a bit too much checking for lost characters).
I want to reiterate this because I have seen the bot die on many occasions due to checking for other players while in combat.
Hmm, it's supposed to only invite if not in combat..... looking at the code, it looks like I either did not put that in or got the versions of the plugin mixed up, thus overwriting the version with an InCombat check.... damn...
I was going to, and will now add to the config window, the ability for anyone to alter the time gap between party integrity checks.
I switched to yours (beta) so I could run this plugin. However, whenever a toon dies, he just ports back and does nothing. It's quite upsetting.
I think the better way to handle this plugin is to just set up some very simple protocols as opposed to communication. I know more could be done with communication, but working is better than 1/2'in it. Forget the profile on the followers, have it act like Follow me -- add a death handler to the followers to where it flags to the leader and let the leader handle the profile loading and ordering. If the leader dies, the bot fights until out of combat and then he just relaxes until the leader comes into range, and then follow again. If 20 seconds of inactivity pass ... port and flag. I would think a range of 90 for detection of the leader would put you in field at nearly all times. If he loses the leader, port and flag if not in combat.
The only downside to that I guess would be no doorways/portal entrances. However, the "oh crap my leader isnt in range" trigger for port and flag would work for that too. Not the most elegant handling, but easy
I'm still working on the death handling.
The identification of the banners is proving to be a bit annoying, as DB seems to not always load the current ACDGuid (dynamically created unique ID, required for interaction with objects).... DB seems to have a will of its own.
Also, I'll add the option to disable death handling, as other plugins also have this facility.
The only way I can think of creating a Follow Me type of plugin, is to use a COMMS system, in the form of a simple text file, that all bots have access to. The leader write to it (coordinates), and the followers read from it. I think it was Radonic who mentioned this early on in this thread.
I think if I am going to do anything, it might as well be a decent, faster, and more efficient COMMS system, using an SQL database. Also mentioned/recommended by Radonic, and others I believe.
I will sort out this checking on party integrity, hopefully today.