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[Plugin] Act 2 Bandits and Misc Quests

hey,log
P4aA5lM.png

[WaitForAreaTransition] We have been waiting 00:00:02.8259000 for the area transition The City of Sarn to be usable.
[WaitForAreaTransition] We have been waiting 00:00:02.9265145 for the area transition The City of Sarn to be usable.
[WaitForAreaTransition] Timeout.
[TravelToGrindZoneTask] WaitForAreaTransition failed for The City of Sarn. This is the #5 try.
[TravelToGrindZoneTask] The area transition to move to is 31847 at {2250, 515}.
[TravelToGrindZoneTask] The bot has failed 5 times to take an area transition to another area. Now returning to town.
[CreatePortalToTown] Now opening the inventory panel.
[OpenInventoryPanel]
[OpenInventoryPanel] The InventoryPanel is not opened. Now opening it.
[CreatePortalToTown] Now searching the main inventory for a Portal Scroll.
[CreatePortalToTown] There are no Portal Scrolls in the inventory.
[CreateAndTakePortalToTown] A portal to town could not be made/taken. Now logging out to get back to town.
[LogoutToCharacterSelection] Now logging out to Character Selection screen.
[ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
[ActivateEscapeState] !IsEscapeStateActive. Attempting to open it.
[LogoutToCharacterSelection] We have been waiting 00:00:00.0000277 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:00.1213298 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:00.2382374 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:00.3440124 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:00.4608755 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:00.5775824 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:00.6937857 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:00.8099051 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:00.9264414 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.0426857 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.1589129 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.2595706 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.3766638 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.4923790 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.6099169 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.7253906 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.8408121 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:01.9578642 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:02.0743355 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:02.1903771 to get out of game.
[LogoutToCharacterSelection] We have been waiting 00:00:02.3067710 to get out of game.
[AutoSelectCharacter] DelayBeforeSelectingCharacter | SelectCharacterDelay: 23:00:03.
[AutoSelectCharacter] The bot will wait 23:55:15.1160000 before selecting a character.

Stop work.how to set up
thank you.

[TravelToGrindZoneTask] The area transition to move to is 31847 at {2250, 515}.
[TravelToGrindZoneTask] The bot has failed 5 times to take an area transition to another area. Now returning to town.
[CreatePortalToTown] Now opening the inventory panel.
[OpenInventoryPanel]
[OpenInventoryPanel] The InventoryPanel is not opened. Now opening it.
[CreatePortalToTown] Now searching the main inventory for a Portal Scroll.
[CreatePortalToTown] There are no Portal Scrolls in the inventory.
[CreateAndTakePortalToTown] A portal to town could not be made/taken. Now logging out to get back to town.
[LogoutToCharacterSelection] Now logging out to Character Selection screen.
 
I can't seem to get this to work. It just keeps running and grinding a zone instead of using the plugin when I hit start.
 
I can't seem to get this to work. It just keeps running and grinding a zone instead of using the plugin when I hit start.

Do you have the "progress act #" boxes checked on which to progress?

Also it will clear a certain % of the zone before it does the quest, such as bandits, or boss kills.
 
Do you have the "progress act #" boxes checked on which to progress?

Also it will clear a certain % of the zone before it does the quest, such as bandits, or boss kills.

Yes I have Progress Act 3 ticked. I have primary quests picked. And I click start on the Quest plugin. It then proceeds to go to The Mud Flats to grind the zone as it's the default zone to grind set under GrindBuddy.

Am I supposed to be running this with GrindBuddy or Scriptbuddy or what. It definitely isn't even attempting to do the quests. I just fresh installed ExileBuddy and the plugin and it's still not working.
 
It's my first character, so it's still on Normal. Now I checked Progress on all acts and it's just grinding The Slums over and over.
Hey SmokegoodESG,
Can you post a full log? I'll have a look, looks like you set something up incorrectly not related to the plugin.
 
This is from me fresh on Cruel difficulty. All settings are pretty much default.
Hey SmokegoodESG,
Thank you for the log,
From what I can see, it's trying to progress to Submerged passage, did it grab the 3 glyphs?
I see it trying to do Mud Flats 3x total over the length of the log.
What it does is explores Mud Flats, grabs the 3 Glyphs and heads to the wall, uses it then progresses.
Is it doing that?
 
Hey DBF,

the /dnd breaks the quest plugin when entering the Vaal ruins.

Basically, bot transistions, sets /dnd for some reason and.. then I think the quest plugin freaks out about a window being open.
'Root of the Problem' problem?

repeatable, get bot outside of vaal ruins level 1, by the root of the problem ' thicket' that is closed or open, hit the start, with the quest plugin and /dnd enabled.


Console is spitting:
[QuestPlugin] TICK _updateThreshold Reset
[BasicGrindBot] OnStop
[Type] !IsChatWindowVisible now pressing enter.
[FlaskHelper] Stop
[GemLeveler] Stop

wimmmmmmmmmmmmmmmmmmm
 
Hey DBF,

the /dnd breaks the quest plugin when entering the Vaal ruins.

