What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

pls give priority to those who have paid already.....

sir aevitas, sand river map it makes our tank run around on bot spawn area, can you make it go back to garage or fix its waypoint? several times people accuse me of botting which i was really botting...lol
 
Sand River and Lakeville are the ones that stick out for me.
 
Sand River and Lakeville are the ones that stick out for me.

yup these are the two i have problems with too.

also i was going to suggest the same thing. i am willing to put in the time to help with Meshes i used to make profiles back when glider was around.. i just need the tools and be pointed in the right direction.
 
Hey Aevitas,

just a quick question, would it be possible 2 implement something like in demonbuddy that the community is be able to grindin all the profiles for u dev's, something like the community being able to let the product grow and everybody has an advantage of this?

It is just a tought but i think there are many player out there with experience and even some of a good understanding of programming or how to make botprofiles workin'...

If there will be something like Tankleader 2 i really recommend this commuity-feature because that's what a product makes it really strong. Then 1000's of people supportin instead of a handfull of dev's tryin'to manange everything for it and other products at one time.

greetz fl4shb4nGeR


P.s. NO HATIN' ;) keep the devs alive!

I Think this is a Great idea community support will take some of the load of you Devs and maybe help grow this thing to a very stable program..
 
These two Waypoints are the biggest Problem.
If you fix this Aevitas you get big love from the community :)

Sand river:
Directly at the startpoint

sandriver.webp


Lakeville:

lakeville.webp
 
Last edited:
yup that's the spots. i was thinking of frapsing and then posting a link.
 
lakeville.webp
rotates in both places if you start one place up and running if you begin the two runs from the bottom
 
in Sandriver all spawn points on every game modes has a problem on circling around until the game ends

hope aevitas do a temporary fix on this, 8.1 is fast approaching with 4 maps rendered including a new one.
 
its only the map problems that makes ppls dont use it, since IT WORKES, just act werid on some maps.
 
Is it legal to sell something that doesn't function as advertised in Germany?
 
world of tank EULA tells you that u arent allowed to cheat and till you do?


and it works just not 100% atm :D
 
Sand River and Lakeville are the ones that stick out for me.

Exact these two. There are other maps where the tank will stuck on a hill or a building depending of his start position, but that is not nearly as obvious botting as the circling around one spot.
 
We have a fix coming up for those two specific maps. On Lakeville, the bot will not longer go through the middle but should go around, where sensible people would go. Sand River should be much like before, going around the town to the west. You can expect these changes to take effect somewhere tonight, or maybe tomorrow max. They require no client update on your part, and work for both EU's and RU's current TankLeader and WoT versions.

ps. They changed the map and "lifted" it up a little, so it was actually trying to navigate to a point below the surface, where the "old" Lakeville is.
 
We have a fix coming up for those two specific maps. On Lakeville, the bot will not longer go through the middle but should go around, where sensible people would go. Sand River should be much like before, going around the town to the west. You can expect these changes to take effect somewhere tonight, or maybe tomorrow max. They require no client update on your part, and work for both EU's and RU's current TankLeader and WoT versions.

ps. They changed the map and "lifted" it up a little, so it was actually trying to navigate to a point below the surface, where the "old" Lakeville is.

Awesome! thanks Aevitas, look forward to trying it out :) any chance you can post to let us know when you have updated the profiles?
 
Awesome! thanks Aevitas, look forward to trying it out :) any chance you can post to let us know when you have updated the profiles?

They were updated when I made that previous post. Having said that, the server caches them so it may take a while for the new ones to actually take effect.

Also, I might make an option to just leave the battle and go back to garage when a certain map pops up, so that, in the future if issues like this arise, you can take action yourself while we fix stuff on our end, if that sounds like a good idea?
 
Last edited:
They were updated when I made that previous post. Having said that, the server caches them so it may take a while for the new ones to actually take effect.

Also, I might make an option to just leave the battle and go back to garage when a certain map pops up, so that, in the future if issues like this arise, you can take action yourself while we fix stuff on our end, if that sounds like a good idea?

Yes that's a great idea :) btw i believe both maps are now fixed iv been watching it for a while now and i know River was working fine have not played sand yet.
 
The biggest circeling problems seem to be solved.
Thx so much Aevitas and keep up the good work.
 
They were updated when I made that previous post. Having said that, the server caches them so it may take a while for the new ones to actually take effect.

Also, I might make an option to just leave the battle and go back to garage when a certain map pops up, so that, in the future if issues like this arise, you can take action yourself while we fix stuff on our end, if that sounds like a good idea?

best idea sir, it will not make us like we are botting when we go back to garage, a dc is much better than circling around.
 
Back
Top