PartyDude - version 1.0.10.3 - Test.zip =====> no crash!hey morfious,
Could you test this, please.
P.S. don't call yourself noob, you did a huge work.
PartyDude - version 1.0.10.3 - Test.zip =====> no crash!hey morfious,
Could you test this, please.
I tried using v2.0.4 and it made the followers lag (the leader didnt lag).
using v1.0.10 now and its working fine.
any idea what cud cause the lag while using v2.0.4?
PartyDude - version 1.0.10.3 - Test.zip =====> no crash!
P.S. don't call yourself noob, you did a huge work.
That lagging is an odd one. Not sure why the 2.x.x version caused such a lag, but the 1.0.10.x ones don't.
Are you using the 1.0.10.1 or higher ? 1.0.10 won't actualy restart new runs properly.
I'm rebuilding the plugin and will test and keep an eye out for lagging of the followers.
Nope, this is not compatible with Trinity yet. I need to resolve this crashing problem before getting back to the Trinity fix.
I'm no expert on builds, but my Monks seem to work well with:
MOUSE SKILLS
PRIMARY
Fists of Thunder - Thunderclap
FOCUS
Mystic Ally - Air Ally
ACTION BAR SKILLS
DEFENSIVE
Serenity - Ascension
TECHNIQUES
Sweeping Wind - Blade Storm
DEFENSIVE
Blinding Flash - Faith in the Light
MANTRAS
Mantra of Healing
Time of Need
PASSIVE SKILLS
Chant of Resonance
One with Everything
Seize the Initiative
ah understood. Any chance you have a timeframe as to when you will support trinity....
NEW VERSION - 1.0.10.5
Non portal usage version
You can now set the distance the dude will follow the leader from (if that makes sense? I'm tired... sleep needed!). Range is 0 to 100.
amazing release although it still crashes on leader every few hours or so, but i have combined it with a relogger and have been leveling 17 characters to 60 with this plugins help over the last 16 hours![]()
Did not tried the new release, but all releases before does not disband party, and then the leader trying to start the game, and get errors because party is not disbanded.![]()
Excellent update and feature. Thanks so much for this. As I play the leader manually and also use ISBOXER to control my group, the most important feature I'm looking for now is the Trinity support.
Just love this plugin.,...
yeah all the versions crash, ill post a log next time it crashes and i know which log it is but from what i can see its always in high-traffic situations (using a leader and leecher to level accounts up) ex: dying at wps repeatedly due to low levels/bad gear, and also rarely during game creation when the follower is looking for the leader, the leader will crash and not the follower. Let me generate some logs tonight and ill post them in the morningcrashes
Which versions crashed? All the 1.0.10.x versions ?
I'll run a party all day today, and see if I can find out what is causing the crash.
Strange? All versions from 1.0.10.1 should disband the party.
Or are you using the original PartyDude, re the email ? That won't disband the party, well it did not. I have just uploaded a new version which does disband the party, version 1.2.1
You definitely need to run with a tough group with that version of the plugin. I nearly crapped myself as I saw my WD head off to a nasty looking elite, while the rest of the group moved away as they stuck to the profile path. Luckily my WD managed to deal with the elite, but only just!
thanks,
This plugin has added a whole new dimension to the game for me, in the playing of it. Lots of fun guiding a group through the areas
Just as soon as I can re-implement the portal usage, I'll get back on to the Trinity fix.
yeah all the versions crash, ill post a log next time it crashes and i know which log it is but from what i can see its always in high-traffic situations (using a leader and leecher to level accounts up) ex: dying at wps repeatedly due to low levels/bad gear, and also rarely during game creation when the follower is looking for the leader, the leader will crash and not the follower. Let me generate some logs tonight and ill post them in the morning
using 1.0.10.5 for about 10 hours straight with no crashes.
really love the distance feature, keep up the good work!
Yeah, I was surprised at how well that distance thing worked. It works well for people who want to keep weak chars back and out of harms way for as long as possible (a request made a while back by someone here), also to ensure casters stay behind melee classes during the actual run, so that the melee classes are engaged in combat by the mobs first.
just upgraded to db .285 last night and i have no crash logs to give you, sorry, but good news, that was 9 hours of botting w/o any crashes on 8 accounts
...
When the follower is too far away from the leader. He trying to use a town portal,
and if he is attacked by something when already started to cast, he does not fight back, just trying to use tp until he die.
Can anyone that has been using it for a while tell me what routine they are using?
Also what loot rules they seem to be using because i loved giles able to pick up only 61+ rares etc not even bothering with blues and such.
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Inferno Item Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule stat="quality" value="Magic1" />
</StatRules>
</ItemRule>
<!-- Pick up designs and plans, blacksmithin -->
<ItemRule itemName="*Plan*" stack="1" />
<ItemRule itemName="*Design*" stack="1" />
<!-- Pick up gold, at least in stacks of 1 -->
<ItemRule itemName="Gold" stack="1" />
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Page of*" stack="1" />
<ItemRule itemName="Tome of*" stack="1" />
<!-- Gems -->
<ItemRule itemName="Square Emerald" />
<ItemRule itemName="Flawless Square*" />
<!-- Health potions -->
<ItemRule itemName="Mythic Health Potion*" stack="1" />
</Category>
<Category ruleType="Keep">
<!-- Keep all Legendary items -->
<ItemRule>
<StatRules>
<Rule stat="quality" value="Legendary" />
</StatRules>
</ItemRule>
<!-- Keep all Legendary items -->
<ItemRule>
<StatRules>
<Rule stat="quality" value="Rare4" />
<Rule stat="level" minValue="61" />
</StatRules>
</ItemRule>
<!-- Mythic Health potions -->
<ItemRule itemName="Mythic Health Potion" />
<!-- Pick up designs and plans, blacksmithin -->
<ItemRule itemName="*Plan*" />
<ItemRule itemName="*Design*" />
<!-- Just in case keeps pages, tomes and salvage materials-->
<!-- <ItemRule itemName="Page of*" /> -->
<ItemRule itemName="Tome of*" />
<ItemRule itemName="*Essence" />
<ItemRule itemName="*Tear" />
<ItemRule itemName="*Brimstone" />
<ItemRule itemName="Wishful Essence" />
<ItemRule itemName="*Hoof" />
<!-- Gems -->
<ItemRule itemName="Square Emerald" />
<ItemRule itemName="Flawless Square*" />
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell remaining items">
<StatRules>
<Rule stat="quality" value="Magic1" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Salvage">
<!-- Slavage the rmaining jewelry, level 59+ -->
<ItemRule>
<StatRules >
<Rule stat="quality" value="Rare4" />
<Rule stat="level" minValue="60" />
</StatRules>
</ItemRule>
<!-- Slavage the rmaining jewelry, level 59+ -->
<ItemRule>
<StatRules itemBaseType="Jewelry">
<Rule stat="quality" value="Magic1" />
<Rule stat="level" minValue="59" />
</StatRules>
</ItemRule>
</Category>
</Categories>
</ItemRules>