Sand River and Lakeville are the ones that stick out for me.
Hey Aevitas,
just a quick question, would it be possible 2 implement something like in demonbuddy that the community is be able to grindin all the profiles for u dev's, something like the community being able to let the product grow and everybody has an advantage of this?
It is just a tought but i think there are many player out there with experience and even some of a good understanding of programming or how to make botprofiles workin'...
If there will be something like Tankleader 2 i really recommend this commuity-feature because that's what a product makes it really strong. Then 1000's of people supportin instead of a handfull of dev's tryin'to manange everything for it and other products at one time.
greetz fl4shb4nGeR
P.s. NO HATIN'keep the devs alive!
Sand River and Lakeville are the ones that stick out for me.
Sand River and Lakeville are the ones that stick out for me.
We have a fix coming up for those two specific maps. On Lakeville, the bot will not longer go through the middle but should go around, where sensible people would go. Sand River should be much like before, going around the town to the west. You can expect these changes to take effect somewhere tonight, or maybe tomorrow max. They require no client update on your part, and work for both EU's and RU's current TankLeader and WoT versions.
ps. They changed the map and "lifted" it up a little, so it was actually trying to navigate to a point below the surface, where the "old" Lakeville is.
Awesome! thanks Aevitas, look forward to trying it outany chance you can post to let us know when you have updated the profiles?
They were updated when I made that previous post. Having said that, the server caches them so it may take a while for the new ones to actually take effect.
Also, I might make an option to just leave the battle and go back to garage when a certain map pops up, so that, in the future if issues like this arise, you can take action yourself while we fix stuff on our end, if that sounds like a good idea?
They were updated when I made that previous post. Having said that, the server caches them so it may take a while for the new ones to actually take effect.
Also, I might make an option to just leave the battle and go back to garage when a certain map pops up, so that, in the future if issues like this arise, you can take action yourself while we fix stuff on our end, if that sounds like a good idea?