darkfriend77 - it looping inventory - for example i put 10 items in inventory it identyfied 10, then tested via rules and after 10th item it started from beginning and was doing it in loop mode.
Im going to make decent donation to this project, because its very good (well for me), just after my head will heat down after all this changes in rules :- p
I have rewrite jewerly/hands/amulets like 3times; p and now with this all new [TAGS] oh my god: p When I saw all this new rules (like DEXVIT etc) I was so happy but got same problem with intentory analyze loop during town run.
// +---------------------------------------------------------------------------+
// | _ _| \ | __| _ \ _ \ \ | \ __ __| _ _| _ \ \ |
// | | . | _| ( | / |\/ | _ \ | | ( | . |
// | ___| _|\_| _| \___/ _|_\ _| _| _/ _\ _| ___| \___/ _|\_|
// +---------------------------------------------------------------------------+
// | - actual beta development can be downloaded separate on the
// | donators repository.
// | - actual beta rules can be downloaded separate on the donators repository
// | - contributors are welcome to help building rules
// | - rules sets provide a best effort for valuable items (not beeing perfect)
// | - donators: https://riouxsvn.com/svn/dbplugins
// | - public: https://subversion.assembla.com/svn/CustomTrinity/trunk
// +---------------------------------------------------------------------------+
// | __| | | \ \ | __| __| | _ \ __|
// | ( __ | _ \ . | (_ | _| | ( | (_ |
// | \___| _| _| _/ _\ _|\_| \___| ___| ____| \___/ \___|
// +---------------------------------------------------------------------------+
// | 1.03a(fix1):
// | - Fixed selling of crafting plans
// | - added a version in repository with UnifiedTrinity v0.44
// +---------------------------------------------------------------------------+
Darkfriend77 can you in your changelogs say which files have been edited (if its not too much work for you)?
as me and many others do tons of editing for ourselfs, and copy-pasting each piece of code every time is a hassle and would be great to know which files need the work.
Thx![]()
switch (thisGilesBaseType)
{
case GilesBaseItemType.WeaponRange:
case GilesBaseItemType.WeaponOneHand:
case GilesBaseItemType.WeaponTwoHand:
case GilesBaseItemType.Armor:
case GilesBaseItemType.Offhand:
case GilesBaseItemType.Jewelry:
case GilesBaseItemType.FollowerItem:
return true;
case GilesBaseItemType.Gem:
// Darkfriend's Looting Rule(add#3)
case GilesBaseItemType.Misc:
if (thisGilesItemType == GilesItemType.CraftingPlan)
return true;
else
return false;
case GilesBaseItemType.Unknown:
return false;
}
I have same problem, I have to use old rare.dis![]()
I solved the loop problem. It was a rule missing the '#' in front of [KEEP].
WRONG: "xxxxx && xxxxx [KEEP]"
RIGHT: "xxxxx && xxxxx # [KEEP]"
I solved the loop problem. It was a rule missing the '#' in front of [KEEP].
WRONG: "xxxxx && xxxxx [KEEP]"
RIGHT: "xxxxx && xxxxx # [KEEP]"