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[Plugin] A ChuckyEgg Attempt! - Party Dude Pro, breaker breaker roger smack 'em!

Hmm, I'd better sort that Trinity thing out then. Mu dudes are hardly doing anything! The occasional smack, the odd spell, and that's it. They're leaving it all to the leader! Luckily my leader is a rock hard Barb :)


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NEW VERSION - 1.0.10.6
Non portal usage version

Death handling of dudes sorted out - they were getting stuck and not rezzing..... this is the application of a previous fix, that was missed out on 1.0.10.x

Code execution optimised. No repeated calls to things like inTown, Lost leader, etc during a single pulse(). The information/call is made just once per pulse, and the result stored and used for the rest that pulse().

Ah, one other thing, but not sure if it works. I put in a check for when the dude has to TP to town, but is attacked. I'm hoping that the dude will stop TPing and fight the mob. Not tested this though!


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The crashing of version 2.x.x

I have now implemented all the code except for the method that performs the search for and use of a portal, in this version of the plugin. This new version, 1.0.10.6 has been run for 5 and 6 hours respectively with no crashes.

So, it does look like it was the portal usage code (a single mthod) that was causing the crashes.

This is good, because it's not the algorithm at fault, which decides on what needs to be done and when (move, lost leader check, portal check, etc), not how to do it.
 
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nice man! Ill finish university in 2 weeks for good and will get a new rig as present :P

My point is, ill get this plugin first right after i level 3 or 4 toons to lvl 60 and geared them!

And maybe for christmas we get a "tp using dude" from you as present ;)
 
Okay i got it running but i can't seem to get it where i'm manually controlling the leader. Is there a specific profile i should run? I don't want it running for me i just want it to invite and make the followers follow. Is this possible or am i just dreaming lol! (no idea if i made sense here)
 
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Okay i got it running but i can't seem to get it where i'm manually controlling the leader. Is there a specific profile i should run? I don't want it running for me i just want it to invite and make the followers follow. Is this possible or am i just dreaming lol! (no idea if i made sense here)

Yeah, just use a CombatBot profile, and if you want to do all the looting and killing too, you'll need to set the following lines in the profile to False:

PHP:
	<KillMonsters>True</KillMonsters>
	<PickupLoot>True</PickupLoot>


nice man! Ill finish university in 2 weeks for good and will get a new rig as present :P

My point is, ill get this plugin first right after i level 3 or 4 toons to lvl 60 and geared them!

And maybe for christmas we get a "tp using dude" from you as present ;)

:)
 
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NEW VERSION - 1.0.10.7
Non portal usage version

  • Fixed a fault with the TP'ing when the follower/dude loses the leader.
  • Follower now uses the leader's banner super fast.


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Portal usage is causing a major issue. Odd, because it used to work without that crashing, at least for me it did!?

It's definitely the method that caused all that nasty and very regular crashing, because as soon as I add it to the latest version of the plugin, it lasts not much more than 10 mins before it crashes. Without the portal usage method, the plugin runs along nicely.
 
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bleh still wont leave party after runs over :(
ver .07
also a lot of crashes log attached, crashed both on telein to leader and joining game
 

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bleh still wont leave party after runs over :(
ver .07
also a lot of crashes log attached, crashed both on telein to leader and joining game

Hmm, it looks like this plugin does not want to advance beyond version 1.0.10.5 !

I'll take a good look at the log and see if I can figure out where it's going wrong.
 
bleh still wont leave party after runs over :(
ver .07
bleh still wont leave party after runs over :(
ver .07
This is because of RadAtom plugin. Disable it and the leader will leave party after finishing profile.
But now days all good profiles must use RadsAtom to work ;(
Have an idea, but im not so good in scripting at all, so maby anyone can do it.

Suppose that the profile made from several sections. There is always "start", and then "FoS", then "rakkis crossing". Suppose that "rakkis crossing" is the last before the first part of the profile (start). This "rakkis crossing" contain at the end tag to load a "start" profle to close the loop. Usually at the end is written to use a town portal - load "start" profile - leave the game.
If possible to rewrite the end so that after loading start, party leader do not come out of the game but instead enter the wait mode, about two minutes. And we change the settings in demon buddy to set the inactivity timer to 1 minute.
That the leader will leave when inactivity trigger push him to leave the game ( i have checked this case, when leader leave the game by this trigger, he disband the party with no problem ). This is in order to avoid the problem with radsatom.
Sorry that I'm writing probably garbage, but I have tested this point myself, if understood in the scripting and could make a script וuse any sort of wait time after the loading main "start" script in the profile.
 
