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[Plugin] AdvancedItemFilter RELOADED !

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Please release soon, I can´t stand the useless stash-shuffeling anymore.

Fixed another major bug with the help of dbf, should work faster when withdrawing for recipes, even with multiple ones checked. he'll also integrate a little visual thingy for the currency tracker.
 
Feature requests:

Option to 20q then chance gavels for Mjolner then sell with 66/67 maps for a chisel if it fails.
Some way of temporarily adding items to be kept, like right now I need rare rustic sashes for the phys% recipe and divine life flasks because I only have hallowed.
Customisable list of uniques to vendor - too many dusktoes and ashrends...
A fucking download link ;)
 
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Feature requests:

Option to 20q then chance gavels for Mjolner then sell with 66/67 maps for a chisel if it fails.
Some way of temporarily adding items to be kept, like right now I need rare rustic sashes for the phys% recipe and divine life flasks because I only have hallowed.
Customisable list of uniques to vendor - too many dusktoes and ashrends...
A fucking download link ;)

Ok so, to answer :

[table="width: 800"]
[tr]
[td]Maps : [/td]
[td]the +q%/chance is fine, selling with a map is really that Worth? looks shit to me, and slowing runs pretty hard.
[/td]
[/tr]
[tr]
[td]Specific item filtering (temporary) : [/td]
[td]The idea is good, but not a priority, and the implementation would require some huge changes in other tasks[/td]
[/tr]
[tr]
[td]Flasks : [/td]
[td]Wait wat? don't get it.[/td]
[/tr]
[tr]
[td]Uniques : [/td]
[td]Already implemented, loading from a .txt files uniques are identified (mandatory) and filtered by names.[/td]
[/tr]
[/table]

Was für Selbstdarsteller -.-

Solly me no understanding diz strangerino languagerino. stahp harassing me. :D
 
Ok so, to answer :

[table="width: 800"]
[tr]
[td]Maps : [/td]
[td]the +q%/chance is fine, selling with a map is really that Worth? looks shit to me, and slowing runs pretty hard.
[/td]
[/tr]
[tr]
[td]Specific item filtering (temporary) : [/td]
[td]The idea is good, but not a priority, and the implementation would require some huge changes in other tasks[/td]
[/tr]
[tr]
[td]Flasks : [/td]
[td]Wait wat? don't get it.[/td]
[/tr]
[tr]
[td]Uniques : [/td]
[td]Already implemented, loading from a .txt files uniques are identified (mandatory) and filtered by names.[/td]
[/tr]
[/table]



Solly me no understanding diz strangerino languagerino. stahp harassing me. :D
Vendoring a 20q gavel with any map gives a chisel. It's the best use of chances, you 20q a white gavel for 4 whetstones then chance it, if you get a Mjolnir then gg but if not at least you're guaranteed a chisel when you sell it with one of your useless, shitty maps (66 or rare with bad mods or whatever).

Flasks were just an example of items I wanted to be able to add a temporary/quick pickup rule for, since I need to find a couple of divine life flasks on the 1month league.
 
Vendoring a 20q gavel with any map gives a chisel. It's the best use of chances, you 20q a white gavel for 4 whetstones then chance it, if you get a Mjolnir then gg but if not at least you're guaranteed a chisel when you sell it with one of your useless, shitty maps (66 or rare with bad mods or whatever).

Flasks were just an example of items I wanted to be able to add a temporary/quick pickup rule for, since I need to find a couple of divine life flasks on the 1month league.

I may try to create a gavel task inserting only when the option is check, as for GCPs. nice suggestion, so basically drop gavels, save them (if option enabled ofc) and when gavels > X trigger exection & task, depending on a settings for max level map? logic sounds good to me.

For the "temporary rules" I'll try my best to use CodeDom, a system that allows people to "Create" rules based on a simple string, like this :

Condition :
Code:
i.Name.Contains('bleblebleble') && i.Quality >= Rare

How it'll work? I'm gonna use a "list" of those functions with their state (enabled/disabled) and show them in a grid with a checkbox, so you can enable/disable them on the fly.

This can basically get converted from string to Func<Item, bool> that can be used on any checks.
This is my goal after I get everything checked up and released. For now it's "almost" ready, now judging if dbf even coded the quality thingy (Kappa)

It's happening !

// EDIT //

MOAR TEAZEINNNNNNN

695a3753b6.png
 
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Vendoring a 20q gavel with any map gives a chisel. It's the best use of chances, you 20q a white gavel for 4 whetstones then chance it, if you get a Mjolnir then gg but if not at least you're guaranteed a chisel when you sell it with one of your useless, shitty maps (66 or rare with bad mods or whatever).

Flasks were just an example of items I wanted to be able to add a temporary/quick pickup rule for, since I need to find a couple of divine life flasks on the 1month league.

It is not only with Gavel but Rock Breaker and Stone Hammer aswell. It would be awesome if we had a way to generate chisels with this plugin qualitying these up to 20% and vendoring them with a map aswell.
 
It is not only with Gavel but Rock Breaker and Stone Hammer aswell. It would be awesome if we had a way to generate chisels with this plugin qualitying these up to 20% and vendoring them with a map aswell.
Not as worth it because they can't chance into a Mjolnir so you're not double dipping with your chance orbs. May be good still, though.
 
Tell me plz how to add in standart item pick list
Save flask with movement speed and charge on crit strike
and is someone have list of all possible pref/sufix of all flask ?
 
Tell me plz how to add in standart item pick list
Save flask with movement speed and charge on crit strike
and is someone have list of all possible pref/sufix of all flask ?

POE.WIKI GIVES you the answer for all affixes suffixes and other shit related :P
 
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