What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin Addon] "Item Rules" with a file based scripting language

This is in the junklog with the new custom beta

Armor - Shoulders 'Vile Ward'. Score = 30579 {legendary item}
Dexterity=172. Life Regen=293. +All Resist=75. Armor=253

how is this possible?

works as intended, that is the included rule
[QUALITY] == Legendary && [NAME] == Vile Ward # [MAXSTATVIT] > 195 && [LIFE%] > 0

you need to change it if you want to stash lower ones
 
works as intended, that is the included rule
[QUALITY] == Legendary && [NAME] == Vile Ward # [MAXSTATVIT] > 195 && [LIFE%] > 0

you need to change it if you want to stash lower ones

195 is too much, 200 is max, 170+ sell well. I set mine to 160.
 
just made a small donation. Do i need to pm dark to gain access to the beta?
 
It is just me or this plugin sells lengedaries that are useful?
Legendary.dis may need to be worked?
 
no 200 is not max. anything lesser than 200 is crap

Show me a single vile ward on the AH that has more than 200 VIT and I will eat my hat. STR, DEX, INT yes they go higher.
 
Last edited:
There might be a problem with [DMGFACTOR] and [CRIT%].

The script trashed bracers with 4.5% crit. The item rule said [CRIT%] > 0, so it should have matched. When I looked into the trash log, the item was reported as [DMGFACTOR] = 4,5. No [CRIT%] was detected on the item, so it was trashed incorrectly.

Thoughts?
 
There might be a problem with [DMGFACTOR] and [CRIT%].

The script trashed bracers with 4.5% crit. The item rule said [CRIT%] > 0, so it should have matched. When I looked into the trash log, the item was reported as [DMGFACTOR] = 4,5. No [CRIT%] was detected on the item, so it was trashed incorrectly.

Thoughts?

The rule is:

[QUALITY] == Rare && [TYPE] == Bracer # [MAXSTAT] >= 150 && ([CRIT%] >= 3 || [VIT] >= 60) && [ALLRES] >= 60 # [KEEP]

So I think it needs to have a stat of 150 & greater than 3% crit to be kept
 
1.03 Release

Code:
// +---------------------------------------------------------------------------+
// |  _ _|   \ |  __| _ \  _ \   \  |    \ __ __| _ _|   _ \   \ | 
// |    |   .  |  _| (   |   /  |\/ |   _ \   |     |   (   | .  | 
// |  ___| _|\_| _| \___/ _|_\ _|  _| _/  _\ _|   ___| \___/ _|\_|                                                                                                               
// +---------------------------------------------------------------------------+
// | - actual beta development can be downloaded separate on the
// |   donators repository.
// | - actual beta rules can be downloaded separate on the donators repository
// | - contributors are welcome to help building rules
// | - rules sets provide a best effort for valuable items (not beeing perfect)
// | - donators: https://riouxsvn.com/svn/dbplugins
// | - public: https://subversion.assembla.com/svn/CustomTrinity/trunk
// +---------------------------------------------------------------------------+
// |   __|  |  |    \     \ |   __|  __|  |      _ \   __| 
// |  (     __ |   _ \   .  |  (_ |  _|   |     (   | (_ | 
// | \___| _| _| _/  _\ _|\_| \___| ___| ____| \___/ \___|                                                        
// +---------------------------------------------------------------------------+
// | 1.03a(final):
// | - working on rule set ... relying on auctionhouse values
// | - better log's
// | - changed [DMGFACTOR] to include also average dmg
// | - added [OFFSTATS] and [DEFSTATS]
// | - crafting plans settings now in special.dis
// | - fixed crafting plans [TYPE] == CraftingPlan,
// |   [QUALITY] == Legendary,Rare6,Rare5,Rare4
// | - added rules for class specific one-hand weapons
// | - added rules for class specific two-hand weapons
// | - added rules for class specific helms and chest .. cloak
// +---------------------------------------------------------------------------+

 
Last edited:
How do I use this now? There are a ton of files in the zip that were not in the previous release at least not the release I installed.
 
Ehi DarkFriend, glad to see you have implemented my legendary_it.dis in your release. Thank you :)
 
If you set giles to salvage, it is unable to salvage trash plans so they remain in inventory
 
Back
Top