed.

If i have rule like
1. Sell all rares/uniques
2. Keep rare with +10% speed or keep with name (mjolner)

it will keep it right?

it should, I'm running some rules like those.

That... explains everything actually. Do Keep rules override Sell rules? I.e. if I use [item.OverallResistancesPct >= 70] on Keep will it override [item.Rare and not item.IsMap] on Sell?

You should also probably put that on the first post. That's kinda big information. :P

Wat? that's how default static works aswell... SellTask evaluates "ShouldKeep" by asking the itemEvaluator in AIF.

So if we have no rules in Keep for the said item, it's sold.

so if you have an item with ORP >= 70, it'll be kept even with "item.IsRare and item.IsIdentified" in Sell. That sounds logical.

It's common sense, even IRL => Wanna sell something? Do we need to keep it? Yes ? Don't sell, No ? sell it !

The processing order, IS EXACTLY THE SAME as its displayed in the combobox.

// EDIT //

Also, a bug remains when selling multiple recipes at once. To fix it temporary (until next release) edit RecipeWithdraw.cs and add this before the retyurn false line 112

 
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to sell all RGB i need make like this

Item.IsNormal and Item.IsRGB
Item.IsRare and Item.IsRGB
Item.IsMagic and Item.IsRGB

and its not work
 
to sell all RGB i need make like this

Item.IsNormal and Item.IsRGB
Item.IsRare and Item.IsRGB
Item.IsMagic and Item.IsRGB

and its not work

item.IsRGB is enough. and it works. make sure you double check everything.
 
Sometimes, my char sells off a chaos recipe then stash the chaos then goes to vendor with empty inventory and keep trying to sell over and over. Sorry if i missed this issue in the thread. Any way to solve this?
 
Sometimes, my char sells off a chaos recipe then stash the chaos then goes to vendor with empty inventory and keep trying to sell over and over. Sorry if i missed this issue in the thread. Any way to solve this?

See the edit 2 posts before yours... lol
 
Another problem Tony sensai. Plugin is not stashing amount I set on chaos recipe slider. For example, I set TwoHandWeapons to 2 but bot keeps picking them up after 2 in stash and now I got 5 in my stash. Is this because I have "Never ID items" enabled?
 
few questions tony:

- updating to new version just overwrite? settings of the plugins get lost or not?

- many people (like me) are still overchallenged with the way the basic item-filter (delivered with EB) can and should be edited.
leading into troubles like full stash, no proper amount for chaos recipe stashed, not enough (or too much) scrolls and such (see above)

Is there a chance you give us a noob-guide what is needed to get at least the 2chaos recipe running flawless after a fresh installation (and in combination with map running ofc)
Of course with the downside that valuable rares get sold.
(i don't need upgrades on my bot equip, but i guess the 1chaos recipe is still better on the long run? Or the 2 Chaos recipe in combation with checking the unneeded and ID'ed rares)

i don't like the GUI of the actual EB itemfilter (not yours), but maybe in a few weeks or months a newer version comes out to cover all the needs of the user without c# knowledge
so valuable high-dps weapons and such don't get burned.

(i know i shouldn't compare, but demonbuddy had a rare item filter (with a simple noob friendly slider) which was working good) but hey, PoE is like 1000 times more complex)
 
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Another problem Tony sensai. Plugin is not stashing amount I set on chaos recipe slider. For example, I set TwoHandWeapons to 2 but bot keeps picking them up after 2 in stash and now I got 5 in my stash. Is this because I have "Never ID items" enabled?

Noperino, never id items should be used with customrules or you must have a rule that say "sell rare unid item"

few questions tony:

- updating to new version just overwrite? settings of the plugins get lost or not?

- many people (like me) are still overchallenged with the way the basic item-filter (delivered with EB) can and should be edited.
leading into troubles like full stash, no proper amount for chaos recipe stashed, not enough (or too much) scrolls and such (see above)

Is there a chance you give us a noob-guide what is needed to get at least the 2chaos recipe running flawless after a fresh installation (and in combination with map running ofc)
Of course with the downside that valuable rares get sold.
(i don't need upgrades on my bot equip, but i guess the 1chaos recipe is still better on the long run? Or the 2 Chaos recipe in combation with checking the unneeded and ID'ed rares)

i don't like the GUI of the actual EB itemfilter (not yours), but maybe in a few weeks or months a newer version comes out to cover all the needs of the user without c# knowledge
so valuable high-dps weapons and such don't get burned.

(i know i shouldn't compare, but demonbuddy had a rare item filter (with a simple noob friendly slider) which was working good) but hey, PoE is like 1000 times more complex)

You have nothing to set up for chaos recipe, enable it and (or not) set a tab for recipe items, and here you go.
AIF is meant to be used for "advanced" things, as the name suggest. Custom Rules are here to make it simpler to create rules using textual logic. It also provides a way to order stash properly.
Don't expect EB to be 1C2G (1 click 2 go) people will always have to create rules for their needs, e.g. myself i don't run after valuable rares, i don't care.

And I don't get why people still don't wanna bother with CustomRules, they're really powerful (way easier to use than default ones, even pushedx meant it when we were talking about it) and they're generic, you can import/export them so.
 
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well, i even don't know whats better:

play around and try to understand how to set up customes rules via Exilebuddy GUI
(like the old guide showing it here https://www.thebuddyforum.com/exile...y-guides/157401-item-filter-editor-guide.html )
(but the guide is old and contains only few information)

or just try to find/"steal" someone elses custom-itemfilter-file and play around with this and try to understand every line?

there are still people posting/asking in this thread https://www.thebuddyforum.com/exile...profiles/156236-advanced-looting-profile.html and don't know what to do with it :)

I really wanna invest time to get the best solution like "coming back to the PC after 4 hours map botting - with only the best and valuable gear/currency collected"
but actually its always "trial and error" style, which i hate because i am one of the "small step by step" guys :)
 
well, i even don't know whats better:

play around and try to understand how to set up customes rules via Exilebuddy GUI
(like the old guide showing it here https://www.thebuddyforum.com/exile...y-guides/157401-item-filter-editor-guide.html )
(but the guide is old and contains only few information)

or just try to find/"steal" someone elses custom-itemfilter-file and play around with this and try to understand every line?

there are still people posting/asking in this thread https://www.thebuddyforum.com/exile...profiles/156236-advanced-looting-profile.html and don't know what to do with it :)

I really wanna invest time to get the best solution like "coming back to the PC after 4 hours map botting - with only the best and valuable gear/currency collected"
but actually its always "trial and error" style, which i hate because i am one of the "small step by step" guys :)

Took me 2 months to get things done on my side, well, I'm not a fast guy (that's what she said hehe) but i'm able to run fully afk. Why? custom rules, AIF, MapRunner, and some bullshit.
to be able to understand how EB works, you need a bit of udnerstanding in c# anyway. actually, it takes 10-15mn to setup AIF's custom rules, after reading the tutorial/file
 
You cant run fully afk more than 24h without orbs exchange and scrolls/good rare items managment
after 15 hours i have full tab of alts/chromes/jews/TM/Augment
And you must pick Aug and TM to add them in maps tab for faster runs.
 
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