Version: 1.0.1.2
Logfile:
Relevant Logfile Stuff: I didn't see logs cache item locations at all.
Tried the new version and it basically picked no Rares/Maps/Currencies until I made an appropriate rule for them. I was late for class so all I did for Rares was item.IsRare and it basically filled my stashes up lel.
But yeah, seems to ignore currencies/maps/rares unless you make a specific custom rule for them on the new one. Too lazy to filter out rares so I'm gonna go use the .1 for now.
Initially I thought it was GrindBot or MapRunner behavior as it would focus on killing enemies but it just went looking for more after killing the pack instead of returning and picking items up from cached locations (didn't monitor if it even cached items, sorry. [Went through the log, didn't cache items.]).
Don't mind the Item.IsCurrency to item.IsCurrency, I was dazed af. Hahaha.
Also doesn't seem to be picking up Uniques as none of my stash tabs got them and I didn't consider before leaving that they wouldn't be picked up.
More info:
Scraps are only set to gather 1, lel.
Recipes are off.
Did some more testing with it, not picking up RGB items or Quality Gems, either.
Update: Works fine when a Recipe is on (picks up Maps and Currencies, not just Rares), but I farm for Rares that at a certain mod threshold are kept instead of sold so not useful for me. Went back to last version.
Update 2: I was wrong. Maps and Currencies are once again picked up but not all Rares are. It picked up a Circlet and a Body Armor but ignored everything else (Belts, and a couple of Rings from what I saw.). 1.0.1.2
Logfile:
Relevant Logfile Stuff: I didn't see logs cache item locations at all.
Tried the new version and it basically picked no Rares/Maps/Currencies until I made an appropriate rule for them. I was late for class so all I did for Rares was item.IsRare and it basically filled my stashes up lel.
But yeah, seems to ignore currencies/maps/rares unless you make a specific custom rule for them on the new one. Too lazy to filter out rares so I'm gonna go use the .1 for now.
Initially I thought it was GrindBot or MapRunner behavior as it would focus on killing enemies but it just went looking for more after killing the pack instead of returning and picking items up from cached locations (didn't monitor if it even cached items, sorry. [Went through the log, didn't cache items.]).
Don't mind the Item.IsCurrency to item.IsCurrency, I was dazed af. Hahaha.
Also doesn't seem to be picking up Uniques as none of my stash tabs got them and I didn't consider before leaving that they wouldn't be picked up.
More info:
Scraps are only set to gather 1, lel.
Recipes are off.
Did some more testing with it, not picking up RGB items or Quality Gems, either.
Update: Works fine when a Recipe is on (picks up Maps and Currencies, not just Rares), but I farm for Rares that at a certain mod threshold are kept instead of sold so not useful for me. Went back to last version.
Update 2: I was wrong. Maps and Currencies are once again picked up but not all Rares are. It picked up a Circlet and a Body Armor but ignored everything else (Belts, and a couple of Rings from what I saw.). 1.0.1.2
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