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[Plugin] AdvancedItemFilter RELOADED !

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If a Few means 100+ yes please, otherwise give it to tony. He Loves using them on white items.
I hope this was a joke. :mad:
Never tried, assumed this wasn't possible? :rolleyes:

Don't be so naive, dbf is crap :D this guy modify code and blame me for bugs in code ;D alright, adding few options to custom rules, and I guess it'll be good enough. I have 2 days off of work so I'm gonna work on it hard.

Expect a release as soon as dbf stopped bitching about things that can't happen ;D jk, this weekend !
 
Legend mate, love your work. Looking forward to this!

IM ON THE CASE, DEBUGGING IS GOING ON. MOST OF THE STUFF HAS BEEN IMPLEMENTED AND FIXED, LET THE HYPE FLOWING BITCHES.

[21/05/2015 15:35:40][Pickup] Rule item.IsRare or item.IsUnique returned True for Superior Crusader Plate
[21/05/2015 16:21:39][Id] Rule item.IsUnique returned True for Cutthroat's Garb
[21/05/2015 16:21:40][Id] Rule item.IsRare returned True for Butcher Axe
[21/05/2015 15:57:47][Keep] Rule item.Rarity == Rarity.Gem and item.Quality > 0 returned True for Minion and Totem Elemental Resistance
[21/05/2015 16:37:10][Sell] Rule item.IsRare and item.IsIdentified returned True for Dread Scalpel

fef5df3ab8.png
 
just release it, there will always be bugs ;) we ll inform you then ;)

If I test it that's because we found major bugs stopping/locking the bot in place. want to lose a day of farming? that's how you do. And a product almost perfect means less troubleshooting to do behind, and more coding afterwards.

You have a lot to learn hu. :D
 
Learn? Me? I am coding since the 80s ;)

And your coding skills amaze me, not knowing a Thread.Sleep isn't threadsafe, and naming conventions?

UPDATE FOUND, DO YOU WANT TO INSTALL IT? LAST KNOWN VERSION WAS BUILT IN 1980s.

Let your ego behind you and accept criticisms :p it was a joke. referring to your plugin.

// EDIT //

PS: C# has a type called "boolean"
 
Last edited:
i just started with c# ;) i started with assembler in the 80s. and your ego is a bit way too big, making this show about your plugin here, announcing it weeks before ;)
 
i just started with c# ;) i started with assembler in the 80s. and your ego is a bit way too big, making this show about your plugin here, announcing it weeks before ;)

It's just to let people know that we were still working on it. They kept asking/reporting issue(s) in another post. Release will be tomorrow.

For now I'll be ignoring your messages, because I took a look at your plugin. Thanks anyway for the heads up.
 
"I'll be ignoring your messages, because I took a look at your plugin"

Come on, it works. =)
 
Finalizing stuff, making tutorial and such, testing phase will end in few hours, found bugs to fix but it's already done :) I hope you're as pleased as I am h3h3
 
Push it and just release it.
Till I can get my satisfaction, satisfaction
 
Push it and just release it.
Till I can get my satisfaction, satisfaction

Download available, please make sure that you do a full clean install of it. I'm out for a while, if there's any bugs, use the pattern in the 2nd post
 
Great, its doing fine just to one thing, my char is standing next to a stash and looping this in log ( Stash not opened )

[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[RecipeWithdrawTask] We do not need to withdraw any more items.
[SignalRecipeExecutionTask][DEBUG] Do we have a Chance set to sell ? False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask][DEBUG] Do we have a Regal set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
 
Also in the custom rules, theres pickup/keep etc, could be there rule Chance? Find chance orb and chance it, if not unique, then sell?
 
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