Basically, bot transistions, sets /dnd for some reason and.. then I think the quest plugin freaks out about a window being open.
'Root of the Problem' problem?

repeatable, get bot outside of vaal ruins level 1, by the root of the problem ' thicket' that is closed or open, hit the start, with the quest plugin and /dnd enabled.


Console is spitting:
[QuestPlugin] TICK _updateThreshold Reset
[BasicGrindBot] OnStop
[Type] !IsChatWindowVisible now pressing enter.
[FlaskHelper] Stop
[GemLeveler] Stop

wimmmmmmmmmmmmmmmmmmm
Hey WhereIsMyMind,
It's actually the code block at this link here.
https://www.thebuddyforum.com/exilebuddy-forum/community-developer-forum/181127-plugin-act-2-bandits-misc-quests-post1838310.html#post1838310
I'm doing some changes to be able to make it user friendly with optional quests and allowing the user to choose. Atm I'm having issues with datagrid and styling it. Might wait til MahApps is in and use that instead =). But yea, i'm always working on this plugin, it makes life much easier. Act 1-2 side quests done, act 3 is done as well but not fully tested.
Act1-2 need to be tested for a few more hundred hours of bots time total to see if I can release.
 
>Might wait til MahApps is in and use that instead =)
agreed.

As for more work on this, you please us too much.

wimm
 
Good afternoon. I am having the same issue as another here. The plugin refuses to go kill Piety. Instead it Grinds Docks.

I think it cannot get the status of Clarissa Quest for some reason. Below is a partial settings.

Code:
{
  "AllQuestAndStates": [
    "[0] [a1q4] [0] [Breaking Some Eggs] Quest Complete - You have opened the Submerged Passage and have received a reward from Tarkleigh.",
    "[1] [a1q3] [0] [The Siren's Cadence] Quest Complete - You have slain Merveil. You are able to travel to Act Two now.",
    "[2] [a2q11] [-1] [The Way Forward] [-1  State for Quest [The Way Forward]]",
    "[3] [a2q6] [0] [Intruders in Black] Quest Complete - You have rescued Helena from the Chamber of Sins and have been rewarded by Greust.",
    "[4] [a2q4] [0] [Sharp and Cruel] Quest Complete - You have found Maligaro's Spike and have been rewarded by Silk.",
    "[5] [a2q9] [0] [The Root of the Problem] Quest Complete - You have reached the other side of the Vaal Ruins and found the Wetlands.",
    "[6] [a2q7] [1] [Deal with the Bandits] Quest Abandoned - You have aided a Bandit Lord.",
    "[7] [a2q1] [-1] [The Bandit Lord Kraityn] [-1  State for Quest [The Bandit Lord Kraityn]]",
    "[8] [a2q2] [-1] [The Bandit Lord Alira] [-1  State for Quest [The Bandit Lord Alira]]",
    "[9] [a2q3] [1] [The Bandit Lord Oak] Quest Complete - You have slain Alira and Kraityn. Oak has rewarded you with a permanent %d to %s.",
    "[10] [a2q8] [0] [Shadow of the Vaal] Quest Complete - You have vanquished the Vaal Oversoul.",
    "[11] [a3q1] [0] [Lost in Love] Quest Complete - You have rescued Clarissa and returned Tolman's bracelet to her.",
    "[12] [a3q2] [-1] [Lost in Love] [-1  State for Quest [Lost in Love]]",
    "[13] [a3q3] [0] [The Gemling Queen] Quest Complete - You have found the Gemling Queen, Lady Dialla.",
    "[14] [a3q4] [0] [The Ribbon Spool] Quest Complete - You have delivered the Ribbon Spool to Lady Dialla.",
    "[15] [a3q5] [0] [Fiery Dust] Quest Complete - You have used the Infernal Talc to get past the Undying blockage in the Sewers.",
    "[16] [a3q9] [5] [Piety's Pets] Find Piety in her laboratory in the Lunaris Temple and kill her.",
    "[17] [a3q10] [-1] [Sceptre of God] [-1  State for Quest [Sceptre of God]]"
  ],
  "AutoEquipList": [],
  "Choice": 0,
  "QuestPluginEnable": true,
  "TowerKey": false,
  "UndyingBlockage": false,
  "GetSewerKeys": false,
  "ProgressAct1": true,
  "ProgressAct2": true,
  "ProgressAct3": true,
  "Debug": true,
  "Difficulty": "",
  "CurrentGrindZone": "",
  "CurrentZone": "",
  "CurrentTask": "Needs To Be implemented",
  "CurrentZoneLevel": 32,
  "CurrentVersion": "6.1.0",
  "PlayerDeaths": 0,
  "GrindZoneLevelLimit": 5,
  "PlayerInventoryImage": null,
  "PlayerLeague": "Standard League",
  .....
}
 

Attachments

Hey All,
False Alarm, everything works, It was custom Combat Routine.

Gotcha, ya I was just curious, because I have been running it since the release update and it went through a2 to start of a3, did all a3, and I just sent it to cruel and its going on a1 so I was a bit confused :)
 
Hey g00fy_goober,
Sorry about that lol. I panicked and wasn't thinking, usually this doesn't happen. Maybe it's Friday the 13th's Curse, Dum DDUM DUMMMMM.
 
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