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[Plugin] A ChuckyEgg Attempt! - Party Dude Pro, breaker breaker roger smack 'em!

[09:48:33.107 N] Compiler Error: d:\Demonbuddy 1.0.1106.281\Plugins\PartyDudePro\PartyDudePro.cs(224,33) : error CS0117: 'Zeta.ZetaDia' does not contain a definition for 'currentLevelAreaId'


Same here, and a bunch of plugins are missing from the list


Oops, that line should have been removed.

I'll post a new proper release... working version :)
 
NEW VERSION - 2.0.0

Followers can now use the portals, and therefore do not need to TP back to town every time the leader goes through a portal.
 
Why disband?
Why not make leader post menu=true so followers while in town check for that and if true will quit too?
That way they can also take menu breaks together :0

Something to be sorted out later. It will require rejigging of the code. I just wanted to get the portals sorted, before moving onto things like this. Probably allow the user to chose how often the party should be reformed - every game, only at the start of a series of runs, etc.

Also I was wondering if it was possible to implement reviving amongst the party ?

That's something for the future, hopefully near future.
 
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I was fairly blas? (had to look up the spelling on that one!) about the Giles incompatibility :) until I saw a legendary drop and my char couldn't get it. They get stuck between trying to follow the leader and trying to pick up the item.

I manually got the ring! but i'm starting to wonder what I might have missed out on!:(
 
I was fairly blas? (had to look up the spelling on that one!) about the Giles incompatibility :) until I saw a legendary drop and my char couldn't get it. They get stuck between trying to follow the leader and trying to pick up the item.

I manually got the ring! but i'm starting to wonder what I might have missed out on!:(

Lol, yeah, I would have missed the circumflex :)

Trinity incompatibility - yes, seeing how many people use Trinity, it's something that really does need to be resolved. I'll PM Giles, see if he has any ideas.
 
Hey, Stormpool, are the followers taking part in the combat without any problems ?
 
Yes no problems with combat :)

I guess sometimes if the leader isn't involved but a party member is, the leader doesn't always help - maybe they're not quite close enough.
 
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Okay, cool...

I'm just watching my guys run my Act I champ farming profile, and I see they have no problems at all with combat, but they can totally freak out at trying to get the loot. Not usable at all.

I'll pass that on the Giles, and see what he says.

I think this needs to be the next fix/resolution/objective.... it trumps all else...
 
ChuckyEgg: Hello!
I am a Chinese player, because English is not very good, so the use of this plug-in is not very understanding, can you give me a band diagram of instructions, clear steps, thank you!
 
ChuckyEgg: Hello!
I am a Chinese player, because English is not very good, so the use of this plug-in is not very understanding, can you give me a band diagram of instructions, clear steps, thank you!

Okay, I'll put something together today :)

------------------------------------------
NEW VERSION - 2.0.1

The portal stone usage by the followers most definitely works now.... tested in Acts I and II

Added Adria to the Boss Encounter code. She is the one found in the sewers, and comes after Mahgda and before Zaltun Kulle.

I'm now considering inproving the original PartyDude, which uses profiles for all party members, due to the incompatibity issue of PartyDudePro with Trinity. It will be a mix of COMMS system and profile usage, but the leader will not pass the coordinates to the followers, as the followers use a profile for movement and object/portal interaction. Let's see what I can do with that.
 
Chucky i just thought of an idea!

How about the leader will create a profile each time

Code:
<Profile>
  <Name>NextPoint</Name>
  <Order>
<MoveTo questId="1" x="3808.473" y="3789.574" z="-24.71773" />
<nextProfile="thisone"/>
  </Order>
</Profile>

What i mean is that the leader will create a profile each time with 1 coordinate, that way the followers are actually running a DYNAMIC profile and they re-load it each time meaning that the moment the leader updates they will carry on.

worth the try? :)
 
Chucky i just thought of an idea!

How about the leader will create a profile each time

Code:
<Profile>
  <Name>NextPoint</Name>
  <Order>
<MoveTo questId="1" x="3808.473" y="3789.574" z="-24.71773" />
<nextProfile="thisone"/>
  </Order>
</Profile>

What i mean is that the leader will create a profile each time with 1 coordinate, that way the followers are actually running a DYNAMIC profile and they re-load it each time meaning that the moment the leader updates they will carry on.

worth the try? :)

Oo, I LIKE... :) :)

That could/would solve the Trinity issue.....

I'll get on it right now...

AWESOME!!!

+rep to the max!!!

bah, it won't let me rep... says I need to spread the rep around before giving you anymore, lol.... nevermind, I liked the post :)

I'll add this possible solution to the TO-DO area, but will get onto it RIGHT NOW! :)
 
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Hmm... I have set a party for 1 leader and 1 dude, but after he has joined me, it still keeps saying "Party not full yet. Sending out invites"
 
Anyone tried this plugin to lvl new toons? I mean do act1 mp10 runs with a lvl 60 leader and boost the followers.
 
Anyone tried this plugin to lvl new toons? I mean do act1 mp10 runs with a lvl 60 leader and boost the followers.

i did, even made a small guide in the guide section for it.

works like a charm

-- though my guide is a little outdated as since then the followers have learned how to take portals
 
Wow, just saw that guide, very cool! Will try that in a few days when I get my new d3 keys.
 
Is this plugin compatible with the beta? Keeps saying "Party not full yet. Sending out invites". And i've followed your guide very closely.
 
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