This is because of RadAtom plugin. Disable it and the leader will leave party after finishing profile.
But now days all good profiles must use RadsAtom to work ;(
Have an idea, but im not so good in scripting at all, so maby anyone can do it.

Suppose that the profile made from several sections. There is always "start", and then "FoS", then "rakkis crossing". Suppose that "rakkis crossing" is the last before the first part of the profile (start). This "rakkis crossing" contain at the end tag to load a "start" profle to close the loop. Usually at the end is written to use a town portal - load "start" profile - leave the game.
If possible to rewrite the end so that after loading start, party leader do not come out of the game but instead enter the wait mode, about two minutes. And we change the settings in demon buddy to set the inactivity timer to 1 minute.
That the leader will leave when inactivity trigger push him to leave the game ( i have checked this case, when leader leave the game by this trigger, he disband the party with no problem ). This is in order to avoid the problem with radsatom.
Sorry that I'm writing probably garbage, but I have tested this point myself, if understood in the scripting and could make a script וuse any sort of wait time after the loading main "start" script in the profile.

Thanks for respnding with an answer to shinavaka's situation :)

Radonic had told me that he had made it so the Atom's call to leaveGame also disbanded the party. I'll takea look at the latest version of Atom.

Which version of Atom/RadsAtom were you guys using?

Your idea on how to resolve this, Morfious is a good one, but I'll check on how it is done in Atom first. It would be better if this is solved on the plugin side, rather than having to change the profiles.

I'll check Atom now... in the code where is gets the character to leave the party it should be written like so: ZetaDia.Service.Games.LeaveGame(false);
Whereas this line will result in the character leaving the game, but staying in the party: ZetaDia.Service.Games.LeaveGame();

I just noticed that the 1.0.10.7 version of PartyLeaderPro shows as being 1.0.10.5. Don't worry, it is the latest version, I had just forgotten to change the version number. It's set as 1.0.10.5 because I built ii on that version of the plugin, because 1.0.10.6 was faulty.
 
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hello!

Whats the downside of the now disabled tping feature? How should i imagine it? :P

ThX
 
How come my Partyleader keep trying to invite the wrong person, and not the follower? It keeps trying to invite the first person on my friends list.
 
Confirm, now its compatible with RadsAtom, disband party at the end. Will test this more deeply tomorrow.

Thanks for confirming that it works :)

hello!

Whats the downside of the now disabled tping feature? How should i imagine it? :P

ThX

The follower/dude still TPs, except for when it is in a Boss Encounter (you can't TP anyway) or if it suddenly gets back in range of the leader, or if the follower/dude is dead.

In Boss Encounters,. once the encounter ends, the TP is enabled again.
If it loses the leader and has to TP, the TP will be stopped if the leader comes back into range (depends how far into the TP the dude gets).
If the dude is dead, it cannot TP, obviously, so that's disabled. This gives the bot a chance to rez the dude. Once Rezzed, the TP is re-enabled, thus allowing the dude to TP and rejoin the party.

How come my Partyleader keep trying to invite the wrong person, and not the follower? It keeps trying to invite the first person on my friends list.

The plugin can only invite from the top down in the friends list, so you have to have the invitees in these locations and nobody else.

I use an account as the leader who does not have anyone in the friends list, other than the accounts I want in the party.

I'd like to make it so that the leader can choose anyone from the list, but this is a low priority fix/requirement for now. I have other issues that really need to be solved - portal - Trinity - Team combat...

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I'm currently testing a new version of the portal usage. It uses the same method (not the actual method, but the same type of code) as that used for banner usage. So far so good with the testing.
 
NEW VERSION - 1.0.10.8
PORTAL USAGE BACK

The dudes/followers can now use the portals again :)

If all is okay with this, I'll go back to 2.x.x, seeing as that fr me is the Portals version. Then get on with the Trinity fix.
 
Hey Guys, Since the 1.6 patch came out, I've updated DB and gotten standard bots to work again, but it seems that this plug-in is no longer working, is it just that Ive noobed something up or is there a known issue since the patch?
 
Not sure whats wrong, i did fresh install of demon buddy 287 with only the Alkaizer profile, Radatoms 1.51 and this plugin. I have modified only the difficulty setting for the Alkaizer profile to "Normal" instead of "Inferno"

I am botting 2 leechers and 1 leader. The leechers join the game and the leader starts but 90% of the time when leechers follow the leader's flag, it crashes d3. a few times it did not crash on 1 leecher. my leader NEVER ever got a crash. Any help is appreciated.


I am using this Alkaizer profile:

http://www.thebuddyforum.com/demonb...rno-alkaizer-run-gnome-proof-unstuckable.html
 
ignore me, I was being a noob, I updated to the latest release you put up here and seems to be working fine :)
 
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