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[Plugin Addon] "Item Rules" with a file based scripting language

this is the first version that froze bot during town routine... tried with beta 76 and 81 same thing. Also on another occasion the bot quit game while identifying a rare. Does this have to do with the plugin or something else?
 
this is the first version that froze bot during town routine... tried with beta 76 and 81 same thing. Also on another occasion the bot quit game while identifying a rare. Does this have to do with the plugin or something else?

Yup, there's a looping bug for me too.
 
Definitely seems to legendaries that are setting it off...no legendaries, no loop problem.

That seems to be right, I was trying to figure out why a few of my bots were working just fine and two of them were stuck in town. They were the only ones with legendaries in their inventory.
 
Nothing is changed on legendary.dis so it has always been the same. Something on the plugin changed. I remember someone said they changed stuff on how the email works with legendary and stuff, guess some codes got changed and broke it.
 
Nothing is changed on legendary.dis so it has always been the same. Something on the plugin changed. I remember someone said they changed stuff on how the email works with legendary and stuff, guess some codes got changed and broke it.

gona check ... later what is wrong ... one of my bots also got stuck ... with a legendary ... in inventory .
 
gona check ... later what is wrong ... one of my bots also got stuck ... with a legendary ... in inventory .

If you check the past 10 revisions, legendary.dis was never touched. But Interpreter.cs and GilesTrinity.cs were, so was rare.dis.
 
Found it, in Interpreter.cs on line 33, you have it as "[STRVIT"

so it's missing a bracket
 
Found it, in Interpreter.cs on line 33, you have it as "[STRVIT"

so it's missing a bracket

This fixed it, good eye :D

Any one have any about the polearm issue? I'm tired on my inventory looking like this :confused: Capture.webp
 
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This is not a polearm though lol :D Also, I've never had any polearms stashed ever with this plugin =\
 
10.1b fixed ... i removed the enable/disable ...stufff ... and now its working again ... gona dig into it later ..

You can leave everything as before. I think the only problem was

in Interpreter.cs on line 33, you have it as "[STRVIT"

so it's missing a bracket

I just tried it on a looping townrun, once i added the ], it ran properly
 
Without know the stats, I can't help you.

Thanks for looking into this, zippysticks!

I've attached the images of some stats from my last run - I haven't gone into the rare.dis at all since he put out the new version.


polearms.webp

Like I said, just really crappy polearms :confused:
 
Thanks for looking into this, zippysticks!

I've attached the images of some stats from my last run - I haven't gone into the rare.dis at all since he put out the new version.


View attachment 67713

Like I said, just really crappy polearms :confused:

If you are using the most recent rare.dis, then I am not sure why. But it doesn't happen to me. Is your rare.dis modified? Maybe try re-running it with the new revision.
 
edit: I just wake up, didnt read the other posts before mine lol
 
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You can leave everything as before. I think the only problem was

in Interpreter.cs on line 33, you have it as "[STRVIT"

so it's missing a bracket

I just tried it on a looping townrun, once i added the ], it ran properly

thank you u !!!!
 
Does anyone know of a reliable source of lvl63 jewelry affixes values. I need to know the maximums (that's fairly easy with just looking at AH) and minimums (not really searchable on AH) of all the rolls possible on 63 jewelry.
 
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