Hey Chucky!! I hope you do make this work out.
With 1.05 coming out in 2-4 weeks?
having multi bot becomes better than ever. hp gain is nerfed from 75% to 70% per player.
Armor passive of enchantress getting nerfed from 15% to 5% armor.
You should be able to get this working, Join me has a working banner mechanism, maybe you can copy his and get your death reteleport to main working correctly.
Also,for botting, group botting should be faster. Something like 2-3 monks plus one barb = no death. Especially when 1.05 comes out. which will makes runs significantly faster.
Edit: forgot to add. If you are able to make a good working group plugin. I will glady donate some of my hard botted cash to you
Thanks for the info
Using banners
I had a look at Join_Me and the code is the same as I am using, except I search for the ActorSNO (each banner has its own, unique and static). I think because I was testing it under many conditions, it was found that the ACDGuid (object ID needed to be able to use the banner) failed to load in certain situations. It look like all works as it should during a normal uninterrupted run (no Stop/Start).
I like the way following the leader works in there. I am currently aiming for the leader to write coords to the database, ready for the followers to grab and use. I might consider trying the Join Me/Follow Me way, but it looks like the way that it is coded, it can't distinguish between the leader and the followers, therefore it is quite possible for the followers to end up following each other.
Need a way to uniquely identify the leader, then grab its position (X, Y, Z coords).
Hmm, actually I'll stick with writing the coords to the database. It's needed for other situations.
Anyway, design done, now to start coding proper:
VERY, VERY BRIEF PROJECT PLAN (yeah, yeah, not really a project plan - .!.

)
STEP 1) Programatically Create/Delete COMMS Folder and Database - (
CODING/TESTING - COMPLETED)
STEP 2) CREATE PARTY - (
CODING STARTED)
STEP 3) START THE RUN - ()
STEP 4) THE RUN - ()
STEP 5) STOP RUN / RUN FINISHED - ()
If I complete this, it will have to have a thread of its own (possibly called PartyDudePlus), as functionally it is very different, and probably not able to be used by as many as the original one, seeing as it requires communication between the bots, and that won't be available outside of a local area network with the proposed comms system (reading and writing to a simple database).
For LAN use, people will be able to have the database on a shared drive. I'll have it so that people can specify the database name and location.
Beyond LAN, well that's a whole new kettle of fish that I have never done anything with before, so maybe for the 3rd version. This one would have to be called PartyDude Pro, seeing as it could be used by all, and from anywhere. (BEYOND MY CODING KNOWLEDGE...... WAAAAAAAAAAAAAAAAAAAAAAAY BEYOND)
Getting a bit ahead of myself here, all I have coded so far is the creation and deletion of the database. Who knows what obstacles I might come across.
And man, I neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeed a coffee!
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I'm off out to the pub to meet my ex work mates (IBM - don't be impressed, I'm certain the management had a major party when I left .... I don't get on well with managers, lol ... one of them did admit to my mates that the place had become too serious after I left... love it, lol), so, let's see if I can get STEP 2 completed by then
