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[Plugin Addon] "Item Rules" with a file based scripting language

14112012125147: [NAME]: ChestArmor

That might be the problem, the names don't match. Your rule says [NAME] == Cindercoat, but the log says [NAME]: ChestArmor

Yes but it was cindecoat which dropped so should have been identified as one instead of trashing
 
Yes but it was cindecoat which dropped so should have been identified as one instead of trashing

Maybe the game doesn't internally classify it the name as Cindercoat, instead, the actual real name is ChestArmor. Blizzard workers aren't perfect, they can mess up the internal naming and stuff. This makes me wonder what other names they mess up because the legendary.dis is all based on names. Maybe we should remove the [NAME] tag and just make it keep any legendarys if the stats matches.
 
.. Something in the coding must be wrong. Doesn't show up in the db window?
 
did anyone share modified rare.dis? i would donate for a good one :)
legendaries are not too troublesome to check and sort by hands
 
.. Something in the coding must be wrong. Doesn't show up in the db window?

I didn't notice anything special... Hopefully someone can figure out what this is all about and fix it
 
1.01a

[14:33:08.270 N] [GilesTrinity] ItemRuleSet: Cindercoat [chestArmor_norm_unique_049-42] = (KEEP)
[14:33:08.417 N] [GilesTrinity] ItemRuleSet: Cindercoat [chestArmor_norm_unique_049-42] = (KEEP)
[14:33:08.563 N] [GilesTrinity] ItemRuleSet: Cindercoat [chestArmor_norm_unique_049-42] = (KEEP)
[14:33:08.712 N] [GilesTrinity] ItemRuleSet: Cindercoat [chestArmor_norm_unique_049-42] = (KEEP)
[14:33:08.857 N] [GilesTrinity] ItemRuleSet: Cindercoat [chestArmor_norm_unique_049-42] = (KEEP)
[14:33:09.000 N] [GilesTrinity] ItemRuleSet: Cindercoat [chestArmor_norm_unique_049-42] = (KEEP)
 
Code:
// +--------------------------------------------------------------------------------------+
// |   __|  |  |    \     \ |   __|  __|  |      _ \   __| 
// |  (     __ |   _ \   .  |  (_ |  _|   |     (   | (_ | 
// | \___| _| _| _/  _\ _|\_| \___| ___| ____| \___/ \___|                                                        
// +--------------------------------------------------------------------------------------+
// | 1.01a:
// | - changed [DMGFACTOR] = attackspeed/2 + critchance*2 + (critdmg / 5)
// |   ex. item has 6% crit, 50% critdamage, 7% as ... DMGFACTOR would be .. = 25.5
// | - fixed [STRVIT], [DEXVIT], [INTVIT] ... stuff
// | - added [AVGDMG] ... (mindmg + maxdmg)/2
// |   ex. item has 32-104 damage ... = 68 [AVGDMG]
// | - enabling/disabling gilesplugin will allow to re-read the *.dis files ...
// +--------------------------------------------------------------------------------------+

DOWNLOAD

... feedback and improvement ... PM plz ...

... for those who are working hard on rare.dis ... PM me ^^
 
how do you add a rule to trash all frostburn gloves?
There probably already is such a rule in the legendary.dis is there not?
[QUALITY] == Legendary && [NAME] == Frostburn gloves # [1] == 1 # [TRASH] anywhere in the file will work.
 
First of all I'd like to say that I'm very glad someone made a loot table like this that is looking so intuitive.
While I'd like to use it, I do have a question:

I'm using Unified Trinity which apparently, as they claim, includes this function already. Yet my char always stores crap both on custom and normal mode in the Trinity loot settings.
So I have been putting the folders from the newest release (1.01a) into my Trinity folder and I was wondering if it's now working. Or what exactly I have to do.

Of course I could overwrite all the filed from Unified but that would'nt solve my problem.

Any help is appreciated, cheers!
 
to update from last version do i need to overwrite the trinity.cs file too? because i made some changes there for myself.
 
Hey guys, did you updated the pickit ? It needed some changes last time i tested this great plugin.

edit: indeed its updated, really good job :D
 
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Latest trinity files are crapped up, it won't load the settings and runs with default only!
 
How would i make it so I could keep a Lacuni Prowler unidentified and the same for a level 61-63 ring or ammy?
 
Maybe the game doesn't internally classify it the name as Cindercoat, instead, the actual real name is ChestArmor. Blizzard workers aren't perfect, they can mess up the internal naming and stuff. This makes me wonder what other names they mess up because the legendary.dis is all based on names. Maybe we should remove the [NAME] tag and just make it keep any legendarys if the stats matches.
Yes ,you are right ,I have lost at least 80 Mil(I get nothing with ten bots work one day,I never have a so bad luck.I check the log find that I lost at least three good gears.) .please don't use the name to classify ,just use the stats.Thanks
PS:if you are also get nothing when you use this plugin,pleae check your log in the plugin.maybe you will find you have sold many many immortal king's chest armor.;)
In my iphone Prowl I also find some legendary have name show ,and others don't have name show.but today I get two immortal king's chest armor without name .I am lucky I find the bug and save my two immortal king's chest armors today.;)
 
there was a manajuma's carving knife in my inventory that would make my bot loop the scoring indefinitely.
edit: actually a lot(or all?) of legendary weapons seem to be doing this
 
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This tool seems to stash every rare polearm and has for several versions now...is there anything I can do? I've tried modifying the rare.dis file but it doesn't seem to help :(
 
This tool seems to stash every rare polearm and has for several versions now...is there anything I can do? I've tried modifying the rare.dis file but it doesn't seem to help :(
You tried using the latest version?
 
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