Would this rule fix it ?
Code:[TYPE] == Ring # ([CRITDMG%] > 28 && [CRIT%] > 3) || ([AS%] > 7 && [CRIT%] > 3) || ([AS%] > 7 && [CRITDMG%] > 28) # [KEEP]
For use custom loot rules i need to change this checkbox
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???
Or i must stay with "use giles filters"?
@Roleplayer - AS% do not work on weapons; works on jewerly, armors etc
so we need update from you.Important: since darkfriend77 has incorporeted Unified into his project I will no longer be updating his addon in this thread. All CustomGilesTrinity updates will be uploaded by him from now on and posted in his own thread! (linked above)
and also, why this:
// Make sure it's not legendary
//if (thisquality >= ItemQuality.Legendary)
// return false;
is under "//" - commented = not working??
then this plugin will sell and salvage legendarys!
ok, now i understand.This was probably some old fail-safe mechanism left there for testing purposes. The rule itself now defines what you do with legendaries, and if you look at the relevant section in the file, you will see that any item with legendary quality is [stash] unless you edit it yourself.
https://subversion.assembla.com/svn...m/Plugins/GilesTrinity/Specification/item.disHello darkfriend, thanks for this nice plugin.
My question is the following:
What are the standard settings when downloading the newest version (probably included in the unified trinity)? I am asking because I find my bot selling worthy stuff and keeping really crap items from time to time.
I cannot be bothered with editing all the stuff myself since I have almost no time to even monitor my bots.
Yes, exactly.What scores do you use in giles? This plugin catches what Giles misses right? So the higher you set it, the more goes through this plugin?
With this plugin u must use default scores, because they do not affect the loot, it has already been assigned to a special file.What scores do you use in giles? This plugin catches what Giles misses right? So the higher you set it, the more goes through this plugin?